#include "attack_prediction_display.hpp"
#include "gui/dialogs/unit_attack.hpp"
#include "gui/auxiliary/find_widget.hpp"
#include "gui/widgets/button.hpp"
#include "gui/widgets/label.hpp"
#include "gui/widgets/image.hpp"
#include "gui/widgets/listbox.hpp"
#include "gui/widgets/settings.hpp"
#include "gui/widgets/window.hpp"
#include "game_config.hpp"
#include "gettext.hpp"
#include "help/help.hpp"
#include "language.hpp"
#include "marked-up_text.hpp"
#include "resources.hpp"
#include "team.hpp"
#include "units/unit.hpp"
#include "utils/functional.hpp"
Go to the source code of this file.
Namespaces | |
gui2 | |
A class inherited from ttext_box that displays its input as stars. | |
Macros | |
#define | GETTEXT_DOMAIN "wesnoth-lib" |
Functions | |
template<class T > | |
static void | gui2::set_label (twindow &window, const std::string &id, const std::string &label) |
static std::string | gui2::format_stats (const unit &u) |
static std::string | gui2::get_image_mods (const unit &u) |
static void | gui2::set_attacker_info (twindow &window, const unit &u) |
static void | gui2::set_defender_info (twindow &window, const unit &u) |
static void | gui2::set_weapon_info (twindow &window, const std::vector< battle_context > &weapons, const int best_weapon) |
#define GETTEXT_DOMAIN "wesnoth-lib" |
Definition at line 15 of file unit_attack.cpp.