The Battle for Wesnoth  1.13.4+dev
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undo_move_action.hpp
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1 #pragma once
2 
3 #include "undo_action.hpp"
5 #include "units/ptr.hpp"
6 #include "units/unit.hpp"
7 
8 namespace actions
9 {
10 namespace undo
11 {
12 
14 {
18 
19 
21  const std::vector<map_location>::const_iterator & begin,
22  const std::vector<map_location>::const_iterator & end,
23  int sm, int timebonus, int orig, const map_location::DIRECTION dir)
24  : undo_action()
25  , shroud_clearing_action(moved, begin, end, orig, timebonus != 0)
26  , starting_moves(sm)
27  , starting_dir(dir == map_location::NDIRECTIONS ? moved->facing() : dir)
28  , goto_hex(moved->get_goto())
29  {
30  }
31  move_action(const config & cfg, const config & unit_cfg,
32  int sm, const map_location::DIRECTION dir)
33  : undo_action(cfg)
35  , starting_moves(sm)
36  , starting_dir(dir)
37  , goto_hex(unit_cfg["goto_x"].to_int(-999) - 1,
38  unit_cfg["goto_y"].to_int(-999) - 1)
39  {
40  }
41  virtual const char* get_type() const { return "move"; }
42  virtual ~move_action() {}
43 
44  /// Writes this into the provided config.
45  virtual void write(config & cfg) const;
46 
47  /// Undoes this action.
48  virtual bool undo(int side);
49  /// Redoes this action.
50  virtual bool redo(int side);
51 };
52 
53 }
54 }
base class for classes that clear srhoud (move/recruit/recall)
move_action(const unit_const_ptr moved, const std::vector< map_location >::const_iterator &begin, const std::vector< map_location >::const_iterator &end, int sm, int timebonus, int orig, const map_location::DIRECTION dir)
move_action(const config &cfg, const config &unit_cfg, int sm, const map_location::DIRECTION dir)
virtual bool redo(int side)
Redoes this action.
map_location::DIRECTION starting_dir
virtual bool undo(int side)
Undoes this action.
GLuint GLuint end
Definition: glew.h:1221
virtual const char * get_type() const
virtual void write(config &cfg) const
Writes this into the provided config.
Encapsulates the map of the game.
Definition: location.hpp:38
DIRECTION
Valid directions which can be moved in our hexagonal world.
Definition: location.hpp:40
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:83
actions that are undoable (this does not include update_shroud and auto_shroud)
Definition: undo_action.hpp:47