Package | flash.ui |
Class | public final class ContextMenuBuiltInItems |
Inheritance | ContextMenuBuiltInItems ![]() |
ContextMenu.hideBuiltInItems()
method.
See also
Property | Defined By | ||
---|---|---|---|
![]() | constructor : Object
A reference to the class object or constructor function for a given object instance. | Object | |
forwardAndBack : Boolean = true
Lets the user move forward or backward one frame in a SWF file at run time (does not
appear for a single-frame SWF file). | ContextMenuBuiltInItems | ||
loop : Boolean = true
Lets the user set a SWF file to start over automatically when it reaches the final
frame (does not appear for a single-frame SWF file). | ContextMenuBuiltInItems | ||
play : Boolean = true
Lets the user start a paused SWF file (does not appear for a single-frame SWF file). | ContextMenuBuiltInItems | ||
print : Boolean = true
Lets the user send the displayed frame image to a printer. | ContextMenuBuiltInItems | ||
![]() | prototype : Object [static]
A reference to the prototype object of a class or function object. | Object | |
quality : Boolean = true
Lets the user set the resolution of the SWF file at run time. | ContextMenuBuiltInItems | ||
rewind : Boolean = true
Lets the user set a SWF file to play from the first frame when selected, at any time (does not
appear for a single-frame SWF file). | ContextMenuBuiltInItems | ||
save : Boolean = true
Lets the user with Shockmachine installed save a SWF file. | ContextMenuBuiltInItems | ||
zoom : Boolean = true
Lets the user zoom in and out on a SWF file at run time. | ContextMenuBuiltInItems |
Method | Defined By | ||
---|---|---|---|
Creates a new ContextMenuBuiltInItems object so that you can set the properties for Flash Player to display or hide each menu item. | ContextMenuBuiltInItems | ||
![]() |
Indicates whether an object has a specified property defined. | Object | |
![]() |
Indicates whether an instance of the Object class is in the prototype chain of the object specified
as the parameter. | Object | |
![]() |
Indicates whether the specified property exists and is enumerable. | Object | |
![]() |
Sets the availability of a dynamic property for loop operations. | Object | |
![]() |
Returns the string representation of this object, formatted according to locale-specific conventions. | Object | |
![]() |
Returns the string representation of the specified object. | Object | |
![]() |
Returns the primitive value of the specified object. | Object |
forwardAndBack | property |
public var forwardAndBack:Boolean = true
Lets the user move forward or backward one frame in a SWF file at run time (does not appear for a single-frame SWF file).
loop | property |
public var loop:Boolean = true
Lets the user set a SWF file to start over automatically when it reaches the final frame (does not appear for a single-frame SWF file).
play | property |
public var play:Boolean = true
Lets the user start a paused SWF file (does not appear for a single-frame SWF file).
property |
public var print:Boolean = true
Lets the user send the displayed frame image to a printer.
quality | property |
public var quality:Boolean = true
Lets the user set the resolution of the SWF file at run time.
rewind | property |
public var rewind:Boolean = true
Lets the user set a SWF file to play from the first frame when selected, at any time (does not appear for a single-frame SWF file).
save | property |
public var save:Boolean = true
Lets the user with Shockmachine installed save a SWF file.
zoom | property |
public var zoom:Boolean = true
Lets the user zoom in and out on a SWF file at run time.
ContextMenuBuiltInItems | () | Constructor |
public function ContextMenuBuiltInItems()
Creates a new ContextMenuBuiltInItems object so that you can set the properties for Flash Player to display or hide each menu item.
ContextMenuBuiltInItemsExample
to remove the normal context menu items from the stage and add a new menu item. This is
accomplished with the following steps:
myContextMenu
is declared and then assigned to a new ContextMenu
object.removeDefaultItems()
is called, which removes all built-in context
menu items except Print.addCustomMenuItems()
is called, which places a menu item called
Hello World
into the customItems
array using the
push()
method of Array.Hello World
menu item is then added to the Stage's context
menu item list.addChild()
via createLabel()
.package { import flash.ui.ContextMenu; import flash.ui.ContextMenuItem; import flash.ui.ContextMenuBuiltInItems; import flash.display.Sprite; import flash.text.TextField; public class ContextMenuBuiltInItemsExample extends Sprite { private var myContextMenu:ContextMenu; public function ContextMenuBuiltInItemsExample() { myContextMenu = new ContextMenu(); removeDefaultItems(); addCustomMenuItems(); this.contextMenu = myContextMenu; addChild(createLabel()); } private function removeDefaultItems():void { myContextMenu.hideBuiltInItems(); var defaultItems:ContextMenuBuiltInItems = myContextMenu.builtInItems; defaultItems.print = true; } private function addCustomMenuItems():void { var item:ContextMenuItem = new ContextMenuItem("Hello World"); myContextMenu.customItems.push(item); } private function createLabel():TextField { var txtField:TextField = new TextField(); txtField.text = "Right Click"; txtField.x = this.stage.stageWidth/2 - txtField.width/2; txtField.y = this.stage.stageHeight/2 - txtField.height/2; return txtField; } } }