sgSceneLighting Member List

This is the complete list of members for sgSceneLighting, including all inherited members.

_getOwner()SimComponent [inline, protected]
_postRegisterComponents()SimComponent [protected]
_registerComponents(SimComponent *owner)SimComponent [protected]
_registerInterfaces(SimComponent *owner)SimComponent [protected]
_unregisterComponents()SimComponent [protected]
addComponent(SimComponent *component)ConsoleObject [virtual]
addComponentFromField(void *obj, const char *data)SimObject [static]
addDeprecatedField(const char *fieldName)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObject [protected, static]
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addStatic(ShadowVolumeBSP *shadowVolume, SceneObject *sceneobject, LightInfo *light, S32 level)SceneLighting
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
allocNotify()SimObject [protected, static]
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
buildFilterList()SimObject [virtual]
calcMissionCRC()SceneLighting
clearAllNotifications()SimObject
clearComponents()SimComponent [inline, virtual]
clearFieldFilters()SimObject
clearNotify(SimObject *obj)SimObject
completed(bool success)SceneLighting
consoleInit()ConsoleObject [static]
ConsoleObject()ConsoleObject [inline, protected]
ConsoleObject(const ConsoleObject &)ConsoleObject [protected]
create(const char *in_pClassName)ConsoleObject [inline, static]
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObject [inline, static]
DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
dumpClassHierarchy()SimObject [virtual]
dumpToConsole(bool includeFunctions=true)SimObject
endGroup(const char *in_pGroupname)ConsoleObject [protected, static]
findField(StringTableEntry fieldName) const ConsoleObject [inline]
findObject(const char *name)SimObject [virtual]
Flags enum nameSceneLighting
ForceAlways enum valueSceneLighting
ForceWritable enum valueSceneLighting
freeNotify(SimObject::Notify *)SimObject [protected, static]
getCanSaveDynamicFields(bool bCanSave)SimObject [inline]
getClassId(U32 netClassGroup) const ConsoleObject [inline]
getClassName() const ConsoleObject [inline]
getClassNamespace() const SimObject [inline]
getClassRep() const ConsoleObject [virtual]
getComponent(S32 idx)SimComponent [inline]
getComponent()SimComponent
getComponentCount()SimComponent [inline]
getComponentList()SimComponent [inline, protected]
getComponentName()SimObject [inline, virtual]
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage)SimObject [inline, virtual]
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObject [inline]
getFieldDictionary()SimObject [inline]
getFieldList() const ConsoleObject [inline]
getGroup() const SimObject [inline]
getId() const SimObject [inline]
getIdString() const SimObject
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent [virtual]
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInternalName()SimObject
getMissionInfo(PersistInfo::PersistChunk *)SceneLighting
getMLName(const char *misName, const U32 missionCRC, const U32 buffSize, char *filenameBuffer)sgSceneLighting [protected, virtual]
getModifiableFieldList()ConsoleObject [inline]
getName() const SimObject [inline]
getNamespace()SimObject [inline]
getOwner() const SimComponent [inline]
getParentStaticClassRep()ConsoleObject [inline, static]
getStaticClassRep()ConsoleObject [inline, static]
getSuperClassNamespace() const SimObject [inline]
getType() const SimObject [inline]
getTypeMask() const SimObject [inline]
handlesConsoleMethod(const char *fname, S32 *routingId)SimObject [inline, virtual]
hasComponents() const SimComponent [inline]
initPersistFields()SimObject [static]
inspectPostApply()SimObject [virtual]
inspectPreApply()SimObject [virtual]
isChildOfGroup(SimGroup *pGroup)SimObject
isDeleted() const SimObject [inline]
isEnabled() const SimComponent [inline]
isExpanded() const SimObject [inline]
isFiltered(const char *fieldName)SimObject
isHidden()SimObject
isLighting()SceneLighting
isLocked()SimObject
isMethod(const char *methodName)SimObject [virtual]
isProperlyAdded() const SimObject [inline]
isRemoved() const SimObject [inline]
isSelected() const SimObject [inline]
light(BitSet32)SceneLighting
lightScene(const char *, BitSet32 flags=0)SceneLighting
LinkClassName enum valueSimObject
linkNamespaces()SimObject
LinkSuperClassName enum valueSimObject
LoadOnly enum valueSceneLighting
loadPersistInfo(const char *)SceneLighting
lookupClassName(const U32 in_classTag)ConsoleObject [static]
mCanSaveFieldDictionarySimObject [protected]
mClassNameSimObject [protected]
mEnabledSimComponent
mFileNameSceneLighting
mIdSimObject [protected]
mInterfaceCacheSimComponent [protected]
mInternalNameSimObject [protected]
mLightingInterfacesSceneLighting [protected]
