TerrainProxy Member List

This is the complete list of members for TerrainProxy, including all inherited members.

addToShadowVolume(ShadowVolumeBSP *shadowVolume, LightInfo *light, S32 level)SceneLighting::ObjectProxy [inline, virtual]
calcValidation()SceneLighting::ObjectProxy
checkShadowed(const Point2F &lmPos, F32 lexelDim, const Point2F &worldOffset, const LightInfo *light, const Point3F &normal)TerrainProxy [private]
getClipPlanes(Vector< PlaneF > &planes)SceneLighting::ObjectProxy [inline, virtual]
getObject()TerrainProxy [inline]
getPersistInfo(PersistInfo::PersistChunk *)TerrainProxy [virtual]
getResourceCRC()TerrainProxy [virtual]
getShadowedSquares(const Vector< PlaneF > &, Vector< U16 > &)TerrainProxy
init()TerrainProxy [virtual]
isValidChunk(PersistInfo::PersistChunk *)SceneLighting::ObjectProxy
light(LightInfo *)TerrainProxy [virtual]
lightVector(LightInfo *)TerrainProxy [private]
loadResources()SceneLighting::ObjectProxy [inline, virtual]
markObjectShadow(ObjectProxy *)TerrainProxy [private]
mChunkCRCSceneLighting::ObjectProxy
mLightmapTerrainProxy [private]
mObjSceneLighting::ObjectProxy
mShadowMaskTerrainProxy [private]
mShadowVolumeTerrainProxy [private]
ObjectProxy(SceneObject *obj)SceneLighting::ObjectProxy [inline]
operator->()TerrainProxy [inline]
Parent typedefTerrainProxy [private]
postLight(bool lastLight)TerrainProxy [private, virtual]
preLight(LightInfo *)TerrainProxy [virtual]
processLightingStart()SceneLighting::ObjectProxy [inline, virtual]
processSGObjectProcessEvent(LightInfo *currLight)TerrainProxy [virtual]
processStartObjectLightingEvent(U32 current, U32 max)SceneLighting::ObjectProxy [inline, virtual]
processTGELightProcessEvent(U32 curr, U32 max, LightInfo *currlight)TerrainProxy [virtual]
setPersistInfo(PersistInfo::PersistChunk *)TerrainProxy [virtual]
sgAddUniversalPoint(sgLightInfo *light)TerrainProxy [private]
sgBakedLightmapTerrainProxy [private]
sgIsCorrectStaticObjectType(SceneObject *obj)TerrainProxy [private]
sgLightsTerrainProxy [private]
sgLightUniversalPoint(LightInfo *light, TerrainBlock *terrain)TerrainProxy [private]
sgMarkStaticShadow(void *terrainproxy, SceneObject *sceneobject, LightInfo *light)TerrainProxy [private]
supportsShadowVolume()SceneLighting::ObjectProxy [inline, virtual]
TerrainProxy(SceneObject *obj)TerrainProxy
testSquare(const Point3F &, const Point3F &, S32, F32, const Vector< PlaneF > &)TerrainProxy [private]
tgePreLight(LightInfo *light)SceneLighting::ObjectProxy [inline, virtual]
~ObjectProxy()SceneLighting::ObjectProxy [inline, virtual]
~TerrainProxy()TerrainProxy