SceneLighting::ObjectProxy Class Reference#include <sceneLighting.h>
Inheritance diagram for SceneLighting::ObjectProxy: ![]() Detailed DescriptionCreate a proxy for each object to store data.
Constructor & Destructor Documentation
Member Function Documentation
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Implemented in TerrainProxy.
Reimplemented in TerrainProxy.
Reimplemented in TerrainProxy.
Member Data Documentation
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