| addToShadowVolume(ShadowVolumeBSP *shadowVolume, LightInfo *light, S32 level) | SceneLighting::ObjectProxy | [inline, virtual] |
| calcValidation() | SceneLighting::ObjectProxy | |
| getClipPlanes(Vector< PlaneF > &planes) | SceneLighting::ObjectProxy | [inline, virtual] |
| getObject() | SceneLighting::ObjectProxy | [inline] |
| getPersistInfo(PersistInfo::PersistChunk *) | SceneLighting::ObjectProxy | [virtual] |
| getResourceCRC()=0 | SceneLighting::ObjectProxy | [pure virtual] |
| init() | SceneLighting::ObjectProxy | [inline, virtual] |
| isValidChunk(PersistInfo::PersistChunk *) | SceneLighting::ObjectProxy | |
| light(LightInfo *) | SceneLighting::ObjectProxy | [inline, virtual] |
| loadResources() | SceneLighting::ObjectProxy | [inline, virtual] |
| mChunkCRC | SceneLighting::ObjectProxy | |
| mObj | SceneLighting::ObjectProxy | |
| ObjectProxy(SceneObject *obj) | SceneLighting::ObjectProxy | [inline] |
| operator->() | SceneLighting::ObjectProxy | [inline] |
| postLight(bool lastLight) | SceneLighting::ObjectProxy | [inline, virtual] |
| preLight(LightInfo *) | SceneLighting::ObjectProxy | [inline, virtual] |
| processLightingStart() | SceneLighting::ObjectProxy | [inline, virtual] |
| processSGObjectProcessEvent(LightInfo *currLight) | SceneLighting::ObjectProxy | [inline, virtual] |
| processStartObjectLightingEvent(U32 current, U32 max) | SceneLighting::ObjectProxy | [inline, virtual] |
| processTGELightProcessEvent(U32 curr, U32 max, LightInfo *) | SceneLighting::ObjectProxy | [inline, virtual] |
| setPersistInfo(PersistInfo::PersistChunk *) | SceneLighting::ObjectProxy | [virtual] |
| supportsShadowVolume() | SceneLighting::ObjectProxy | [inline, virtual] |
| tgePreLight(LightInfo *light) | SceneLighting::ObjectProxy | [inline, virtual] |
| ~ObjectProxy() | SceneLighting::ObjectProxy | [inline, virtual] |