#include "ai/composite/engine.hpp"
#include "ai/composite/stage.hpp"
#include "ai/manager.hpp"
#include "terrain/filter.hpp"
#include "util.hpp"
#include "serialization/string_utils.hpp"
#include "resources.hpp"
#include "ai/lua/aspect_advancements.hpp"
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A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |