GFXD3D9TextureManager Member List

This is the complete list of members for GFXD3D9TextureManager, including all inherited members.

_createTexture(U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, bool forceMips=false, S32 antialiasLevel=0)GFXD3D9TextureManager [protected, virtual]
_freeTexture(GFXTextureObject *texture, bool zombify=false)GFXD3D9TextureManager [protected, virtual]
_getTotalVideoMemory()GFXD3D9TextureManager [protected, virtual]
_innerCreateTexture(GFXD3D9TextureObject *obj, U32 height, U32 width, U32 depth, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, bool forceMips=false, S32 antialiasLevel=0)GFXD3D9TextureManager [private]
_linkTexture(GFXTextureObject *obj)GFXTextureManager [protected]
_loadTexture(GFXTextureObject *texture, DDSFile *dds)GFXD3D9TextureManager [protected, virtual]
_loadTexture(GFXTextureObject *texture, GBitmap *bmp)GFXD3D9TextureManager [protected, virtual]
_loadTexture(GFXTextureObject *texture, void *raw)GFXD3D9TextureManager [protected, virtual]
_lookupTexture(const char *filename, const GFXTextureProfile *profile)GFXTextureManager [protected]
_lookupTexture(const DDSFile *ddsFile, const GFXTextureProfile *profile)GFXTextureManager [protected]
_refreshTexture(GFXTextureObject *texture)GFXD3D9TextureManager [protected, virtual]
_validateTexParams(const U32 width, const U32 height, const GFXTextureProfile *profile, U32 &inOutNumMips, GFXFormat &inOutFormat)GFXTextureManager [protected]
_validateTextureMemory()GFXTextureManager [protected]
AA_MATCH_BACKBUFFER enum valueGFXTextureManager
createTexture(GBitmap *bmp, const String &resourceName, GFXTextureProfile *profile, bool deleteBmp)GFXTextureManager [virtual]
createTexture(DDSFile *dds, GFXTextureProfile *profile, bool deleteDDS)GFXTextureManager [virtual]
createTexture(const Torque::Path &path, GFXTextureProfile *profile)GFXTextureManager [virtual]
createTexture(U32 width, U32 height, void *pixels, GFXFormat format, GFXTextureProfile *profile)GFXTextureManager [virtual]
createTexture(U32 width, U32 height, U32 depth, void *pixels, GFXFormat format, GFXTextureProfile *profile)GFXTextureManager [virtual]
createTexture(U32 width, U32 height, GFXFormat format, GFXTextureProfile *profile, U32 numMipLevels, S32 antialiasLevel)GFXTextureManager [virtual]
Dead enum valueGFXTextureManager [protected]
deleteTexture(GFXTextureObject *texture)GFXTextureManager [inline]
freeTexture(GFXTextureObject *texture, bool zombify=false)GFXTextureManager [protected, virtual]
getBitmapScalePower(GFXTextureProfile *profile)GFXTextureManager
getTotalVideoMemory()GFXTextureManager [inline]
GFXD3D9TextureManager(LPDIRECT3DDEVICE9 d3ddevice)GFXD3D9TextureManager
GFXD3D9TextureObject classGFXD3D9TextureManager [friend]
GFXTextureManager()GFXTextureManager
hashFind(const String &name)GFXTextureManager [protected]
hashInsert(GFXTextureObject *object)GFXTextureManager [protected]
hashRemove(GFXTextureObject *object)GFXTextureManager [protected]
init()GFXTextureManager [static]
kill()GFXTextureManager
Living enum valueGFXTextureManager [protected]
mAboveTextureThresholdGFXTextureManager [protected]
mCurTexSetGFXD3D9TextureManager [private]
mD3DDeviceGFXD3D9TextureManager [private]
mDeviceCapsGFXD3D9TextureManager [private]
mHashCountGFXTextureManager [protected]
mHashTableGFXTextureManager [protected]
mListHeadGFXTextureManager [protected]
mListTailGFXTextureManager [protected]
mTextureManagerStateGFXTextureManager [protected]
mValidTextureQualityInfoGFXTextureManager [protected]
refreshTexture(GFXTextureObject *texture)GFXTextureManager [protected, virtual]
registerTexCallback(GFXTexEventCallback, void *userData, S32 &handle)GFXTextureManager
reloadTexture(GFXTextureObject *texture)GFXTextureManager [inline]
reloadTextureResource(const char *filename)GFXTextureManager
resurrect()GFXTextureManager
TextureManagerState enum nameGFXTextureManager [protected]
unregisterTexCallback(S32 handle)GFXTextureManager
validateTextureQuality(GFXTextureProfile *profile, U32 &width, U32 &height)GFXTextureManager [virtual]
Zombie enum valueGFXTextureManager [protected]
zombify()GFXTextureManager
~GFXTextureManager()GFXTextureManager [virtual]