Undoing, redoing. More...
#include "undo.hpp"
#include "global.hpp"
#include "game_board.hpp"
#include "game_display.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "map/location.hpp"
#include "mouse_handler_base.hpp"
#include "recall_list_manager.hpp"
#include "replay.hpp"
#include "replay_helper.hpp"
#include "resources.hpp"
#include "statistics.hpp"
#include "synced_context.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "units/animation_component.hpp"
#include "units/udisplay.hpp"
#include "units/id.hpp"
#include "units/map.hpp"
#include "units/ptr.hpp"
#include "units/types.hpp"
#include "util.hpp"
#include "whiteboard/manager.hpp"
#include "create.hpp"
#include "move.hpp"
#include "vision.hpp"
#include "shroud_clearing_action.hpp"
#include "undo_dismiss_action.hpp"
#include "undo_move_action.hpp"
#include "undo_recall_action.hpp"
#include "undo_recruit_action.hpp"
#include "undo_update_shroud_action.hpp"
#include <algorithm>
#include <boost/intrusive_ptr.hpp>
#include <boost/ptr_container/detail/static_move_ptr.hpp>
#include <boost/ptr_container/detail/void_ptr_iterator.hpp>
#include <boost/ptr_container/ptr_sequence_adapter.hpp>
#include <boost/shared_ptr.hpp>
#include <cassert>
#include <ostream>
#include <set>
Go to the source code of this file.
Namespaces | |
actions | |
Macros | |
#define | ERR_NG LOG_STREAM(err, log_engine) |
#define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
static lg::log_domain | log_engine ("engine") |
Undoing, redoing.
Definition in file undo.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 67 of file undo.cpp.
Referenced by actions::undo_list::create_action(), actions::undo_list::new_side_turn(), actions::undo_list::read(), actions::undo_list::redo(), and actions::undo_list::undo().
#define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 68 of file undo.cpp.
Referenced by actions::undo_list::apply_shroud_changes().
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