_getOwner() | SimComponent | [inline, protected] |
_postRegisterComponents() | SimComponent | [protected] |
_registerComponents(SimComponent *owner) | SimComponent | [protected] |
_registerInterfaces(SimComponent *owner) | SimComponent | [protected] |
_unregisterComponents() | SimComponent | [protected] |
activateGhosting() | NetConnection | |
addComponent(SimComponent *component) | ConsoleObject | [virtual] |
addComponentFromField(void *obj, const char *data) | SimObject | [static] |
addDeprecatedField(const char *fieldName) | ConsoleObject | [protected, static] |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | [protected, static] |
addFieldFilter(const char *fieldName) | SimObject | |
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | [protected, static] |
addObject(SimObject *) | SimGroup | [virtual] |
addObject(SimObject *, SimObjectId) | SimGroup | [inline] |
addObject(SimObject *, const char *name) | SimGroup | [inline] |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
addToSet(SimObjectId) | SimObject | |
addToSet(const char *) | SimObject | |
AIClient() | AIClient | |
AIConnection() | AIConnection | |
allocNotify() | GameConnection | [protected, virtual] |
assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
assignFieldsFrom(SimObject *obj) | SimObject | |
assignName(const char *name) | SimObject | |
at(S32 index) const | SimSet | [inline] |
AwaitingChallengeResponse enum value | NetConnection | |
AwaitingConnectRequest enum value | NetConnection | |
AwaitingConnectResponse enum value | NetConnection | |
begin() | SimSet | [inline] |
BlockTypeMove enum value | GameConnection | |
BlockTypePacket enum value | NetConnection | |
BlockTypeSendPacket enum value | NetConnection | |
bringObjectToFront(SimObject *obj) | SimSet | [inline] |
buildFilterList() | SimObject | [virtual] |
buildSendPacketHeader(BitStream *bstream, S32 packetType=0) | ConnectionProtocol | |
canRemoteCreate() | GameConnection | [virtual] |
checkMaxRate() | NetConnection | |
checkPacketSend(bool force) | NetConnection | |
checkString(NetStringHandle &string, bool *isOnOtherSide=NULL) | NetConnection | [inline] |
checkTimeout(U32 time) | NetConnection | |
chunkReceived(U8 *chunkData, U32 chunkLen) | NetConnection | |
clear() | SimSet | |
clearAim() | AIClient | |
clearAllNotifications() | SimObject | |
clearComponents() | SimComponent | [inline, virtual] |
clearFieldFilters() | SimObject | |
clearGhostInfo() | NetConnection | [protected] |
clearMoves(U32 n) | AIConnection | |
clearNotify(SimObject *obj) | SimObject | |
confirmStringReceived(NetStringHandle &string, U32 index) | NetConnection | [inline] |
connect(const NetAddress *address) | NetConnection | |
Connected enum value | NetConnection | |
connectionError(const char *errorString) | GameConnection | [protected, virtual] |
connectionEstablished() | ConnectionProtocol | |
ConnectionProtocol() | ConnectionProtocol | |
ConnectionToClient enum value | NetConnection | |
ConnectionToServer enum value | NetConnection | |
consoleInit() | GameConnection | [static] |
ConsoleObject() | ConsoleObject | [inline, protected] |
ConsoleObject(const ConsoleObject &) | ConsoleObject | [protected] |
Constants enum name | GameConnection | |
create(const char *in_pClassName) | ConsoleObject | [inline, static] |
create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | [inline, static] |
CurrentProtocolVersion | GameConnection | [static] |
DataBlocksDone enum value | GameConnection | |
DataBlocksDownloadDone enum value | GameConnection | |
DECLARE_CONOBJECT(AIClient) | AIClient | |
AIConnection::DECLARE_CONOBJECT(AIConnection) | AIConnection | |
GameConnection::DECLARE_CONOBJECT(GameConnection) | GameConnection | |
NetConnection::DECLARE_CONOBJECT(NetConnection) | NetConnection | |
SimGroup::DECLARE_CONOBJECT(SimGroup) | SimGroup | |
SimSet::DECLARE_CONOBJECT(SimSet) | SimSet | |
SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
deleteNotify(SimObject *obj) | SimObject | |
