14 #ifndef GUI_DIALOGS_UNIT_RECRUIT_HPP_INCLUDED
15 #define GUI_DIALOGS_UNIT_RECRUIT_HPP_INCLUDED
void post_show(twindow &window)
Actions to be taken after the window has been shown.
std::vector< const unit_type * > & recruit_list_
tunit_recruit(std::vector< const unit_type * > &recruit_list, team &team)
base class of top level items, the only item which needs to store the final canvases to draw on ...
A class inherited from ttext_box that displays its input as stars.
This class stores all the data for a single 'side' (in game nomenclature).
Abstract base class for all dialogs.
void pre_show(twindow &window)
Inherited from tdialog.
void show_help(twindow &window)
virtual const std::string & window_id() const
Inherited from tdialog, implemented by REGISTER_DIALOG.
int get_selected_index() const
void list_item_clicked(twindow &window)
GLsizei const GLcharARB ** string