AIClient Member List

This is the complete list of members for AIClient, including all inherited members.

_getOwner()SimComponent [inline, protected]
_postRegisterComponents()SimComponent [protected]
_registerComponents(SimComponent *owner)SimComponent [protected]
_registerInterfaces(SimComponent *owner)SimComponent [protected]
_unregisterComponents()SimComponent [protected]
activateGhosting()NetConnection
addComponent(SimComponent *component)ConsoleObject [virtual]
addComponentFromField(void *obj, const char *data)SimObject [static]
addDeprecatedField(const char *fieldName)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObject [protected, static]
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObject [protected, static]
addObject(SimObject *)SimGroup [virtual]
addObject(SimObject *, SimObjectId)SimGroup [inline]
addObject(SimObject *, const char *name)SimGroup [inline]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
AIClient()AIClient
AIConnection()AIConnection
allocNotify()GameConnection [protected, virtual]
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignName(const char *name)SimObject
at(S32 index) const SimSet [inline]
AwaitingChallengeResponse enum valueNetConnection
AwaitingConnectRequest enum valueNetConnection
AwaitingConnectResponse enum valueNetConnection
begin()SimSet [inline]
BlockTypeMove enum valueGameConnection
BlockTypePacket enum valueNetConnection
BlockTypeSendPacket enum valueNetConnection
bringObjectToFront(SimObject *obj)SimSet [inline]
buildFilterList()SimObject [virtual]
buildSendPacketHeader(BitStream *bstream, S32 packetType=0)ConnectionProtocol
canRemoteCreate()GameConnection [virtual]
checkMaxRate()NetConnection
checkPacketSend(bool force)NetConnection
checkString(NetStringHandle &string, bool *isOnOtherSide=NULL)NetConnection [inline]
checkTimeout(U32 time)NetConnection
chunkReceived(U8 *chunkData, U32 chunkLen)NetConnection
clear()SimSet
clearAim()AIClient
clearAllNotifications()SimObject
clearComponents()SimComponent [inline, virtual]
clearFieldFilters()SimObject
clearGhostInfo()NetConnection [protected]
clearMoves(U32 n)AIConnection
clearNotify(SimObject *obj)SimObject
confirmStringReceived(NetStringHandle &string, U32 index)NetConnection [inline]
connect(const NetAddress *address)NetConnection
Connected enum valueNetConnection
connectionError(const char *errorString)GameConnection [protected, virtual]
connectionEstablished()ConnectionProtocol
ConnectionProtocol()ConnectionProtocol
ConnectionToClient enum valueNetConnection
ConnectionToServer enum valueNetConnection
consoleInit()GameConnection [static]
ConsoleObject()ConsoleObject [inline, protected]
ConsoleObject(const ConsoleObject &)ConsoleObject [protected]
Constants enum nameGameConnection
create(const char *in_pClassName)ConsoleObject [inline, static]
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObject [inline, static]
CurrentProtocolVersionGameConnection [static]
DataBlocksDone enum valueGameConnection
DataBlocksDownloadDone enum valueGameConnection
DECLARE_CONOBJECT(AIClient)AIClient
AIConnection::DECLARE_CONOBJECT(AIConnection)AIConnection
GameConnection::DECLARE_CONOBJECT(GameConnection)GameConnection
NetConnection::DECLARE_CONOBJECT(NetConnection)NetConnection
SimGroup::DECLARE_CONOBJECT(SimGroup)SimGroup
SimSet::DECLARE_CONOBJECT(SimSet)SimSet
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
DemoBlockTypes enum nameNetConnection
DemoConstants enum nameNetConnection
demoPlaybackComplete()GameConnection [virtual]
detachObject(GhostInfo *info)NetConnection
detectLag()GameConnection
doneScopingScene()GameConnection [virtual]
dumpClassHierarchy()SimObject [virtual]
dumpToConsole(bool includeFunctions=true)SimObject
empty()SimSet [inline]
end()SimSet [inline]
EndGhosting enum valueNetConnection [protected]
endGroup(const char *in_pGroupname)ConsoleObject [protected, static]
fileDownloadSegmentComplete()GameConnection [virtual]
FileDownloadSizeMessage enum valueNetConnection [protected]