mLightsSceneLighting
mLitObjectsSceneLighting
mNameSpaceSimObject [protected]
mNotifyFreeListSimObject [protected, static]
mNSLinkMaskSimObject
mSceneManagerSceneLighting
mSceneObjectsSceneLighting
mStartTimeSceneLighting
mSuperClassNameSimObject [protected]
mTypeMaskSimObject [protected]
ObjectProxyList typedefSceneLighting
onAdd()SimObject [virtual]
onComponentAdd(SimComponent *target)SimObject [virtual]
onComponentPostRegister()SimComponent [inline, protected, virtual]
onComponentRegister(SimComponent *owner)SimComponent [inline, protected, virtual]
onComponentRemove(SimComponent *target)SimObject [virtual]
onComponentUnRegister()SimComponent [inline, protected, virtual]
onDeleteNotify(SimObject *object)SimObject [virtual]
onEditorDisable()SimObject [inline, virtual]
onEditorEnable()SimObject [inline, virtual]
onGroupAdd()SimObject [virtual]
onGroupRemove()SimObject [virtual]
onNameChange(const char *name)SimObject [virtual]
onRemove()SimObject [virtual]
onStaticModified(const char *slotName, const char *newValue=NULL)SimObject [virtual]
Parent typedefsgSceneLighting [private]
processArguments(S32 argc, const char **argv)SimObject [virtual]
processCache()SceneLighting
processDeleteNotifies()SimObject
processEvent(U32 light, S32 object)SceneLighting
readObject(Stream *stream)SimObject [virtual]
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
registerInterfaces(SimComponent *owner)SimComponent [inline, protected, virtual]
registerLights(LightManager *lm, bool lightingScene)SimObject [inline, virtual]
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
removeComponent(SimComponent *component)SimComponent [virtual]
removeField(const char *in_pFieldname)ConsoleObject [protected, static]
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
save(const char *pcFilePath, bool bOnlySelected=false)SimObject [virtual]
savePersistInfo(const char *)SceneLighting
SceneLighting(AvailableSLInterfaces *lightingInterfaces)SceneLighting
SelectedOnly enum valueSimObject
setAutoDelete(bool val)SimObject [inline]
setCanSaveDynamicFields(bool bCanSave)SimObject [inline]
setClass(void *obj, const char *data)SimObject [inline, protected, static]
setClassNamespace(const char *classNamespace)SimObject
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array)SimObject
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array)SimObject
setEnabled(void *obj, const char *data)SimComponent [inline, static]
setEnabled(const bool enabled)SimComponent [inline, virtual]
setExpanded(bool exp)SimObject [inline]
setField(const char *fieldName, const char *value)ConsoleObject [inline]
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setLocked(bool b)SimObject
setModDynamicFields(bool dyn)SimObject [inline]
setModStaticFields(bool sta)SimObject [inline]
setProtectedParent(void *obj, const char *data)SimObject [protected, static]
setSelected(bool sel)SimObject [inline]
setSuperClass(void *obj, const char *data)SimObject [inline, protected, static]
setSuperClassNamespace(const char *superClassNamespace)SimObject
sgLightingCompleteEvent()sgSceneLighting [virtual]
sgLightingStartEvent()sgSceneLighting [virtual]
sgNewEvent(U32 light, S32 object, U32 event)SceneLighting [virtual]
sgSceneLighting(AvailableSLInterfaces *lightingInterfaces)sgSceneLighting
sgSGObjectCompleteEvent(S32 object)sgSceneLighting [virtual]
sgSGObjectProcessEvent(U32 light, S32 object)SceneLighting [virtual]
sgSGObjectStartEvent(S32 object)SceneLighting [virtual]
sgSGPassSetupEvent()sgSceneLighting [virtual]
sgSGSetProgress(U32 light, S32 object)SceneLighting [virtual]
sgTGELightCompleteEvent(U32 light)SceneLighting [virtual]
sgTGELightProcessEvent(U32 light, S32 object)SceneLighting [virtual]
sgTGELightStartEvent(U32 light)SceneLighting [virtual]
sgTGEPassSetupEvent()SceneLighting [virtual]
sgTGESetProgress(U32 light, S32 object)SceneLighting [virtual]
sgTimeTempSceneLighting
sgTimeTemp2SceneLighting
SHADOW_DETAIL enum valueSceneLighting
SimComponent()SimComponent
SimComponentIterator typedefSimComponent [protected]
SimObject(const U8 namespaceLinkMask=0)SimObject
SimObjectNSLinkType enum nameSimObject
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
unlinkNamespaces()SimObject
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
verifyMissionInfo(PersistInfo::PersistChunk *)SceneLighting
write(Stream &stream, U32 tabStop, U32 flags=0)SimObject [virtual]
writeField(StringTableEntry fieldname, const char *value)SimObject [virtual]
writeFields(Stream &stream, U32 tabStop)SimObject [virtual]
WriteFlags enum nameSimObject
writeObject(Stream *stream)SimObject [virtual]
~ConsoleObject()ConsoleObject [virtual]
~SceneLighting()SceneLighting
~SimComponent()SimComponent [virtual]
~SimObject()SimObject [virtual]