GFXShader Member List

This is the complete list of members for GFXShader, including all inherited members.

allocConstBuffer()=0GFXShader [pure virtual]
clearFlag()GFXResource [inline]
describeSelf() const GFXShader [inline, virtual]
getAlignmentValue(const GFXShaderConstType constType) const =0GFXShader [pure virtual]
getNextResource() const GFXResource [inline]
getOwningDevice() const GFXResource [inline]
getPrevResource() const GFXResource [inline]
getShaderConstDesc() const =0GFXShader [pure virtual]
getShaderConstHandle(const String &name)=0GFXShader [pure virtual]
GFXResource()GFXResource
init(const Torque::Path &vertFile, const Torque::Path &pixFile, F32 pixVersion, const Vector< GFXShaderMacro > &macros)=0GFXShader [pure virtual]
isFlagged()GFXResource [inline]
mDescrGFXShader [private]
mPixVersionGFXShader
mVertexFlagsGFXShader
process()GFXShader [inline, virtual]
registerResourceWithDevice(GFXDevice *device)GFXResource
resurrect()=0GFXResource [pure virtual]
setDescription(const String &inDescr)GFXShader [inline]
setFlag()GFXResource [inline]
zombify()=0GFXResource [pure virtual]
~GFXResource()GFXResource [virtual]
~GFXShader()GFXShader [inline, virtual]