deleteObject() | SimObject | |
DemoBlockTypes enum name | NetConnection | |
DemoConstants enum name | NetConnection | |
demoPlaybackComplete() | GameConnection | [virtual] |
detachObject(GhostInfo *info) | NetConnection | |
detectLag() | GameConnection | |
doneScopingScene() | GameConnection | [virtual] |
dumpClassHierarchy() | SimObject | [virtual] |
dumpToConsole(bool includeFunctions=true) | SimObject | |
empty() | SimSet | [inline] |
end() | SimSet | [inline] |
EndGhosting enum value | NetConnection | [protected] |
endGroup(const char *in_pGroupname) | ConsoleObject | [protected, static] |
fileDownloadSegmentComplete() | GameConnection | [virtual] |
FileDownloadSizeMessage enum value | NetConnection | [protected] |
filesWereDownloaded() | NetConnection | [inline, static] |
find(iterator first, iterator last, SimObject *obj) | SimSet | [inline] |
findField(StringTableEntry fieldName) const | ConsoleObject | [inline] |
findObject(const char *name) | SimGroup | [virtual] |
findObjectByInternalName(const char *internalName, bool searchChildren=false) | SimSet | |
FireTrigger enum value | AIClient | [private] |
first() | SimSet | [inline] |
freeGhostInfo(GhostInfo *) | NetConnection | [protected] |
freeNotify(SimObject::Notify *) | SimObject | [protected, static] |
front() | SimSet | [inline] |
GameConnection() | GameConnection | |
GameConnectionBlockTypeCount enum value | GameConnection | |
getAddressDigest(U32 digest[4]) | NetConnection | |
getAimLocation() const | AIClient | [inline] |
getAuthInfo() | GameConnection | |
getBlackOut() | GameConnection | |
getCameraObject() | GameConnection | |
getCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
getClassId(U32 netClassGroup) const | ConsoleObject | [inline] |
getClassName() const | ConsoleObject | [inline] |
getClassNamespace() const | SimObject | [inline] |
getClassRep() const | ConsoleObject | [virtual] |
getComponent(S32 idx) | SimComponent | [inline] |
getComponent() | SimComponent | |
getComponentCount() | SimComponent | [inline] |
getComponentList() | SimComponent | [inline, protected] |
getComponentName() | SimObject | [inline, virtual] |
getConnectionList() | NetConnection | [inline, static] |
getConnectionState() | NetConnection | [inline] |
getConnectionToServer() | GameConnection | [inline, static] |
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage) | SimObject | [inline, virtual] |
getControlCameraFov(F32 *fov) | GameConnection | |
getControlCameraTransform(F32 dt, MatrixF *mat) | GameConnection | |
getControlCameraVelocity(Point3F *vel) | GameConnection | |
getControlObject() | GameConnection | [inline] |
getDamageFlash() | GameConnection | [inline] |
getDataBlockModifiedKey() | GameConnection | [inline] |
getDataBlockSequence() | GameConnection | [inline] |
getDataField(StringTableEntry slotName, const char *array) | SimObject | |
getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
getDynamicGroupExpand() | ConsoleObject | [inline] |
getErrorBuffer() | NetConnection | [inline, static] |
getFieldDictionary() | SimObject | [inline] |
getFieldList() const | ConsoleObject | [inline] |
getGhostIndex(NetObject *object) | NetConnection | |
getGhostsActive() | NetConnection | [inline] |
getGroup() const | SimObject | [inline] |
getId() const | SimObject | [inline] |
getIdString() const | SimObject | |
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | [virtual] |
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
getInternalName() | SimObject | |
getLocalClientConnection() | GameConnection | [inline, static] |
getLocation() const | AIClient | [inline] |
getMaxDataBlockModifiedKey() | GameConnection | [inline] |
getMissionCRC() | GameConnection | [inline] |
getModifiableFieldList() | ConsoleObject | [inline] |
getMove() | AIConnection | |
getMoveDestination() const | AIClient | [inline] |
getMoveList(Move **movePtr, U32 *numMoves) | AIClient | [virtual] |
getMoveMode() const | AIClient | [inline] |
getMoveSpeed() const | AIClient | [inline] |
