GFXD3D8Cubemap Member List
This is the complete list of members for
GFXD3D8Cubemap
, including all inherited members.
clearFlag
()
GFXResource
[inline]
clearWeakReferences
()
WeakRefBase
[inline, protected]
describeSelf
() const
GFXCubemap
[virtual]
destroySelf
()
StrongRefBase
[inline, virtual]
faceList
GFXD3D8Cubemap
[private, static]
fillCubeTextures
(GFXTexHandle *faces, IDirect3DDevice8 *D3DDevice)
GFXD3D8Cubemap
[private]
getNextResource
() const
GFXResource
[inline]
getOwningDevice
() const
GFXResource
[inline]
getPrevResource
() const
GFXResource
[inline]
getRefCount
() const
StrongRefBase
[inline]
getWeakReference
()
WeakRefBase
[inline]
GFXD3D8Cubemap
()
GFXD3D8Cubemap
GFXD3D8TextureTarget
class
GFXD3D8Cubemap
[friend]
GFXResource
()
GFXResource
initDynamic
(U32 texSize)
GFXD3D8Cubemap
[virtual]
initNormalize
(U32 size)
GFXCubemap
initStatic
(GFXTexHandle *faces)
GFXD3D8Cubemap
[virtual]
isFlagged
()
GFXResource
[inline]
mCallbackHandle
GFXD3D8Cubemap
[private]
mCubeTex
GFXD3D8Cubemap
[private]
mDepthBuff
GFXD3D8Cubemap
[private]
mDynamic
GFXD3D8Cubemap
[private]
mTexSize
GFXD3D8Cubemap
[private]
registerResourceWithDevice
(GFXDevice *device)
GFXResource
releaseSurfaces
()
GFXD3D8Cubemap
[private]
resurrect
()
GFXD3D8Cubemap
[virtual]
setFlag
()
GFXResource
[inline]
setToTexUnit
(U32 tuNum)
GFXD3D8Cubemap
[virtual]
StrongRefBase
()
StrongRefBase
[inline]
texManagerCallback
(GFXTexCallbackCode code, void *userData)
GFXD3D8Cubemap
[private, static]
WeakRefBase
()
WeakRefBase
[inline]
zombify
()
GFXD3D8Cubemap
[virtual]
~GFXCubemap
()
GFXCubemap
[virtual]
~GFXD3D8Cubemap
()
GFXD3D8Cubemap
[virtual]
~GFXResource
()
GFXResource
[virtual]
~WeakRefBase
()
WeakRefBase
[inline, virtual]