SceneLighting::ObjectProxy Member List

This is the complete list of members for SceneLighting::ObjectProxy, including all inherited members.

addToShadowVolume(ShadowVolumeBSP *shadowVolume, LightInfo *light, S32 level)SceneLighting::ObjectProxy [inline, virtual]
calcValidation()SceneLighting::ObjectProxy
getClipPlanes(Vector< PlaneF > &planes)SceneLighting::ObjectProxy [inline, virtual]
getObject()SceneLighting::ObjectProxy [inline]
getPersistInfo(PersistInfo::PersistChunk *)SceneLighting::ObjectProxy [virtual]
getResourceCRC()=0SceneLighting::ObjectProxy [pure virtual]
init()SceneLighting::ObjectProxy [inline, virtual]
isValidChunk(PersistInfo::PersistChunk *)SceneLighting::ObjectProxy
light(LightInfo *)SceneLighting::ObjectProxy [inline, virtual]
loadResources()SceneLighting::ObjectProxy [inline, virtual]
mChunkCRCSceneLighting::ObjectProxy
mObjSceneLighting::ObjectProxy
ObjectProxy(SceneObject *obj)SceneLighting::ObjectProxy [inline]
operator->()SceneLighting::ObjectProxy [inline]
postLight(bool lastLight)SceneLighting::ObjectProxy [inline, virtual]
preLight(LightInfo *)SceneLighting::ObjectProxy [inline, virtual]
processLightingStart()SceneLighting::ObjectProxy [inline, virtual]
processSGObjectProcessEvent(LightInfo *currLight)SceneLighting::ObjectProxy [inline, virtual]
processStartObjectLightingEvent(U32 current, U32 max)SceneLighting::ObjectProxy [inline, virtual]
processTGELightProcessEvent(U32 curr, U32 max, LightInfo *)SceneLighting::ObjectProxy [inline, virtual]
setPersistInfo(PersistInfo::PersistChunk *)SceneLighting::ObjectProxy [virtual]
supportsShadowVolume()SceneLighting::ObjectProxy [inline, virtual]
tgePreLight(LightInfo *light)SceneLighting::ObjectProxy [inline, virtual]
~ObjectProxy()SceneLighting::ObjectProxy [inline, virtual]