getMoveTolerance() const | AIClient | [inline] |
getName() const | SimObject | [inline] |
getNamespace() | SimObject | [inline] |
getNetAddress() | NetConnection | |
getNetClassGroup() | NetConnection | [inline] |
getNetSendId(NetStringHandle &string) | NetConnection | [inline] |
getNext() | NetConnection | [inline] |
getNextBlockType() | NetConnection | [inline] |
getOwner() const | SimComponent | [inline] |
getPacketLoss() | NetConnection | [inline] |
getParentStaticClassRep() | ConsoleObject | [inline, static] |
getProtocolVersion() | NetConnection | [inline] |
getRemoteConnection() | NetConnection | [inline, protected] |
getRoundTripTime() | NetConnection | [inline] |
getScopeObject() | NetConnection | |
getSequence() | NetConnection | |
getStaticClassRep() | ConsoleObject | [inline, static] |
getSuperClassNamespace() const | SimObject | [inline] |
getTargetObject() const | AIClient | |
getType() const | SimObject | [inline] |
getTypeMask() const | SimObject | [inline] |
getWhiteOut() | GameConnection | [inline] |
GhostAlwaysDone enum value | NetConnection | [protected] |
GhostAlwaysStarting enum value | NetConnection | [protected] |
GhostConstants enum name | NetConnection | |
GhostIdBitSize enum value | NetConnection | |
GhostIndexBitSize enum value | NetConnection | |
GhostLookupTableSize enum value | NetConnection | |
ghostOnRemove() | NetConnection | |
ghostPacketDropped(PacketNotify *notify) | NetConnection | [protected] |
ghostPacketReceived(PacketNotify *notify) | NetConnection | [protected] |
ghostPreRead(NetObject *, bool newGhost) | GameConnection | [protected, virtual] |
ghostPushFreeToZero(GhostInfo *info) | NetConnection | [inline] |
ghostPushNonZero(GhostInfo *gi) | NetConnection | [inline] |
ghostPushToZero(GhostInfo *gi) | NetConnection | [inline] |
ghostPushZeroToFree(GhostInfo *gi) | NetConnection | [inline] |
ghostReadExtra(NetObject *, BitStream *, bool newGhost) | GameConnection | [protected, virtual] |
ghostReadPacket(BitStream *bstream) | NetConnection | [protected] |
ghostReadStartBlock(BitStream *stream) | NetConnection | [protected] |
GhostStates enum name | NetConnection | [protected] |
ghostWriteExtra(NetObject *, BitStream *) | GameConnection | [protected, virtual] |
ghostWritePacket(BitStream *bstream, PacketNotify *notify) | NetConnection | [protected] |
ghostWriteStartBlock(ResizeBitStream *stream) | NetConnection | [protected] |
GrenadeTrigger enum value | AIClient | [private] |
handleConnectionEstablished() | NetConnection | [virtual] |
handleConnectionMessage(U32 message, U32 sequence, U32 ghostCount) | GameConnection | [virtual] |
handleNotify(bool recvd) | NetConnection | [virtual] |
handlePacket(BitStream *stream) | NetConnection | [virtual] |
handleRecordedBlock(U32 type, U32 size, void *data) | GameConnection | [protected, virtual] |
handlesConsoleMethod(const char *fname, S32 *routingId) | SimObject | [inline, virtual] |
handleStartupError(const char *errorString) | GameConnection | [virtual] |
hasComponents() const | SimComponent | [inline] |
HashTableSize enum value | NetConnection | |
initPersistFields() | SimObject | [static] |
inspectPostApply() | SimObject | [virtual] |
inspectPreApply() | SimObject | [virtual] |
isAIControlled() | GameConnection | [inline] |
isChildOfGroup(SimGroup *pGroup) | SimObject | |
isConnectionToServer() | NetConnection | [inline] |
isDeleted() const | SimObject | [inline] |
isEnabled() const | SimComponent | [inline] |
isEstablished() | NetConnection | [inline] |
isExpanded() const | SimObject | [inline] |
isFiltered(const char *fieldName) | SimObject | |
isFirstPerson() | GameConnection | [inline] |
isGhosting() | NetConnection | [inline] |
isGhostingFrom() | NetConnection | [inline] |
isGhostingTo() | NetConnection | [inline] |
isHidden() | SimObject | |
isLocalConnection() | NetConnection | [inline] |
isLocked() | SimObject | |
isMethod(const char *methodName) | SimObject | [virtual] |
isNetworkConnection() | NetConnection | [inline] |