filesWereDownloaded()NetConnection [inline, static]
find(iterator first, iterator last, SimObject *obj)SimSet [inline]
findField(StringTableEntry fieldName) const ConsoleObject [inline]
findObject(const char *name)SimGroup [virtual]
findObjectByInternalName(const char *internalName, bool searchChildren=false)SimSet
FireTrigger enum valueAIClient [private]
first()SimSet [inline]
freeGhostInfo(GhostInfo *)NetConnection [protected]
freeNotify(SimObject::Notify *)SimObject [protected, static]
front()SimSet [inline]
GameConnection()GameConnection
GameConnectionBlockTypeCount enum valueGameConnection
getAddressDigest(U32 digest[4])NetConnection
getAimLocation() const AIClient [inline]
getAuthInfo()GameConnection
getBlackOut()GameConnection
getCameraObject()GameConnection
getCanSaveDynamicFields(bool bCanSave)SimObject [inline]
getClassId(U32 netClassGroup) const ConsoleObject [inline]
getClassName() const ConsoleObject [inline]
getClassNamespace() const SimObject [inline]
getClassRep() const ConsoleObject [virtual]
getComponent(S32 idx)SimComponent [inline]
getComponent()SimComponent
getComponentCount()SimComponent [inline]
getComponentList()SimComponent [inline, protected]
getComponentName()SimObject [inline, virtual]
getConnectionList()NetConnection [inline, static]
getConnectionState()NetConnection [inline]
getConnectionToServer()GameConnection [inline, static]
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage)SimObject [inline, virtual]
getControlCameraFov(F32 *fov)GameConnection
getControlCameraTransform(F32 dt, MatrixF *mat)GameConnection
getControlCameraVelocity(Point3F *vel)GameConnection
getControlObject()GameConnection [inline]
getDamageFlash()GameConnection [inline]
getDataBlockModifiedKey()GameConnection [inline]
getDataBlockSequence()GameConnection [inline]
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObject [inline]
getErrorBuffer()NetConnection [inline, static]
getFieldDictionary()SimObject [inline]
getFieldList() const ConsoleObject [inline]
getGhostIndex(NetObject *object)NetConnection
getGhostsActive()NetConnection [inline]
getGroup() const SimObject [inline]
getId() const SimObject [inline]
getIdString() const SimObject
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent [virtual]
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInternalName()SimObject
getLocalClientConnection()GameConnection [inline, static]
getLocation() const AIClient [inline]
getMaxDataBlockModifiedKey()GameConnection [inline]
getMissionCRC()GameConnection [inline]
getModifiableFieldList()ConsoleObject [inline]
getMove()AIConnection
getMoveDestination() const AIClient [inline]
getMoveList(Move **movePtr, U32 *numMoves)AIClient [virtual]
getMoveMode() const AIClient [inline]
getMoveSpeed() const AIClient [inline]
getMoveTolerance() const AIClient [inline]
getName() const SimObject [inline]
getNamespace()SimObject [inline]
getNetAddress()NetConnection
getNetClassGroup()NetConnection [inline]
getNetSendId(NetStringHandle &string)NetConnection [inline]
getNext()NetConnection [inline]
getNextBlockType()NetConnection [inline]
getOwner() const SimComponent [inline]
getPacketLoss()NetConnection [inline]
getParentStaticClassRep()ConsoleObject [inline, static]
getProtocolVersion()NetConnection [inline]
getRemoteConnection()NetConnection [inline, protected]
getRoundTripTime()NetConnection [inline]
getScopeObject()NetConnection
getSequence()NetConnection
getStaticClassRep()ConsoleObject [inline, static]
getSuperClassNamespace() const SimObject [inline]
getTargetObject() const AIClient
getType() const SimObject [inline]
getTypeMask() const SimObject [inline]
getWhiteOut()GameConnection [inline]
GhostAlwaysDone enum valueNetConnection [protected]
GhostAlwaysStarting enum valueNetConnection [protected]
GhostConstants enum nameNetConnection
GhostIdBitSize enum valueNetConnection
GhostIndexBitSize enum valueNetConnection
GhostLookupTableSize enum valueNetConnection
ghostOnRemove()NetConnection
