| _getOwner() | SimComponent | [inline, protected] |
| _postRegisterComponents() | SimComponent | [protected] |
| _registerComponents(SimComponent *owner) | SimComponent | [protected] |
| _registerInterfaces(SimComponent *owner) | SimComponent | [protected] |
| _unregisterComponents() | SimComponent | [protected] |
| activateGhosting() | NetConnection | |
| addComponent(SimComponent *component) | ConsoleObject | [virtual] |
| addComponentFromField(void *obj, const char *data) | SimObject | [static] |
| addDeprecatedField(const char *fieldName) | ConsoleObject | [protected, static] |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | [protected, static] |
| addFieldFilter(const char *fieldName) | SimObject | |
| addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | [protected, static] |
| addObject(SimObject *) | SimGroup | [virtual] |
| addObject(SimObject *, SimObjectId) | SimGroup | [inline] |
| addObject(SimObject *, const char *name) | SimGroup | [inline] |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | [protected, static] |
| addToSet(SimObjectId) | SimObject | |
| addToSet(const char *) | SimObject | |
| AIConnection() | AIConnection | |
| allocNotify() | GameConnection | [protected, virtual] |
| assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
| assignFieldsFrom(SimObject *obj) | SimObject | |
| assignName(const char *name) | SimObject | |
| at(S32 index) const | SimSet | [inline] |
| AwaitingChallengeResponse enum value | NetConnection | |
| AwaitingConnectRequest enum value | NetConnection | |
| AwaitingConnectResponse enum value | NetConnection | |
| begin() | SimSet | [inline] |
| BlockTypeMove enum value | GameConnection | |
| BlockTypePacket enum value | NetConnection | |
| BlockTypeSendPacket enum value | NetConnection | |
| bringObjectToFront(SimObject *obj) | SimSet | [inline] |
| buildFilterList() | SimObject | [virtual] |
| buildSendPacketHeader(BitStream *bstream, S32 packetType=0) | ConnectionProtocol | |
| canRemoteCreate() | GameConnection | [virtual] |
| checkMaxRate() | NetConnection | |
| checkPacketSend(bool force) | NetConnection | |
| checkString(NetStringHandle &string, bool *isOnOtherSide=NULL) | NetConnection | [inline] |
| checkTimeout(U32 time) | NetConnection | |
| chunkReceived(U8 *chunkData, U32 chunkLen) | NetConnection | |
| clear() | SimSet | |
| clearAllNotifications() | SimObject | |
| clearComponents() | SimComponent | [inline, virtual] |
| clearFieldFilters() | SimObject | |
| clearGhostInfo() | NetConnection | [protected] |
| clearMoves(U32 n) | AIConnection | |
| clearNotify(SimObject *obj) | SimObject | |
| confirmStringReceived(NetStringHandle &string, U32 index) | NetConnection | [inline] |
| connect(const NetAddress *address) | NetConnection | |
| Connected enum value | NetConnection | |
| connectionError(const char *errorString) | GameConnection | [protected, virtual] |
| connectionEstablished() | ConnectionProtocol | |
| ConnectionProtocol() | ConnectionProtocol | |
| ConnectionToClient enum value | NetConnection | |
| ConnectionToServer enum value | NetConnection | |
| consoleInit() | GameConnection | [static] |
| ConsoleObject() | ConsoleObject | [inline, protected] |
| ConsoleObject(const ConsoleObject &) | ConsoleObject | [protected] |
| Constants enum name | GameConnection | |
| create(const char *in_pClassName) | ConsoleObject | [inline, static] |
| create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | [inline, static] |
| CurrentProtocolVersion | GameConnection | [static] |
| DataBlocksDone enum value | GameConnection | |
| DataBlocksDownloadDone enum value | GameConnection | |
| DECLARE_CONOBJECT(AIConnection) | AIConnection | |
| GameConnection::DECLARE_CONOBJECT(GameConnection) | GameConnection | |
| NetConnection::DECLARE_CONOBJECT(NetConnection) | NetConnection | |
| SimGroup::DECLARE_CONOBJECT(SimGroup) | SimGroup | |
| SimSet::DECLARE_CONOBJECT(SimSet) | SimSet | |
| SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
