| angleBetween(const QuatF &q) | QuatF | [inline] |
| dot(const QuatF &q) const | QuatF | [inline] |
| extrapolate(const QuatF &q1, const QuatF &q2, F32 t) | QuatF | |
| Identity | QuatF | [static] |
| identity() | QuatF | [inline] |
| interpolate(const QuatF &q1, const QuatF &q2, F32 t) | QuatF | |
| inverse() | QuatF | |
| isIdentity() const | QuatF | [inline] |
| mul(const QuatF &a, const QuatF &b) | QuatF | |
| mulP(const Point3F &a, Point3F *b) | QuatF | |
| neg() | QuatF | [inline] |
| normalize() | QuatF | |
| operator *=(const QuatF &c) | QuatF | |
| operator *=(F32 a) | QuatF | |
| operator!=(const QuatF &c) const | QuatF | [inline] |
| operator+=(const QuatF &c) | QuatF | |
| operator-=(const QuatF &c) | QuatF | |
| operator/=(const QuatF &c) | QuatF | |
| operator/=(F32 a) | QuatF | |
| operator==(const QuatF &c) const | QuatF | [inline] |
| QuatF() | QuatF | [inline] |
| QuatF(F32 _x, F32 _y, F32 _z, F32 w) | QuatF | [inline] |
| QuatF(const MatrixF &m) | QuatF | [inline] |
| QuatF(const AngAxisF &a) | QuatF | [inline] |
| QuatF(const EulerF &e) | QuatF | [inline] |
| set(F32 _x, F32 _y, F32 _z, F32 _w) | QuatF | [inline] |
| set(const MatrixF &m) | QuatF | |
| set(const AngAxisF &m) | QuatF | |
| set(const EulerF &e) | QuatF | |
| setMatrix(MatrixF *mat) const | QuatF | |
| shortestArc(const VectorF &normalizedA, const VectorF &normalizedB) | QuatF | |
| slerp(const QuatF &q, F32 t) | QuatF | |
| square() | QuatF | |
| w | QuatF | |
| x | QuatF | |
| y | QuatF | |
| z | QuatF | |