ghostPacketDropped(PacketNotify *notify)NetConnection [protected]
ghostPacketReceived(PacketNotify *notify)NetConnection [protected]
ghostPreRead(NetObject *, bool newGhost)GameConnection [protected, virtual]
ghostPushFreeToZero(GhostInfo *info)NetConnection [inline]
ghostPushNonZero(GhostInfo *gi)NetConnection [inline]
ghostPushToZero(GhostInfo *gi)NetConnection [inline]
ghostPushZeroToFree(GhostInfo *gi)NetConnection [inline]
ghostReadExtra(NetObject *, BitStream *, bool newGhost)GameConnection [protected, virtual]
ghostReadPacket(BitStream *bstream)NetConnection [protected]
ghostReadStartBlock(BitStream *stream)NetConnection [protected]
GhostStates enum nameNetConnection [protected]
ghostWriteExtra(NetObject *, BitStream *)GameConnection [protected, virtual]
ghostWritePacket(BitStream *bstream, PacketNotify *notify)NetConnection [protected]
ghostWriteStartBlock(ResizeBitStream *stream)NetConnection [protected]
GrenadeTrigger enum valueAIClient [private]
handleConnectionEstablished()NetConnection [virtual]
handleConnectionMessage(U32 message, U32 sequence, U32 ghostCount)GameConnection [virtual]
handleNotify(bool recvd)NetConnection [virtual]
handlePacket(BitStream *stream)NetConnection [virtual]
handleRecordedBlock(U32 type, U32 size, void *data)GameConnection [protected, virtual]
handlesConsoleMethod(const char *fname, S32 *routingId)SimObject [inline, virtual]
handleStartupError(const char *errorString)GameConnection [virtual]
hasComponents() const SimComponent [inline]
HashTableSize enum valueNetConnection
initPersistFields()SimObject [static]
inspectPostApply()SimObject [virtual]
inspectPreApply()SimObject [virtual]
isAIControlled()GameConnection [inline]
isChildOfGroup(SimGroup *pGroup)SimObject
isConnectionToServer()NetConnection [inline]
isDeleted() const SimObject [inline]
isEnabled() const SimComponent [inline]
isEstablished()NetConnection [inline]
isExpanded() const SimObject [inline]
isFiltered(const char *fieldName)SimObject
isFirstPerson()GameConnection [inline]
isGhosting()NetConnection [inline]
isGhostingFrom()NetConnection [inline]
isGhostingTo()NetConnection [inline]
isHidden()SimObject
isLocalConnection()NetConnection [inline]
isLocked()SimObject
isMethod(const char *methodName)SimObject [virtual]
isNetworkConnection()NetConnection [inline]
isPlayingBack()NetConnection [inline]
isProperlyAdded() const SimObject [inline]
isRecording()NetConnection [inline]
isRemoved() const SimObject [inline]
isSelected() const SimObject [inline]
isValidControlCameraFov(F32 fov)GameConnection
iterator typedefSimSet
JetTrigger enum valueAIClient [private]
JumpTrigger enum valueAIClient [private]
keepAlive()NetConnection [virtual]
last()SimSet [inline]
LinkClassName enum valueSimObject
linkNamespaces()SimObject
LinkSuperClassName enum valueSimObject
loadNextGhostAlwaysObject(bool hadNewFiles)NetConnection
LocalClientConnection enum valueNetConnection
lock()SimSet [inline]
lookup(const NetAddress *remoteAddress)NetConnection [static]
lookupClassName(const U32 in_classTag)ConsoleObject [static]
mAckMaskConnectionProtocol [protected]
mAIControlledGameConnection [protected]
mAimLocationAIClient [private]
mAimToDestinationAIClient [private]
mapString(U32 netId, NetStringHandle &string)NetConnection [inline]
mAuthInfoGameConnection [protected]
MaxBlockSize enum valueNetConnection
MaxConnectArgs enum valueGameConnection
MaxGhostCount enum valueNetConnection
MaxNumBlockTypes enum valueNetConnection
mBlackOutGameConnection [protected]
mBlackOutStartTimeMSGameConnection [protected]
mBlackOutTimeMSGameConnection [protected]
mCanSaveFieldDictionarySimObject [protected]
mClassNameSimObject [protected]
mConnectionEstablishedConnectionProtocol [protected]
mConnectionSendCountNetConnection
mConnectionStateNetConnection
mConnectLastSendTimeNetConnection [protected]
mConnectSendCountNetConnection [protected]
mControlForceMismatchGameConnection [protected]
mCurrentDownloadingFileNetConnection [protected]
mCurrentFileBufferNetConnection [protected]