| deleteNotify(SimObject *obj) | SimObject | |
| deleteObject() | SimObject | |
| DemoBlockTypes enum name | NetConnection | |
| DemoConstants enum name | NetConnection | |
| demoPlaybackComplete() | GameConnection | [virtual] |
| detachObject(GhostInfo *info) | NetConnection | |
| detectLag() | GameConnection | |
| doneScopingScene() | GameConnection | [virtual] |
| dumpClassHierarchy() | SimObject | [virtual] |
| dumpToConsole(bool includeFunctions=true) | SimObject | |
| empty() | SimSet | [inline] |
| end() | SimSet | [inline] |
| EndGhosting enum value | NetConnection | [protected] |
| endGroup(const char *in_pGroupname) | ConsoleObject | [protected, static] |
| fileDownloadSegmentComplete() | GameConnection | [virtual] |
| FileDownloadSizeMessage enum value | NetConnection | [protected] |
| filesWereDownloaded() | NetConnection | [inline, static] |
| find(iterator first, iterator last, SimObject *obj) | SimSet | [inline] |
| findField(StringTableEntry fieldName) const | ConsoleObject | [inline] |
| findObject(const char *name) | SimGroup | [virtual] |
| findObjectByInternalName(const char *internalName, bool searchChildren=false) | SimSet | |
| first() | SimSet | [inline] |
| freeGhostInfo(GhostInfo *) | NetConnection | [protected] |
| freeNotify(SimObject::Notify *) | SimObject | [protected, static] |
| front() | SimSet | [inline] |
| GameConnection() | GameConnection | |
| GameConnectionBlockTypeCount enum value | GameConnection | |
| getAddressDigest(U32 digest[4]) | NetConnection | |
| getAuthInfo() | GameConnection | |
| getBlackOut() | GameConnection | |
| getCameraObject() | GameConnection | |
| getCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
| getClassId(U32 netClassGroup) const | ConsoleObject | [inline] |
| getClassName() const | ConsoleObject | [inline] |
| getClassNamespace() const | SimObject | [inline] |
| getClassRep() const | ConsoleObject | [virtual] |
| getComponent(S32 idx) | SimComponent | [inline] |
| getComponent() | SimComponent | |
| getComponentCount() | SimComponent | [inline] |
| getComponentList() | SimComponent | [inline, protected] |
| getComponentName() | SimObject | [inline, virtual] |
| getConnectionList() | NetConnection | [inline, static] |
| getConnectionState() | NetConnection | [inline] |
| getConnectionToServer() | GameConnection | [inline, static] |
| getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage) | SimObject | [inline, virtual] |
| getControlCameraFov(F32 *fov) | GameConnection | |
| getControlCameraTransform(F32 dt, MatrixF *mat) | GameConnection | |
| getControlCameraVelocity(Point3F *vel) | GameConnection | |
| getControlObject() | GameConnection | [inline] |
| getDamageFlash() | GameConnection | [inline] |
| getDataBlockModifiedKey() | GameConnection | [inline] |
| getDataBlockSequence() | GameConnection | [inline] |
| getDataField(StringTableEntry slotName, const char *array) | SimObject | |
| getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
| getDynamicGroupExpand() | ConsoleObject | [inline] |
| getErrorBuffer() | NetConnection | [inline, static] |
| getFieldDictionary() | SimObject | [inline] |
| getFieldList() const | ConsoleObject | [inline] |
| getGhostIndex(NetObject *object) | NetConnection | |
| getGhostsActive() | NetConnection | [inline] |
| getGroup() const | SimObject | [inline] |
| getId() const | SimObject | [inline] |
| getIdString() const | SimObject | |
| getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | [virtual] |
| getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false) | SimComponent | |
| getInternalName() | SimObject | |
| getLocalClientConnection() | GameConnection | [inline, static] |
| getMaxDataBlockModifiedKey() | GameConnection | [inline] |
| getMissionCRC() | GameConnection | [inline] |
| getModifiableFieldList() | ConsoleObject | [inline] |
| getMove() | AIConnection | |
| getMoveList(Move **, U32 *numMoves) | AIConnection | [virtual] |
| getName() const | SimObject | [inline] |
