Package | flash.errors |
Class | public dynamic class MemoryError |
Inheritance | MemoryError ![]() ![]() |
On a desktop machine, memory allocation failures are rare unless an allocation request is extremely large. For example, a 32-bit Windows program can access only 2GB of address space, so a request for 10 billion bytes is impossible.
By default, Flash Player does not impose a limit on how much memory an ActionScript program can allocate.
See also
Method | Defined By | ||
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MemoryError(message:String = "")
Creates a new MemoryError object. | MemoryError | ||
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Returns the call stack for an error as a string at the time of the error's construction (for the debugger version
of Flash Player and the AIR Debug Launcher (ADL) only; returns null if not using the debugger version
of Flash Player or the ADL. | Error | |
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Indicates whether an object has a specified property defined. | Object | |
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Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
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Indicates whether the specified property exists and is enumerable. | Object | |
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Sets the availability of a dynamic property for loop operations. | Object | |
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Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
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Returns the string "Error" by default or the value contained in the Error.message property,
if defined. | Error | |
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Returns the primitive value of the specified object. | Object |
MemoryError | () | Constructor |
public function MemoryError(message:String = "")
Creates a new MemoryError object.
Parametersmessage:String (default = " ") — A string associated with the error object.
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package { import flash.display.Sprite; import flash.errors.MemoryError; import flash.utils.setInterval; public class MemoryErrorExample extends Sprite { private var crashingStr:String; private var intervalId:Number; public function MemoryErrorExample() { crashingStr = "abcdefghijklmnopqrstuvwxyz"; intervalId = setInterval(exhaustMemory, 50); } public function exhaustMemory():void { try { crashingStr += crashingStr; } catch(e:MemoryError) { trace(e); } } } }