mCurrentFileBufferOffsetNetConnection [protected]
mCurrentFileBufferSizeNetConnection [protected]
mDamageFlashGameConnection [protected]
mDataBlockLoadListGameConnection [protected]
mEnabledSimComponent
mErrorBufferNetConnection [static]
mFadeToBlackGameConnection [protected]
mFilesWereDownloadedNetConnection [protected, static]
mGhostAlwaysSaveListNetConnection [protected]
mGhostArrayNetConnection [protected]
mGhostFreeIndexNetConnection [protected]
mGhostingNetConnection [protected]
mGhostingSequenceNetConnection [protected]
mGhostLookupTableNetConnection [protected]
mGhostRefsNetConnection [protected]
mGhostsActiveNetConnection [protected]
mGhostZeroUpdateIndexNetConnection [protected]
mHighestAckedSeqConnectionProtocol [protected]
mIdSimObject [protected]
MineTrigger enum valueAIClient [private]
MinRequiredProtocolVersionGameConnection [static]
mInterfaceCacheSimComponent [protected]
mInternalNameSimObject [protected]
missionCycleCleanup()AIClient
missionPathsSent() const NetConnection [inline]
mLaggingGameConnection [protected]
mLagThresholdMSGameConnection [protected, static]
mLastFileErrorBufferNetConnection [protected]
mLastLocationAIClient [private]
mLastPacketTimeGameConnection [protected]
mLastRecvAckAckConnectionProtocol [protected]
mLastSendSeqConnectionProtocol [protected]
mLastSeqRecvdConnectionProtocol [protected]
mLastSeqRecvdAtSendConnectionProtocol [protected]
mLocalClientConnectionNetConnection [protected, static]
mLocalGhostsNetConnection [protected]
mLocationAIClient [private]
mMissingFileListNetConnection [protected]
mMoveAIConnection [protected]
mMoveDestinationAIClient [private]
mMoveListGameConnection
mMoveModeAIClient [private]
mMoveSpeedAIClient [private]
mMoveToleranceAIClient [private]
mMutexSimSet [protected]
mNameSpaceSimObject [protected]
mNotifyFreeListSimObject [protected, static]
mNotifyQueueHeadNetConnection
mNotifyQueueTailNetConnection
mNSLinkMaskSimObject
mNumDownloadedFilesNetConnection [protected]
ModeCount enum valueAIClient
ModeMove enum valueAIClient
ModeStop enum valueAIClient
ModeStuck enum valueAIClient
mPlayerAIClient [private]
mScopeObjectNetConnection [protected]
mScopingNetConnection [protected]
mServerConnectionNetConnection [protected, static]
mSuperClassNameSimObject [protected]
mTargetInLOSAIClient [private]
mTargetObjectAIClient [private]
mTriggersAIClient [private]
mTypeMaskSimObject [protected]
mWhiteOutGameConnection [protected]
NetConnection()NetConnection
NetConnectionBlockTypeCount enum valueNetConnection
NetConnectionFlags enum nameNetConnection
NetConnectionState enum nameNetConnection
NetworkConnection enum valueNetConnection
NotConnected enum valueNetConnection
NumConnectionMessages enum valueNetConnection [protected]
objectInScope(NetObject *object)NetConnection
objectListSimSet [protected]
objectLocalClearAlways(NetObject *object)NetConnection
objectLocalScopeAlways(NetObject *object)NetConnection
onAdd(const char *nameSpace)AIClient
AIConnection::onAdd()GameConnection [virtual]
onComponentAdd(SimComponent *target)SimObject [virtual]
onComponentPostRegister()SimComponent [inline, protected, virtual]
onComponentRegister(SimComponent *owner)SimComponent [inline, protected, virtual]
onComponentRemove(SimComponent *target)SimObject [virtual]
onComponentUnRegister()SimComponent [inline, protected, virtual]
onConnectionEstablished(bool isInitiator)GameConnection [virtual]
onConnectionRejected(const char *reason)GameConnection [virtual]
onConnectTimedOut()GameConnection [virtual]
onDeleteNotify(SimObject *object)SimSet [virtual]
onDisconnect(const char *reason)GameConnection [virtual]
onEditorDisable()SimObject [inline, virtual]
onEditorEnable()SimObject [inline, virtual]
onGroupAdd()SimObject [virtual]
onGroupRemove()SimObject [virtual]
onNameChange(const char *name)SimObject [virtual]
onRemove()GameConnection [virtual]
onStaticModified(const char *slotName, const char *newValue=NULL)SimObject [virtual]
onTimedOut()GameConnection [virtual]
