ExposureFeatureX2HLSL Member List

This is the complete list of members for ExposureFeatureX2HLSL, including all inherited members.

addDependency(const ShaderDependency *dependsOn)ShaderFeature [inline, virtual]
amountExposureFeatureX2HLSL [protected]
assignColor(LangElement *elem, bool add=false)ShaderFeatureHLSL [virtual]
determineFeature(Material *material, U32 stageNum, GFXMaterialFeatureData &fd, const GFXMaterialFeatureData::FeatureListHandle &features)ShaderFeature [inline, virtual]
expandNormalMap(LangElement *sampleNormalOp, LangElement *normalDecl, LangElement *normalVar, const GFXMaterialFeatureData &fd)ShaderFeatureHLSL [virtual]
ExposureFeatureX2HLSL()ExposureFeatureX2HLSL [inline]
getBlendOp()ExposureFeatureX2HLSL [inline, virtual]
getDependencies() const ShaderFeature [inline, virtual]
getName()ExposureFeatureX2HLSL [inline, virtual]
getOutput() const ShaderFeature [inline]
getResources(GFXMaterialFeatureData &fd)ShaderFeature [inline, virtual]
getVertBaseTex()ShaderFeatureHLSL [virtual]
mDependenciesShaderFeature [protected]
outputShaderFeature [protected]
processPix(Vector< ShaderComponent * > &componentList, GFXMaterialFeatureData &fd)ExposureFeatureX2HLSL [inline, virtual]
processVert(Vector< ShaderComponent * > &componentList, GFXMaterialFeatureData &fd)ShaderFeature [inline, virtual]
setTexData(Material::StageData &stageDat, GFXMaterialFeatureData &fd, RenderPassData &passData, U32 &texIndex)ShaderFeature [inline, virtual]
setupTexSpaceMat(Vector< ShaderComponent * > &componentList, Var **texSpaceMat)ShaderFeatureHLSL [virtual]
ShaderFeatureHLSL()ShaderFeatureHLSL
~ShaderFeature()ShaderFeature [inline, virtual]