isPlayingBack() | NetConnection | [inline] |
isProperlyAdded() const | SimObject | [inline] |
isRecording() | NetConnection | [inline] |
isRemoved() const | SimObject | [inline] |
isSelected() const | SimObject | [inline] |
isValidControlCameraFov(F32 fov) | GameConnection | |
iterator typedef | SimSet | |
JetTrigger enum value | AIClient | [private] |
JumpTrigger enum value | AIClient | [private] |
keepAlive() | NetConnection | [virtual] |
last() | SimSet | [inline] |
LinkClassName enum value | SimObject | |
linkNamespaces() | SimObject | |
LinkSuperClassName enum value | SimObject | |
loadNextGhostAlwaysObject(bool hadNewFiles) | NetConnection | |
LocalClientConnection enum value | NetConnection | |
lock() | SimSet | [inline] |
lookup(const NetAddress *remoteAddress) | NetConnection | [static] |
lookupClassName(const U32 in_classTag) | ConsoleObject | [static] |
mAckMask | ConnectionProtocol | [protected] |
mAIControlled | GameConnection | [protected] |
mAimLocation | AIClient | [private] |
mAimToDestination | AIClient | [private] |
mapString(U32 netId, NetStringHandle &string) | NetConnection | [inline] |
mAuthInfo | GameConnection | [protected] |
MaxBlockSize enum value | NetConnection | |
MaxConnectArgs enum value | GameConnection | |
MaxGhostCount enum value | NetConnection | |
MaxNumBlockTypes enum value | NetConnection | |
mBlackOut | GameConnection | [protected] |
mBlackOutStartTimeMS | GameConnection | [protected] |
mBlackOutTimeMS | GameConnection | [protected] |
mCanSaveFieldDictionary | SimObject | [protected] |
mClassName | SimObject | [protected] |
mConnectionEstablished | ConnectionProtocol | [protected] |
mConnectionSendCount | NetConnection | |
mConnectionState | NetConnection | |
mConnectLastSendTime | NetConnection | [protected] |
mConnectSendCount | NetConnection | [protected] |
mControlForceMismatch | GameConnection | [protected] |
mCurrentDownloadingFile | NetConnection | [protected] |
mCurrentFileBuffer | NetConnection | [protected] |
mCurrentFileBufferOffset | NetConnection | [protected] |
mCurrentFileBufferSize | NetConnection | [protected] |
mDamageFlash | GameConnection | [protected] |
mDataBlockLoadList | GameConnection | [protected] |
mEnabled | SimComponent | |
mErrorBuffer | NetConnection | [static] |
mFadeToBlack | GameConnection | [protected] |
mFilesWereDownloaded | NetConnection | [protected, static] |
mGhostAlwaysSaveList | NetConnection | [protected] |
mGhostArray | NetConnection | [protected] |
mGhostFreeIndex | NetConnection | [protected] |
mGhosting | NetConnection | [protected] |
mGhostingSequence | NetConnection | [protected] |
mGhostLookupTable | NetConnection | [protected] |
mGhostRefs | NetConnection | [protected] |
mGhostsActive | NetConnection | [protected] |
mGhostZeroUpdateIndex | NetConnection | [protected] |
mHighestAckedSeq | ConnectionProtocol | [protected] |
mId | SimObject | [protected] |
MineTrigger enum value | AIClient | [private] |
MinRequiredProtocolVersion | GameConnection | [static] |
mInterfaceCache | SimComponent | [protected] |
mInternalName | SimObject | [protected] |
missionCycleCleanup() | AIClient | |
missionPathsSent() const | NetConnection | [inline] |
mLagging | GameConnection | [protected] |
mLagThresholdMS | GameConnection | [protected, static] |
mLastFileErrorBuffer | NetConnection | [protected] |
mLastLocation | AIClient | [private] |
mLastPacketTime | GameConnection | [protected] |
mLastRecvAckAck | ConnectionProtocol | [protected] |
mLastSendSeq | ConnectionProtocol | [protected] |
mLastSeqRecvd | ConnectionProtocol | [protected] |
mLastSeqRecvdAtSend | ConnectionProtocol | [protected] |
mLocalClientConnection | NetConnection | [protected, static] |
mLocalGhosts | NetConnection | [protected] |
mLocation | AIClient | [private] |
mMissingFileList | NetConnection | [protected] |
mMove | AIConnection | [protected] |
mMoveDestination | AIClient | [private] |
mMoveList | GameConnection | |
mMoveMode | AIClient | [private] |