| getNamespace() | SimObject | [inline] |
| getNetAddress() | NetConnection | |
| getNetClassGroup() | NetConnection | [inline] |
| getNetSendId(NetStringHandle &string) | NetConnection | [inline] |
| getNext() | NetConnection | [inline] |
| getNextBlockType() | NetConnection | [inline] |
| getOwner() const | SimComponent | [inline] |
| getPacketLoss() | NetConnection | [inline] |
| getParentStaticClassRep() | ConsoleObject | [inline, static] |
| getProtocolVersion() | NetConnection | [inline] |
| getRemoteConnection() | NetConnection | [inline, protected] |
| getRoundTripTime() | NetConnection | [inline] |
| getScopeObject() | NetConnection | |
| getSequence() | NetConnection | |
| getStaticClassRep() | ConsoleObject | [inline, static] |
| getSuperClassNamespace() const | SimObject | [inline] |
| getType() const | SimObject | [inline] |
| getTypeMask() const | SimObject | [inline] |
| getWhiteOut() | GameConnection | [inline] |
| GhostAlwaysDone enum value | NetConnection | [protected] |
| GhostAlwaysStarting enum value | NetConnection | [protected] |
| GhostConstants enum name | NetConnection | |
| GhostIdBitSize enum value | NetConnection | |
| GhostIndexBitSize enum value | NetConnection | |
| GhostLookupTableSize enum value | NetConnection | |
| ghostOnRemove() | NetConnection | |
| ghostPacketDropped(PacketNotify *notify) | NetConnection | [protected] |
| ghostPacketReceived(PacketNotify *notify) | NetConnection | [protected] |
| ghostPreRead(NetObject *, bool newGhost) | GameConnection | [protected, virtual] |
| ghostPushFreeToZero(GhostInfo *info) | NetConnection | [inline] |
| ghostPushNonZero(GhostInfo *gi) | NetConnection | [inline] |
| ghostPushToZero(GhostInfo *gi) | NetConnection | [inline] |
| ghostPushZeroToFree(GhostInfo *gi) | NetConnection | [inline] |
| ghostReadExtra(NetObject *, BitStream *, bool newGhost) | GameConnection | [protected, virtual] |
| ghostReadPacket(BitStream *bstream) | NetConnection | [protected] |
| ghostReadStartBlock(BitStream *stream) | NetConnection | [protected] |
| GhostStates enum name | NetConnection | [protected] |
| ghostWriteExtra(NetObject *, BitStream *) | GameConnection | [protected, virtual] |
| ghostWritePacket(BitStream *bstream, PacketNotify *notify) | NetConnection | [protected] |
| ghostWriteStartBlock(ResizeBitStream *stream) | NetConnection | [protected] |
| handleConnectionEstablished() | NetConnection | [virtual] |
| handleConnectionMessage(U32 message, U32 sequence, U32 ghostCount) | GameConnection | [virtual] |
| handleNotify(bool recvd) | NetConnection | [virtual] |
| handlePacket(BitStream *stream) | NetConnection | [virtual] |
| handleRecordedBlock(U32 type, U32 size, void *data) | GameConnection | [protected, virtual] |
| handlesConsoleMethod(const char *fname, S32 *routingId) | SimObject | [inline, virtual] |
| handleStartupError(const char *errorString) | GameConnection | [virtual] |
| hasComponents() const | SimComponent | [inline] |
| HashTableSize enum value | NetConnection | |
| initPersistFields() | SimObject | [static] |
| inspectPostApply() | SimObject | [virtual] |
| inspectPreApply() | SimObject | [virtual] |
| isAIControlled() | GameConnection | [inline] |
| isChildOfGroup(SimGroup *pGroup) | SimObject | |
| isConnectionToServer() | NetConnection | [inline] |
| isDeleted() const | SimObject | [inline] |
| isEnabled() const | SimComponent | [inline] |
| isEstablished() | NetConnection | [inline] |
| isExpanded() const | SimObject | [inline] |
| isFiltered(const char *fieldName) | SimObject | |
| isFirstPerson() | GameConnection | [inline] |
| isGhosting() | NetConnection | [inline] |
| isGhostingFrom() | NetConnection | [inline] |
| isGhostingTo() | NetConnection | [inline] |
| isHidden() | SimObject | |
| isLocalConnection() | NetConnection | [inline] |
| isLocked() | SimObject | |
| isMethod(const char *methodName) | SimObject | [virtual] |
| isNetworkConnection() | NetConnection | [inline] |
| isPlayingBack() | NetConnection | [inline] |