operator[](S32 index)SimSet [inline]
packetDropped(PacketNotify *note)GameConnection [protected]
NetConnection::packetDropped(PacketNotify *note)NetConnection [protected, virtual]
packetReceived(PacketNotify *note)GameConnection [protected]
NetConnection::packetReceived(PacketNotify *note)NetConnection [protected, virtual]
packNetStringHandleU(BitStream *stream, NetStringHandle &h)NetConnection
packString(BitStream *stream, const char *str)NetConnection
Parent typedefAIClient [private]
play2D(const SFXProfile *profile)GameConnection
play3D(const SFXProfile *profile, const MatrixF *transform)GameConnection
popObject()SimSet [virtual]
postNetEvent(NetEvent *event)NetConnection
preloadDataBlock(SimDataBlock *block)GameConnection
preloadNextDataBlock(bool hadNew)GameConnection
processArguments(S32 argc, const char **argv)SimGroup [virtual]
processDeleteNotifies()SimObject
processNextBlock()NetConnection
processRawPacket(BitStream *stream)NetConnection [virtual]
pushObject(SimObject *)SimSet [virtual]
pushObjectToBack(SimObject *obj)SimSet [inline]
readConnectAccept(BitStream *stream, const char **errorString)GameConnection [virtual]
readConnectRequest(BitStream *stream, const char **errorString)GameConnection [virtual]
readDemoStartBlock(BitStream *stream)GameConnection [protected, virtual]
readObject(Stream *stream)SimSet [virtual]
readPacket(BitStream *bstream)GameConnection [protected, virtual]
ReadyForNormalGhosts enum valueNetConnection [protected]
recordBlock(U32 type, U32 size, void *data)NetConnection
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
registerInterfaces(SimComponent *owner)SimComponent [inline, protected, virtual]
registerLights(LightManager *lm, bool lightingScene)SimObject [inline, virtual]
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
removeComponent(SimComponent *component)SimComponent [virtual]
removeField(const char *in_pFieldname)ConsoleObject [protected, static]
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
removeObject(SimObject *)SimGroup [virtual]
reOrder(SimObject *obj, SimObject *target=0)SimSet [virtual]
replayDemoRecord(const char *fileName)NetConnection
resetGhosting()NetConnection
resolveGhost(S32 id)NetConnection
resolveObjectFromGhostIndex(S32 id)NetConnection
save(const char *pcFilePath, bool bOnlySelected=false)SimObject [virtual]
SelectedOnly enum valueSimObject
sendAckPacket()ConnectionProtocol
sendConnectionMessage(U32 message, U32 sequence=0, U32 ghostCount=0)NetConnection
sendDisconnectPacket(const char *reason)NetConnection
sendFileChunk()NetConnection
SendNextDownloadRequest enum valueNetConnection [protected]
sendNextFileDownloadRequest()NetConnection
sendPacket(BitStream *stream)NetConnection [virtual]
sendPingPacket()ConnectionProtocol
setAddressDigest(U32 digest[4])NetConnection
setAimLocation(const Point3F &location)AIClient
setAuthInfo(const AuthInfo *info)GameConnection
setAutoDelete(bool val)SimObject [inline]
setBlackOut(bool fadeToBlack, S32 timeMS)GameConnection
setCameraObject(GameBase *)GameConnection
setCanSaveDynamicFields(bool bCanSave)SimObject [inline]
setClass(void *obj, const char *data)SimObject [inline, protected, static]
setClassNamespace(const char *classNamespace)SimObject
setConnectArgs(U32 argc, const char **argv)GameConnection
setConnectionEstablished()ConnectionProtocol [inline]
setConnectionState(U32 state)NetConnection [inline]
setConnectSequence(U32 connectSeq)ConnectionProtocol [inline]
setControlCameraFov(F32 fov)GameConnection
setControlObject(GameBase *)GameConnection
setDataBlockModifiedKey(S32 key)GameConnection [inline]
setDataBlockSequence(U32 seq)GameConnection [inline]
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array)SimObject
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array)SimObject
setDisconnectReason(const char *reason)GameConnection
setEnabled(void *obj, const char *data)SimComponent [inline, static]
setEnabled(const bool enabled)SimComponent [inline, virtual]