mMoveSpeed | AIClient | [private] |
mMoveTolerance | AIClient | [private] |
mMutex | SimSet | [protected] |
mNameSpace | SimObject | [protected] |
mNotifyFreeList | SimObject | [protected, static] |
mNotifyQueueHead | NetConnection | |
mNotifyQueueTail | NetConnection | |
mNSLinkMask | SimObject | |
mNumDownloadedFiles | NetConnection | [protected] |
ModeCount enum value | AIClient | |
ModeMove enum value | AIClient | |
ModeStop enum value | AIClient | |
ModeStuck enum value | AIClient | |
mPlayer | AIClient | [private] |
mScopeObject | NetConnection | [protected] |
mScoping | NetConnection | [protected] |
mServerConnection | NetConnection | [protected, static] |
mSuperClassName | SimObject | [protected] |
mTargetInLOS | AIClient | [private] |
mTargetObject | AIClient | [private] |
mTriggers | AIClient | [private] |
mTypeMask | SimObject | [protected] |
mWhiteOut | GameConnection | [protected] |
NetConnection() | NetConnection | |
NetConnectionBlockTypeCount enum value | NetConnection | |
NetConnectionFlags enum name | NetConnection | |
NetConnectionState enum name | NetConnection | |
NetworkConnection enum value | NetConnection | |
NotConnected enum value | NetConnection | |
NumConnectionMessages enum value | NetConnection | [protected] |
objectInScope(NetObject *object) | NetConnection | |
objectList | SimSet | [protected] |
objectLocalClearAlways(NetObject *object) | NetConnection | |
objectLocalScopeAlways(NetObject *object) | NetConnection | |
onAdd(const char *nameSpace) | AIClient | |
AIConnection::onAdd() | GameConnection | [virtual] |
onComponentAdd(SimComponent *target) | SimObject | [virtual] |
onComponentPostRegister() | SimComponent | [inline, protected, virtual] |
onComponentRegister(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
onComponentRemove(SimComponent *target) | SimObject | [virtual] |
onComponentUnRegister() | SimComponent | [inline, protected, virtual] |
onConnectionEstablished(bool isInitiator) | GameConnection | [virtual] |
onConnectionRejected(const char *reason) | GameConnection | [virtual] |
onConnectTimedOut() | GameConnection | [virtual] |
onDeleteNotify(SimObject *object) | SimSet | [virtual] |
onDisconnect(const char *reason) | GameConnection | [virtual] |
onEditorDisable() | SimObject | [inline, virtual] |
onEditorEnable() | SimObject | [inline, virtual] |
onGroupAdd() | SimObject | [virtual] |
onGroupRemove() | SimObject | [virtual] |
onNameChange(const char *name) | SimObject | [virtual] |
onRemove() | GameConnection | [virtual] |
onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | [virtual] |
onTimedOut() | GameConnection | [virtual] |
operator[](S32 index) | SimSet | [inline] |
packetDropped(PacketNotify *note) | GameConnection | [protected] |
NetConnection::packetDropped(PacketNotify *note) | NetConnection | [protected, virtual] |
packetReceived(PacketNotify *note) | GameConnection | [protected] |
NetConnection::packetReceived(PacketNotify *note) | NetConnection | [protected, virtual] |
packNetStringHandleU(BitStream *stream, NetStringHandle &h) | NetConnection | |
packString(BitStream *stream, const char *str) | NetConnection | |
Parent typedef | AIClient | [private] |
play2D(const SFXProfile *profile) | GameConnection | |
play3D(const SFXProfile *profile, const MatrixF *transform) | GameConnection | |
popObject() | SimSet | [virtual] |
postNetEvent(NetEvent *event) | NetConnection | |
preloadDataBlock(SimDataBlock *block) | GameConnection | |
preloadNextDataBlock(bool hadNew) | GameConnection | |
processArguments(S32 argc, const char **argv) | SimGroup | [virtual] |
processDeleteNotifies() | SimObject | |
processNextBlock() | NetConnection | |
processRawPacket(BitStream *stream) | NetConnection | [virtual] |
pushObject(SimObject *) | SimSet | [virtual] |
pushObjectToBack(SimObject *obj) | SimSet | [inline] |
readConnectAccept(BitStream *stream, const char **errorString) | GameConnection | [virtual] |
readConnectRequest(BitStream *stream, const char **errorString) | GameConnection | [virtual] |