| isProperlyAdded() const | SimObject | [inline] |
| isRecording() | NetConnection | [inline] |
| isRemoved() const | SimObject | [inline] |
| isSelected() const | SimObject | [inline] |
| isValidControlCameraFov(F32 fov) | GameConnection | |
| iterator typedef | SimSet | |
| keepAlive() | NetConnection | [virtual] |
| last() | SimSet | [inline] |
| LinkClassName enum value | SimObject | |
| linkNamespaces() | SimObject | |
| LinkSuperClassName enum value | SimObject | |
| loadNextGhostAlwaysObject(bool hadNewFiles) | NetConnection | |
| LocalClientConnection enum value | NetConnection | |
| lock() | SimSet | [inline] |
| lookup(const NetAddress *remoteAddress) | NetConnection | [static] |
| lookupClassName(const U32 in_classTag) | ConsoleObject | [static] |
| mAckMask | ConnectionProtocol | [protected] |
| mAIControlled | GameConnection | [protected] |
| mapString(U32 netId, NetStringHandle &string) | NetConnection | [inline] |
| mAuthInfo | GameConnection | [protected] |
| MaxBlockSize enum value | NetConnection | |
| MaxConnectArgs enum value | GameConnection | |
| MaxGhostCount enum value | NetConnection | |
| MaxNumBlockTypes enum value | NetConnection | |
| mBlackOut | GameConnection | [protected] |
| mBlackOutStartTimeMS | GameConnection | [protected] |
| mBlackOutTimeMS | GameConnection | [protected] |
| mCanSaveFieldDictionary | SimObject | [protected] |
| mClassName | SimObject | [protected] |
| mConnectionEstablished | ConnectionProtocol | [protected] |
| mConnectionSendCount | NetConnection | |
| mConnectionState | NetConnection | |
| mConnectLastSendTime | NetConnection | [protected] |
| mConnectSendCount | NetConnection | [protected] |
| mControlForceMismatch | GameConnection | [protected] |
| mCurrentDownloadingFile | NetConnection | [protected] |
| mCurrentFileBuffer | NetConnection | [protected] |
| mCurrentFileBufferOffset | NetConnection | [protected] |
| mCurrentFileBufferSize | NetConnection | [protected] |
| mDamageFlash | GameConnection | [protected] |
| mDataBlockLoadList | GameConnection | [protected] |
| mEnabled | SimComponent | |
| mErrorBuffer | NetConnection | [static] |
| mFadeToBlack | GameConnection | [protected] |
| mFilesWereDownloaded | NetConnection | [protected, static] |
| mGhostAlwaysSaveList | NetConnection | [protected] |
| mGhostArray | NetConnection | [protected] |
| mGhostFreeIndex | NetConnection | [protected] |
| mGhosting | NetConnection | [protected] |
| mGhostingSequence | NetConnection | [protected] |
| mGhostLookupTable | NetConnection | [protected] |
| mGhostRefs | NetConnection | [protected] |
| mGhostsActive | NetConnection | [protected] |
| mGhostZeroUpdateIndex | NetConnection | [protected] |
| mHighestAckedSeq | ConnectionProtocol | [protected] |
| mId | SimObject | [protected] |
| MinRequiredProtocolVersion | GameConnection | [static] |
| mInterfaceCache | SimComponent | [protected] |
| mInternalName | SimObject | [protected] |
| missionPathsSent() const | NetConnection | [inline] |
| mLagging | GameConnection | [protected] |
| mLagThresholdMS | GameConnection | [protected, static] |
| mLastFileErrorBuffer | NetConnection | [protected] |
| mLastPacketTime | GameConnection | [protected] |
| mLastRecvAckAck | ConnectionProtocol | [protected] |
| mLastSendSeq | ConnectionProtocol | [protected] |
| mLastSeqRecvd | ConnectionProtocol | [protected] |
| mLastSeqRecvdAtSend | ConnectionProtocol | [protected] |
| mLocalClientConnection | NetConnection | [protected, static] |
| mLocalGhosts | NetConnection | [protected] |
| mMissingFileList | NetConnection | [protected] |
| mMove | AIConnection | [protected] |
| mMoveList | GameConnection | |
| mMutex | SimSet | [protected] |
| mNameSpace | SimObject | [protected] |
| mNotifyFreeList | SimObject | [protected, static] |
| mNotifyQueueHead | NetConnection | |
| mNotifyQueueTail | NetConnection | |
| mNSLinkMask | SimObject | |
| mNumDownloadedFiles | NetConnection | [protected] |
