| Package | flash.display |
| Class | public final class ShaderParameterType |
| Inheritance | ShaderParameterType Object |
type property. Each constant
represents one of the data types available in Flash Player for
parameters in the Pixel Bender shader language.
See also
| Constant | Defined By | ||
|---|---|---|---|
| BOOL : String = "bool" [static]
Indicates that the shader parameter is defined as a
bool value, equivalent to a single Boolean instance
in ActionScript. | ShaderParameterType | ||
| BOOL2 : String = "bool2" [static]
Indicates that the shader parameter is defined as a
bool2 value, equivalent to an Array of two Boolean instances
in ActionScript. | ShaderParameterType | ||
| BOOL3 : String = "bool3" [static]
Indicates that the shader parameter is defined as a
bool3 value, equivalent to an Array of three Boolean instances
in ActionScript. | ShaderParameterType | ||
| BOOL4 : String = "bool4" [static]
Indicates that the shader parameter is defined as a
bool4 value, equivalent to an Array of four Boolean instances
in ActionScript. | ShaderParameterType | ||
| FLOAT : String = "float" [static]
Indicates that the shader parameter is defined as a
float value, equivalent to a single Number instance
in ActionScript. | ShaderParameterType | ||
| FLOAT2 : String = "float2" [static]
Indicates that the shader parameter is defined as a
float2 value, equivalent to an Array of two Number instances
in ActionScript. | ShaderParameterType | ||
| FLOAT3 : String = "float3" [static]
Indicates that the shader parameter is defined as a
float3 value, equivalent to an Array of three Number instances
in ActionScript. | ShaderParameterType | ||
| FLOAT4 : String = "float4" [static]
Indicates that the shader parameter is defined as a
float4 value, equivalent to an Array of four Number instances
in ActionScript. | ShaderParameterType | ||
| INT : String = "int" [static]
Indicates that the shader parameter is defined as an
int value, equivalent to a single int or uint instance
in ActionScript. | ShaderParameterType | ||
| INT2 : String = "int2" [static]
Indicates that the shader parameter is defined as an
int2 value, equivalent to an Array of two int or uint
instances in ActionScript. | ShaderParameterType | ||
| INT3 : String = "int3" [static]
Indicates that the shader parameter is defined as an
int3 value, equivalent to an Array of three int or uint
instances in ActionScript. | ShaderParameterType | ||
| INT4 : String = "int4" [static]
Indicates that the shader parameter is defined as an
int4 value, equivalent to an Array of four int or uint
instances in ActionScript. | ShaderParameterType | ||
| MATRIX2X2 : String = "matrix2x2" [static]
Indicates that the shader parameter is defined as a
float2x2 value, equivalent to a 2-by-2 matrix. | ShaderParameterType | ||
| MATRIX3X3 : String = "matrix3x3" [static]
Indicates that the shader parameter is defined as a
float3x3 value, equivalent to a 3-by-3 matrix. | ShaderParameterType | ||
| MATRIX4X4 : String = "matrix4x4" [static]
Indicates that the shader parameter is defined as a
float4x4 value, equivalent to a 4-by-4 matrix. | ShaderParameterType | ||
| BOOL | Constant |
public static const BOOL:String = "bool"
Indicates that the shader parameter is defined as a
bool value, equivalent to a single Boolean instance
in ActionScript.
Note that even though the parameter only expects a single value,
the ShaderParameter.value property is an Array, so the single value
must be the only element of an Array assigned to the
value property, like this:
// assumes the shader has a parameter named "param" // whose data type is bool myShader.data.param.value = [true];
| BOOL2 | Constant |
public static const BOOL2:String = "bool2"
Indicates that the shader parameter is defined as a
bool2 value, equivalent to an Array of two Boolean instances
in ActionScript.
| BOOL3 | Constant |
public static const BOOL3:String = "bool3"
Indicates that the shader parameter is defined as a
bool3 value, equivalent to an Array of three Boolean instances
in ActionScript.
| BOOL4 | Constant |
public static const BOOL4:String = "bool4"
Indicates that the shader parameter is defined as a
bool4 value, equivalent to an Array of four Boolean instances
in ActionScript.
| FLOAT | Constant |
public static const FLOAT:String = "float"
Indicates that the shader parameter is defined as a
float value, equivalent to a single Number instance
in ActionScript.
Note that even though the parameter only expects a single value,
the ShaderParameter.value property is an Array, so the single value
must be the only element of an Array assigned to the
value property, like this:
// assumes the shader has a parameter named "param" // whose data type is float myShader.data.param.value = [22.5];
See also
| FLOAT2 | Constant |
public static const FLOAT2:String = "float2"
Indicates that the shader parameter is defined as a
float2 value, equivalent to an Array of two Number instances
in ActionScript.
See also
| FLOAT3 | Constant |
public static const FLOAT3:String = "float3"
Indicates that the shader parameter is defined as a
float3 value, equivalent to an Array of three Number instances
in ActionScript.
| FLOAT4 | Constant |
public static const FLOAT4:String = "float4"
Indicates that the shader parameter is defined as a
float4 value, equivalent to an Array of four Number instances
in ActionScript.
| INT | Constant |
public static const INT:String = "int"
Indicates that the shader parameter is defined as an
int value, equivalent to a single int or uint instance
in ActionScript.
Note that even though the parameter only expects a single value,
the ShaderParameter.value property is an Array, so the single value
must be the only element of an Array assigned to the
value property, like this:
// assumes the shader has a parameter named "param" // whose data type is int myShader.data.param.value = [275];
| INT2 | Constant |
public static const INT2:String = "int2"
Indicates that the shader parameter is defined as an
int2 value, equivalent to an Array of two int or uint
instances in ActionScript.
| INT3 | Constant |
public static const INT3:String = "int3"
Indicates that the shader parameter is defined as an
int3 value, equivalent to an Array of three int or uint
instances in ActionScript.
| INT4 | Constant |
public static const INT4:String = "int4"
Indicates that the shader parameter is defined as an
int4 value, equivalent to an Array of four int or uint
instances in ActionScript.
| MATRIX2X2 | Constant |
public static const MATRIX2X2:String = "matrix2x2"
Indicates that the shader parameter is defined as a
float2x2 value, equivalent to a 2-by-2 matrix. This matrix is represented as an
Array of four Number instances in ActionScript.
| MATRIX3X3 | Constant |
public static const MATRIX3X3:String = "matrix3x3"
Indicates that the shader parameter is defined as a
float3x3 value, equivalent to a 3-by-3 matrix. This matrix is represented as an
Array of nine Number instances in ActionScript.
| MATRIX4X4 | Constant |
public static const MATRIX4X4:String = "matrix4x4"
Indicates that the shader parameter is defined as a
float4x4 value, equivalent to a 4-by-4 matrix. This matrix is represented as an
Array of 16 Number instances in ActionScript.