The flash.events package supports the new DOM event model and includes the EventDispatcher base class.
| Class | Description |
---|
| ActivityEvent |
A Camera or Microphone object dispatches an ActivityEvent object whenever a camera or microphone reports that it has
become active or inactive. |
| AsyncErrorEvent |
An object dispatches an AsyncErrorEvent when an exception is thrown from native
asynchronous code, which could be from, for example, LocalConnection, NetConnection,
SharedObject, or NetStream. |
| BrowserInvokeEvent |
The NativeApplication object of an AIR application dispatches a browserInvoke event when the
application is invoked as the result of a SWF file in the browser using the browser
invocation feature. |
| ContextMenuEvent |
An InteractiveObject dispatches a ContextMenuEvent object when the user opens or interacts with
the context menu. |
| DataEvent |
An object dispatches a DataEvent object when raw data has completed loading. |
| DRMAuthenticateEvent |
A NetStream object dispatchs a DRMAuthenticateEvent object when attempting to play digital rights management (DRM) encrypted
content that requires a user credential for authentication. |
| DRMAuthenticationCompleteEvent |
The DRMManager dispatches a DRMAuthenticationCompleteEvent object when a call to the authenticate()
method of the DRMManager object succeeds. |
| DRMAuthenticationErrorEvent |
The DRMManager dispatches a DRMAuthenticationErrorEvent object when a call to the authenticate()
method of the DRMManager object fails. |
| DRMErrorEvent |
AIR dispatches a DRMErrorEvent object when a NetStream object, trying to play a digital rights management
(DRM) encrypted file, encounters a DRM-related error. |
| DRMStatusEvent |
A NetStream object dispatches a DRMStatusEvent object when the content protected using
digital rights management (DRM) begins playing successfully (when the voucher is
verified, and when the user is authenticated and authorized to view the content). |
| ErrorEvent |
An object dispatches an ErrorEvent object when an error causes a network operation to fail. |
| Event |
The Event class is used as the base class for the creation of Event objects,
which are passed as parameters to event listeners when an event occurs. |
| EventDispatcher |
The EventDispatcher class is the base class for all runtime classes that dispatch events. |
| EventPhase |
The EventPhase class provides values for the eventPhase property of the Event class. |
| FileListEvent |
A File object dispatches a FileListEvent object when a call to the getDirectoryListingAsync() method
of a File object successfully enumerates a set of files and directories or when a user selects files after a
call to the browseForOpenMultiple() method. |
| FocusEvent |
An object dispatches a FocusEvent object when the user changes the focus from one object
in the display list to another. |
| FullScreenEvent |
The Stage object dispatches a FullScreenEvent object whenever the Stage enters or leaves full-screen display mode. |
| HTMLUncaughtScriptExceptionEvent |
An HTMLLoader object dispatches an HTMLUncaughtScriptExceptionEvent object whenever a JavaScript exception
is thrown and not handled with a catch statement. |
| HTTPStatusEvent |
The application dispatches HTTPStatusEvent objects when a network request returns an HTTP
status code. |
| IMEEvent |
An IMEEvent object is dispatched when the user enters text using an input method editor
(IME). |
| InvokeEvent |
The NativeApplication object of an AIR application dispatches an invoke event when the
application is invoked. |
| IOErrorEvent |
An IOErrorEvent object is dispatched when an error causes a send or load operation to fail. |
| KeyboardEvent |
A KeyboardEvent object id dispatched in response to user input through a keyboard. |
| MouseEvent |
A MouseEvent object is dispatched into the event flow whenever mouse events occur. |
| NativeDragEvent |
Native drag events are dispatched by the interactive objects involved in a
drag-and-drop operation. |
| NativeWindowBoundsEvent |
A NativeWindow object dispatches a NativeWindowBoundsEvent object when the size or location
of the window changes. |
| NativeWindowDisplayStateEvent |
A NativeWindow object dispatches events of the NativeWindowDisplayStateEvent class when the window
display state changes. |
| NetStatusEvent |
A NetConnection, NetStream, or SharedObject object dispatches NetStatusEvent objects when a it reports its status. |
| OutputProgressEvent |
A FileStream object dispatches OutputProgressEvent objects as pending asynchronous file write operations are
performed. |
| ProgressEvent |
A ProgressEvent object is dispatched when a load operation has begun or a socket has received data. |
| SampleDataEvent |
Dispatched when the player requests new audio data. |
| ScreenMouseEvent |
The SystemTrayIcon object dispatches events of type ScreenMouseEvent in response to mouse interaction. |
| SecurityErrorEvent |
An object dispatches a SecurityErrorEvent object to report the occurrence of a
security error. |
| ShaderEvent |
A ShaderEvent is dispatched when a shader operation launched from
a ShaderJob finishes. |
| SQLErrorEvent |
A SQLErrorEvent instance is dispatched by a SQLConnection instance or SQLStatement instance
when an error occurs while performing a database operation in asynchronous execution mode. |
| SQLEvent |
Adobe AIR dispatches SQLEvent objects when one of the operations performed by
a SQLConnection or SQLStatement instance completes successfully. |
| SQLUpdateEvent |
A SQLUpdateEvent object is dispatched by a SQLConnection object when a data change occurs
on any table associated with the SQLConnection instance. |
| StatusEvent |
An object dispatches a StatusEvent object when a device, such as a camera or microphone, or an object such as a LocalConnection object reports its status. |
| SyncEvent |
An SharedObject object representing a remote shared object dispatches a SyncEvent object when the remote
shared object has been updated by the server. |
| TextEvent |
An object dispatches a TextEvent object when a user enters text in a text field or clicks
a hyperlink in an HTML-enabled text field. |
| TimerEvent |
A Timer object dispatches a TimerEvent objects whenever the Timer object reaches the interval
specified by the Timer.delay property. |