| mScopeObject | NetConnection | [protected] |
| mScoping | NetConnection | [protected] |
| mServerConnection | NetConnection | [protected, static] |
| mSuperClassName | SimObject | [protected] |
| mTypeMask | SimObject | [protected] |
| mWhiteOut | GameConnection | [protected] |
| NetConnection() | NetConnection | |
| NetConnectionBlockTypeCount enum value | NetConnection | |
| NetConnectionFlags enum name | NetConnection | |
| NetConnectionState enum name | NetConnection | |
| NetworkConnection enum value | NetConnection | |
| NotConnected enum value | NetConnection | |
| NumConnectionMessages enum value | NetConnection | [protected] |
| objectInScope(NetObject *object) | NetConnection | |
| objectList | SimSet | [protected] |
| objectLocalClearAlways(NetObject *object) | NetConnection | |
| objectLocalScopeAlways(NetObject *object) | NetConnection | |
| onAdd() | GameConnection | [virtual] |
| onComponentAdd(SimComponent *target) | SimObject | [virtual] |
| onComponentPostRegister() | SimComponent | [inline, protected, virtual] |
| onComponentRegister(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
| onComponentRemove(SimComponent *target) | SimObject | [virtual] |
| onComponentUnRegister() | SimComponent | [inline, protected, virtual] |
| onConnectionEstablished(bool isInitiator) | GameConnection | [virtual] |
| onConnectionRejected(const char *reason) | GameConnection | [virtual] |
| onConnectTimedOut() | GameConnection | [virtual] |
| onDeleteNotify(SimObject *object) | SimSet | [virtual] |
| onDisconnect(const char *reason) | GameConnection | [virtual] |
| onEditorDisable() | SimObject | [inline, virtual] |
| onEditorEnable() | SimObject | [inline, virtual] |
| onGroupAdd() | SimObject | [virtual] |
| onGroupRemove() | SimObject | [virtual] |
| onNameChange(const char *name) | SimObject | [virtual] |
| onRemove() | GameConnection | [virtual] |
| onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | [virtual] |
| onTimedOut() | GameConnection | [virtual] |
| operator[](S32 index) | SimSet | [inline] |
| packetDropped(PacketNotify *note) | GameConnection | [protected] |
| NetConnection::packetDropped(PacketNotify *note) | NetConnection | [protected, virtual] |
| packetReceived(PacketNotify *note) | GameConnection | [protected] |
| NetConnection::packetReceived(PacketNotify *note) | NetConnection | [protected, virtual] |
| packNetStringHandleU(BitStream *stream, NetStringHandle &h) | NetConnection | |
| packString(BitStream *stream, const char *str) | NetConnection | |
| Parent typedef | AIConnection | [private] |
| play2D(const SFXProfile *profile) | GameConnection | |
| play3D(const SFXProfile *profile, const MatrixF *transform) | GameConnection | |
| popObject() | SimSet | [virtual] |
| postNetEvent(NetEvent *event) | NetConnection | |
| preloadDataBlock(SimDataBlock *block) | GameConnection | |
| preloadNextDataBlock(bool hadNew) | GameConnection | |
| processArguments(S32 argc, const char **argv) | SimGroup | [virtual] |
| processDeleteNotifies() | SimObject | |
| processNextBlock() | NetConnection | |
| processRawPacket(BitStream *stream) | NetConnection | [virtual] |
| pushObject(SimObject *) | SimSet | [virtual] |
| pushObjectToBack(SimObject *obj) | SimSet | [inline] |
| readConnectAccept(BitStream *stream, const char **errorString) | GameConnection | [virtual] |
| readConnectRequest(BitStream *stream, const char **errorString) | GameConnection | [virtual] |
| readDemoStartBlock(BitStream *stream) | GameConnection | [protected, virtual] |
| readObject(Stream *stream) | SimSet | [virtual] |
| readPacket(BitStream *bstream) | GameConnection | [protected, virtual] |
| ReadyForNormalGhosts enum value | NetConnection | [protected] |
| recordBlock(U32 type, U32 size, void *data) | NetConnection | |
| registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
| registerInterfaces(SimComponent *owner) | SimComponent | [inline, protected, virtual] |
| registerLights(LightManager *lm, bool lightingScene) | SimObject | [inline, virtual] |
