sgSceneLighting Class Reference

#include <sgSceneLighting.h>

Inheritance diagram for sgSceneLighting:

Inheritance graph
[legend]
List of all members.

Public Member Functions

 sgSceneLighting (AvailableSLInterfaces *lightingInterfaces)
void sgLightingStartEvent ()
void sgLightingCompleteEvent ()
void sgSGPassSetupEvent ()
void sgSGObjectCompleteEvent (S32 object)

Protected Member Functions

virtual void getMLName (const char *misName, const U32 missionCRC, const U32 buffSize, char *filenameBuffer)

Private Types

typedef SceneLighting Parent

Member Typedef Documentation

Reimplemented from SceneLighting.


Constructor & Destructor Documentation

sgSceneLighting::sgSceneLighting ( AvailableSLInterfaces lightingInterfaces  ) 


Member Function Documentation

virtual void sgSceneLighting::getMLName ( const char *  misName,
const U32  missionCRC,
const U32  buffSize,
char *  filenameBuffer 
) [protected, virtual]

Reimplemented from SceneLighting.

void sgSceneLighting::sgLightingStartEvent (  )  [virtual]

Reimplemented from SceneLighting.

void sgSceneLighting::sgLightingCompleteEvent (  )  [virtual]

Reimplemented from SceneLighting.

void sgSceneLighting::sgSGPassSetupEvent (  )  [virtual]

Reimplemented from SceneLighting.

void sgSceneLighting::sgSGObjectCompleteEvent ( S32  object  )  [virtual]

Reimplemented from SceneLighting.