GFXD3D9Shader Member ListThis is the complete list of members for GFXD3D9Shader, including all inherited members.
| _buildShaderConstantHandles(GenericConstBufferLayout *layout, bool vertexConst) | GFXD3D9Shader | [protected] |
| _compileShader(const Torque::Path &filePath, const String &target, const D3DXMACRO *defines, GenericConstBufferLayout *bufferLayoutF, GenericConstBufferLayout *bufferLayoutI) | GFXD3D9Shader | [protected, virtual] |
| _getShaderConstants(ID3DXConstantTable *table, GenericConstBufferLayout *bufferLayoutF, GenericConstBufferLayout *bufferLayoutI) | GFXD3D9Shader | [protected] |
| _loadCompiledOutput(const Torque::Path &filePath, const String &target, GenericConstBufferLayout *bufferLayoutF, GenericConstBufferLayout *bufferLayoutI) | GFXD3D9Shader | [protected] |
| _saveCompiledOutput(const Torque::Path &filePath, LPD3DXBUFFER buffer, GenericConstBufferLayout *bufferLayoutF, GenericConstBufferLayout *bufferLayoutI) | GFXD3D9Shader | [protected] |
| allocConstBuffer() | GFXD3D9Shader | [virtual] |
| clearFlag() | GFXResource | [inline] |
| describeSelf() const | GFXShader | [inline, virtual] |
| getAlignmentValue(const GFXShaderConstType constType) const | GFXD3D9Shader | [virtual] |
| getNextResource() const | GFXResource | [inline] |
| getOwningDevice() const | GFXResource | [inline] |
| getPrevResource() const | GFXResource | [inline] |
| getShaderConstDesc() const | GFXD3D9Shader | [virtual] |
| getShaderConstHandle(const String &name) | GFXD3D9Shader | [virtual] |
| GFX360Device class | GFXD3D9Shader | [friend] |
| GFXD3D9Device class | GFXD3D9Shader | [friend] |
| GFXD3D9Shader() | GFXD3D9Shader | |
| GFXD3D9ShaderConstBuffer class | GFXD3D9Shader | [friend] |
| GFXResource() | GFXResource | |
| init(const Torque::Path &vertFile, const Torque::Path &pixFile, F32 pixVersion, const Vector< GFXShaderMacro > ¯os) | GFXD3D9Shader | [virtual] |
| isFlagged() | GFXResource | [inline] |
| mD3D9Device | GFXD3D9Shader | [protected] |
| mHandles | GFXD3D9Shader | [protected] |
| mPixelConstBufferLayoutF | GFXD3D9Shader | [protected] |
| mPixelConstBufferLayoutI | GFXD3D9Shader | [protected] |
| mPixShader | GFXD3D9Shader | [protected] |
| mPixVersion | GFXShader | |
| mShaderConsts | GFXD3D9Shader | [protected] |
| mVertexConstBufferLayoutF | GFXD3D9Shader | [protected] |
| mVertexConstBufferLayoutI | GFXD3D9Shader | [protected] |
| mVertexFlags | GFXShader | |
| mVertShader | GFXD3D9Shader | [protected] |
| process() | GFXD3D9Shader | [virtual] |
| registerResourceWithDevice(GFXDevice *device) | GFXResource | |
| resurrect() | GFXD3D9Shader | [virtual] |
| setDescription(const String &inDescr) | GFXShader | [inline] |
| setFlag() | GFXResource | [inline] |
| smCompiledShaderTag | GFXD3D9Shader | [protected, static] |
| smD3DXInclude | GFXD3D9Shader | [protected, static] |
| zombify() | GFXD3D9Shader | [virtual] |
| ~GFXD3D9Shader() | GFXD3D9Shader | [virtual] |
| ~GFXResource() | GFXResource | [virtual] |
| ~GFXShader() | GFXShader | [inline, virtual] |
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