setEstablished()NetConnection [virtual]
setExpanded(bool exp)SimObject [inline]
setField(const char *fieldName, const char *value)ConsoleObject [inline]
setFirstPerson(bool firstPerson)GameConnection
setGhostAlwaysObject(NetObject *object, U32 index)NetConnection
setGhostFrom(bool ghostFrom)NetConnection
setGhostTo(bool ghostTo)NetConnection
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setIsConnectionToServer()NetConnection [inline]
setIsLocalClientConnection()NetConnection [inline]
setJoinPassword(const char *password)GameConnection
setLastError(const char *fmt,...)NetConnection [static]
setLocalClientConnection(NetConnection *conn)NetConnection [inline, static]
setLocked(bool b)SimObject
setMaxDataBlockModifiedKey(S32 key)GameConnection [inline]
setMissionCRC(U32 crc)GameConnection [inline]
setMissionPathsSent(const bool s)NetConnection [inline]
setModDynamicFields(bool dyn)SimObject [inline]
setModStaticFields(bool sta)SimObject [inline]
setMove(Move *m)AIConnection
setMoveDestination(const Point3F &location)AIClient
setMoveMode(S32 mode)AIClient
setMoveSpeed(const F32 speed)AIClient
setMoveTolerance(const F32 tolerance)AIClient
setNetAddress(const NetAddress *address)NetConnection
setNetClassGroup(U32 group)NetConnection
setNetworkConnection(bool net)NetConnection [inline]
setProtectedParent(void *obj, const char *data)SimObject [protected, static]
setProtocolVersion(U32 protocolVersion)NetConnection [inline]
setRemoteConnectionObject(NetConnection *connection)NetConnection [inline]
setScopeObject(NetObject *object)NetConnection
setSelected(bool sel)SimObject [inline]
setSendingEvents(bool sending)NetConnection
setSequence(U32 connectSequence)NetConnection
setSimulatedNetParams(F32 packetLoss, U32 ping)NetConnection [inline]
setSuperClass(void *obj, const char *data)SimObject [inline, protected, static]
setSuperClassNamespace(const char *superClassNamespace)SimObject
setTargetObject(ShapeBase *targetObject)AIClient
setTranslatesStrings(bool xl)NetConnection
SimComponent()SimComponent
SimComponentIterator typedefSimComponent [protected]
SimSet::SimObject(const U8 namespaceLinkMask=0)SimObject
SimObjectNSLinkType enum nameSimObject
SimSet()SimSet [inline]
size() const SimSet [inline]
smFovUpdateGameConnection [static]
smGhostAlwaysDoneNetConnection [static]
smPlayingDemoGameConnection [static]
startDemoRead()NetConnection
startDemoRecord(const char *fileName)NetConnection
startSendingFile(const char *fileName)NetConnection
stopDemoPlayback()NetConnection
stopRecording()NetConnection
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
throwCallback(const char *name)AIClient [private]
translateRemoteStringId(U32 id)NetConnection [inline]
unlinkNamespaces()SimObject
unlock()SimSet [inline]
unpackNetStringHandleU(BitStream *stream)NetConnection
unpackString(BitStream *stream, char readBuffer[1024])NetConnection
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
validateGhostArray()NetConnection [protected]
validateSendString(const char *str)NetConnection
value typedefSimSet
windowFull()ConnectionProtocol
write(Stream &stream, U32 tabStop, U32 flags=0)SimSet [virtual]
writeConnectAccept(BitStream *stream)GameConnection [virtual]
writeConnectRequest(BitStream *stream)GameConnection [virtual]
writeDemoStartBlock(ResizeBitStream *stream)GameConnection [protected, virtual]
writeField(StringTableEntry fieldname, const char *value)SimObject [virtual]
writeFields(Stream &stream, U32 tabStop)SimObject [virtual]
WriteFlags enum nameSimObject
writeObject(Stream *stream)SimSet [virtual]
writePacket(BitStream *bstream, PacketNotify *note)GameConnection [protected]
NetConnection::writePacket(BitStream *bstream, PacketNotify *note)NetConnection [protected, virtual]
~AIClient()AIClient
~ConsoleObject()ConsoleObject [virtual]
~GameConnection()GameConnection
~NetConnection()NetConnection
~SimComponent()SimComponent [virtual]
~SimGroup()SimGroup
~SimObject()SimObject [virtual]
~SimSet()SimSet [inline]