Undoing, redoing. More...
#include "undo.hpp"#include "global.hpp"#include "game_board.hpp"#include "game_display.hpp"#include "log.hpp"#include "map/map.hpp"#include "map/location.hpp"#include "mouse_handler_base.hpp"#include "recall_list_manager.hpp"#include "replay.hpp"#include "replay_helper.hpp"#include "resources.hpp"#include "statistics.hpp"#include "synced_context.hpp"#include "team.hpp"#include "units/unit.hpp"#include "units/animation_component.hpp"#include "units/udisplay.hpp"#include "units/id.hpp"#include "units/map.hpp"#include "units/ptr.hpp"#include "units/types.hpp"#include "util.hpp"#include "whiteboard/manager.hpp"#include "create.hpp"#include "move.hpp"#include "vision.hpp"#include "shroud_clearing_action.hpp"#include "undo_dismiss_action.hpp"#include "undo_move_action.hpp"#include "undo_recall_action.hpp"#include "undo_recruit_action.hpp"#include "undo_update_shroud_action.hpp"#include <algorithm>#include <boost/intrusive_ptr.hpp>#include <boost/ptr_container/detail/static_move_ptr.hpp>#include <boost/ptr_container/detail/void_ptr_iterator.hpp>#include <boost/ptr_container/ptr_sequence_adapter.hpp>#include <boost/shared_ptr.hpp>#include <cassert>#include <ostream>#include <set>
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Namespaces | |
| actions | |
Macros | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Undoing, redoing.
Definition in file undo.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 67 of file undo.cpp.
Referenced by actions::undo_list::create_action(), actions::undo_list::new_side_turn(), actions::undo_list::read(), actions::undo_list::redo(), and actions::undo_list::undo().
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 68 of file undo.cpp.
Referenced by actions::undo_list::apply_shroud_changes().
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1.8.8