| addToShadowVolume(ShadowVolumeBSP *shadowVolume, LightInfo *light, S32 level) | SceneLighting::ObjectProxy | [inline, virtual] |
| calcValidation() | SceneLighting::ObjectProxy | |
| checkShadowed(const Point2F &lmPos, F32 lexelDim, const Point2F &worldOffset, const LightInfo *light, const Point3F &normal) | TerrainProxy | [private] |
| getClipPlanes(Vector< PlaneF > &planes) | SceneLighting::ObjectProxy | [inline, virtual] |
| getObject() | TerrainProxy | [inline] |
| getPersistInfo(PersistInfo::PersistChunk *) | TerrainProxy | [virtual] |
| getResourceCRC() | TerrainProxy | [virtual] |
| getShadowedSquares(const Vector< PlaneF > &, Vector< U16 > &) | TerrainProxy | |
| init() | TerrainProxy | [virtual] |
| isValidChunk(PersistInfo::PersistChunk *) | SceneLighting::ObjectProxy | |
| light(LightInfo *) | TerrainProxy | [virtual] |
| lightVector(LightInfo *) | TerrainProxy | [private] |
| loadResources() | SceneLighting::ObjectProxy | [inline, virtual] |
| markObjectShadow(ObjectProxy *) | TerrainProxy | [private] |
| mChunkCRC | SceneLighting::ObjectProxy | |
| mLightmap | TerrainProxy | [private] |
| mObj | SceneLighting::ObjectProxy | |
| mShadowMask | TerrainProxy | [private] |
| mShadowVolume | TerrainProxy | [private] |
| ObjectProxy(SceneObject *obj) | SceneLighting::ObjectProxy | [inline] |
| operator->() | TerrainProxy | [inline] |
| Parent typedef | TerrainProxy | [private] |
| postLight(bool lastLight) | TerrainProxy | [private, virtual] |
| preLight(LightInfo *) | TerrainProxy | [virtual] |
| processLightingStart() | SceneLighting::ObjectProxy | [inline, virtual] |
| processSGObjectProcessEvent(LightInfo *currLight) | TerrainProxy | [virtual] |
| processStartObjectLightingEvent(U32 current, U32 max) | SceneLighting::ObjectProxy | [inline, virtual] |
| processTGELightProcessEvent(U32 curr, U32 max, LightInfo *currlight) | TerrainProxy | [virtual] |
| setPersistInfo(PersistInfo::PersistChunk *) | TerrainProxy | [virtual] |
| sgAddUniversalPoint(sgLightInfo *light) | TerrainProxy | [private] |
| sgBakedLightmap | TerrainProxy | [private] |
| sgIsCorrectStaticObjectType(SceneObject *obj) | TerrainProxy | [private] |
| sgLights | TerrainProxy | [private] |
| sgLightUniversalPoint(LightInfo *light, TerrainBlock *terrain) | TerrainProxy | [private] |
| sgMarkStaticShadow(void *terrainproxy, SceneObject *sceneobject, LightInfo *light) | TerrainProxy | [private] |
| supportsShadowVolume() | SceneLighting::ObjectProxy | [inline, virtual] |
| TerrainProxy(SceneObject *obj) | TerrainProxy | |
| testSquare(const Point3F &, const Point3F &, S32, F32, const Vector< PlaneF > &) | TerrainProxy | [private] |
| tgePreLight(LightInfo *light) | SceneLighting::ObjectProxy | [inline, virtual] |
| ~ObjectProxy() | SceneLighting::ObjectProxy | [inline, virtual] |
| ~TerrainProxy() | TerrainProxy | |