readDemoStartBlock(BitStream *stream) | GameConnection | [protected, virtual] |
readObject(Stream *stream) | SimSet | [virtual] |
readPacket(BitStream *bstream) | GameConnection | [protected, virtual] |
ReadyForNormalGhosts enum value | NetConnection | [protected] |
recordBlock(U32 type, U32 size, void *data) | NetConnection | |
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
registerInterfaces(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
registerLights(LightManager *lm, bool lightingScene) | SimObject | [inline, virtual] |
registerObject() | SimObject | |
registerObject(U32 id) | SimObject | |
registerObject(const char *name) | SimObject | |
registerObject(const char *name, U32 id) | SimObject | |
registerReference(SimObject **obj) | SimObject | |
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
removeComponent(SimComponent *component) | SimComponent | [virtual] |
removeField(const char *in_pFieldname) | ConsoleObject | [protected, static] |
removeFieldFilter(const char *fieldName) | SimObject | |
removeFromSet(SimObjectId) | SimObject | |
removeFromSet(const char *) | SimObject | |
removeNotify(void *ptr, Notify::Type) | SimObject | |
removeObject(SimObject *) | SimGroup | [virtual] |
reOrder(SimObject *obj, SimObject *target=0) | SimSet | [virtual] |
replayDemoRecord(const char *fileName) | NetConnection | |
resetGhosting() | NetConnection | |
resolveGhost(S32 id) | NetConnection | |
resolveObjectFromGhostIndex(S32 id) | NetConnection | |
save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | [virtual] |
SelectedOnly enum value | SimObject | |
sendAckPacket() | ConnectionProtocol | |
sendConnectionMessage(U32 message, U32 sequence=0, U32 ghostCount=0) | NetConnection | |
sendDisconnectPacket(const char *reason) | NetConnection | |
sendFileChunk() | NetConnection | |
SendNextDownloadRequest enum value | NetConnection | [protected] |
sendNextFileDownloadRequest() | NetConnection | |
sendPacket(BitStream *stream) | NetConnection | [virtual] |
sendPingPacket() | ConnectionProtocol | |
setAddressDigest(U32 digest[4]) | NetConnection | |
setAimLocation(const Point3F &location) | AIClient | |
setAuthInfo(const AuthInfo *info) | GameConnection | |
setAutoDelete(bool val) | SimObject | [inline] |
setBlackOut(bool fadeToBlack, S32 timeMS) | GameConnection | |
setCameraObject(GameBase *) | GameConnection | |
setCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
setClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
setClassNamespace(const char *classNamespace) | SimObject | |
setConnectArgs(U32 argc, const char **argv) | GameConnection | |
setConnectionEstablished() | ConnectionProtocol | [inline] |
setConnectionState(U32 state) | NetConnection | [inline] |
setConnectSequence(U32 connectSeq) | ConnectionProtocol | [inline] |
setControlCameraFov(F32 fov) | GameConnection | |
setControlObject(GameBase *) | GameConnection | |
setDataBlockModifiedKey(S32 key) | GameConnection | [inline] |
setDataBlockSequence(U32 seq) | GameConnection | [inline] |
setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array) | SimObject | |
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array) | SimObject | |
setDisconnectReason(const char *reason) | GameConnection | |
setEnabled(void *obj, const char *data) | SimComponent | [inline, static] |
setEnabled(const bool enabled) | SimComponent | [inline, virtual] |
setEstablished() | NetConnection | [virtual] |
setExpanded(bool exp) | SimObject | [inline] |
setField(const char *fieldName, const char *value) | ConsoleObject | [inline] |
setFirstPerson(bool firstPerson) | GameConnection | |
setGhostAlwaysObject(NetObject *object, U32 index) | NetConnection | |
setGhostFrom(bool ghostFrom) | NetConnection | |
setGhostTo(bool ghostTo) | NetConnection | |
setHidden(bool b) | SimObject | |
setId(SimObjectId id) | SimObject | |
setInternalName(const char *newname) | SimObject | |
setIsConnectionToServer() | NetConnection | [inline] |
setIsLocalClientConnection() | NetConnection | [inline] |
setJoinPassword(const char *password) | GameConnection | |
setLastError(const char *fmt,...) | NetConnection | [static] |
setLocalClientConnection(NetConnection *conn) | NetConnection | [inline, static] |
setLocked(bool b) | SimObject | |
setMaxDataBlockModifiedKey(S32 key) | GameConnection | [inline] |
setMissionCRC(U32 crc) | GameConnection | [inline] |
setMissionPathsSent(const bool s) | NetConnection | [inline] |
setModDynamicFields(bool dyn) | SimObject | [inline] |
setModStaticFields(bool sta) | SimObject | [inline] |
setMove(Move *m) | AIConnection | |
setMoveDestination(const Point3F &location) | AIClient | |
setMoveMode(S32 mode) | AIClient | |
setMoveSpeed(const F32 speed) | AIClient | |
setMoveTolerance(const F32 tolerance) | AIClient | |
setNetAddress(const NetAddress *address) | NetConnection | |
setNetClassGroup(U32 group) | NetConnection | |
setNetworkConnection(bool net) | NetConnection | [inline] |
setProtectedParent(void *obj, const char *data) | SimObject | [protected, static] |
setProtocolVersion(U32 protocolVersion) | NetConnection | [inline] |
setRemoteConnectionObject(NetConnection *connection) | NetConnection | [inline] |
setScopeObject(NetObject *object) | NetConnection | |
setSelected(bool sel) | SimObject | [inline] |
setSendingEvents(bool sending) | NetConnection | |
setSequence(U32 connectSequence) | NetConnection | |
setSimulatedNetParams(F32 packetLoss, U32 ping) | NetConnection | [inline] |
setSuperClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
setTargetObject(ShapeBase *targetObject) | AIClient | |
setTranslatesStrings(bool xl) | NetConnection | |
SimComponent() | SimComponent | |
SimComponentIterator typedef | SimComponent | [protected] |
SimSet::SimObject(const U8 namespaceLinkMask=0) | SimObject | |
SimObjectNSLinkType enum name | SimObject | |
SimSet() | SimSet | [inline] |
size() const | SimSet | [inline] |
smFovUpdate | GameConnection | [static] |
smGhostAlwaysDone | NetConnection | [static] |
smPlayingDemo | GameConnection | [static] |
startDemoRead() | NetConnection | |
startDemoRecord(const char *fileName) | NetConnection | |
startSendingFile(const char *fileName) | NetConnection | |
stopDemoPlayback() | NetConnection | |
stopRecording() | NetConnection | |
tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
throwCallback(const char *name) | AIClient | [private] |
translateRemoteStringId(U32 id) | NetConnection | [inline] |
unlinkNamespaces() | SimObject | |
unlock() | SimSet | [inline] |
unpackNetStringHandleU(BitStream *stream) | NetConnection | |
unpackString(BitStream *stream, char readBuffer[1024]) | NetConnection | |
unregisterObject() | SimObject | |
unregisterReference(SimObject **obj) | SimObject | |
validateGhostArray() | NetConnection | [protected] |
validateSendString(const char *str) | NetConnection | |
value typedef | SimSet | |
windowFull() | ConnectionProtocol | |
write(Stream &stream, U32 tabStop, U32 flags=0) | SimSet | [virtual] |
writeConnectAccept(BitStream *stream) | GameConnection | [virtual] |
writeConnectRequest(BitStream *stream) | GameConnection | [virtual] |
writeDemoStartBlock(ResizeBitStream *stream) | GameConnection | [protected, virtual] |
writeField(StringTableEntry fieldname, const char *value) | SimObject | [virtual] |
writeFields(Stream &stream, U32 tabStop) | SimObject | [virtual] |
WriteFlags enum name | SimObject | |
writeObject(Stream *stream) | SimSet | [virtual] |
writePacket(BitStream *bstream, PacketNotify *note) | GameConnection | [protected] |
NetConnection::writePacket(BitStream *bstream, PacketNotify *note) | NetConnection | [protected, virtual] |
~AIClient() | AIClient | |
~ConsoleObject() | ConsoleObject | [virtual] |
~GameConnection() | GameConnection | |
~NetConnection() | NetConnection | |
~SimComponent() | SimComponent | [virtual] |
~SimGroup() | SimGroup | |
~SimObject() | SimObject | [virtual] |
~SimSet() | SimSet | [inline] |