| registerObject() | SimObject | |
| registerObject(U32 id) | SimObject | |
| registerObject(const char *name) | SimObject | |
| registerObject(const char *name, U32 id) | SimObject | |
| registerReference(SimObject **obj) | SimObject | |
| registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface) | SimComponent | |
| removeComponent(SimComponent *component) | SimComponent | [virtual] |
| removeField(const char *in_pFieldname) | ConsoleObject | [protected, static] |
| removeFieldFilter(const char *fieldName) | SimObject | |
| removeFromSet(SimObjectId) | SimObject | |
| removeFromSet(const char *) | SimObject | |
| removeNotify(void *ptr, Notify::Type) | SimObject | |
| removeObject(SimObject *) | SimGroup | [virtual] |
| reOrder(SimObject *obj, SimObject *target=0) | SimSet | [virtual] |
| replayDemoRecord(const char *fileName) | NetConnection | |
| resetGhosting() | NetConnection | |
| resolveGhost(S32 id) | NetConnection | |
| resolveObjectFromGhostIndex(S32 id) | NetConnection | |
| save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | [virtual] |
| SelectedOnly enum value | SimObject | |
| sendAckPacket() | ConnectionProtocol | |
| sendConnectionMessage(U32 message, U32 sequence=0, U32 ghostCount=0) | NetConnection | |
| sendDisconnectPacket(const char *reason) | NetConnection | |
| sendFileChunk() | NetConnection | |
| SendNextDownloadRequest enum value | NetConnection | [protected] |
| sendNextFileDownloadRequest() | NetConnection | |
| sendPacket(BitStream *stream) | NetConnection | [virtual] |
| sendPingPacket() | ConnectionProtocol | |
| setAddressDigest(U32 digest[4]) | NetConnection | |
| setAuthInfo(const AuthInfo *info) | GameConnection | |
| setAutoDelete(bool val) | SimObject | [inline] |
| setBlackOut(bool fadeToBlack, S32 timeMS) | GameConnection | |
| setCameraObject(GameBase *) | GameConnection | |
| setCanSaveDynamicFields(bool bCanSave) | SimObject | [inline] |
| setClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
| setClassNamespace(const char *classNamespace) | SimObject | |
| setConnectArgs(U32 argc, const char **argv) | GameConnection | |
| setConnectionEstablished() | ConnectionProtocol | [inline] |
| setConnectionState(U32 state) | NetConnection | [inline] |
| setConnectSequence(U32 connectSeq) | ConnectionProtocol | [inline] |
| setControlCameraFov(F32 fov) | GameConnection | |
| setControlObject(GameBase *) | GameConnection | |
| setDataBlockModifiedKey(S32 key) | GameConnection | [inline] |
| setDataBlockSequence(U32 seq) | GameConnection | [inline] |
| setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | |
| setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array) | SimObject | |
| setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array) | SimObject | |
| setDisconnectReason(const char *reason) | GameConnection | |
| setEnabled(void *obj, const char *data) | SimComponent | [inline, static] |
| setEnabled(const bool enabled) | SimComponent | [inline, virtual] |
| setEstablished() | NetConnection | [virtual] |
| setExpanded(bool exp) | SimObject | [inline] |
| setField(const char *fieldName, const char *value) | ConsoleObject | [inline] |
| setFirstPerson(bool firstPerson) | GameConnection | |
| setGhostAlwaysObject(NetObject *object, U32 index) | NetConnection | |
| setGhostFrom(bool ghostFrom) | NetConnection | |
| setGhostTo(bool ghostTo) | NetConnection | |
| setHidden(bool b) | SimObject | |
| setId(SimObjectId id) | SimObject | |
| setInternalName(const char *newname) | SimObject | |
| setIsConnectionToServer() | NetConnection | [inline] |
| setIsLocalClientConnection() | NetConnection | [inline] |
| setJoinPassword(const char *password) | GameConnection | |
| setLastError(const char *fmt,...) | NetConnection | [static] |
| setLocalClientConnection(NetConnection *conn) | NetConnection | [inline, static] |
| setLocked(bool b) | SimObject | |
| setMaxDataBlockModifiedKey(S32 key) | GameConnection | [inline] |
| setMissionCRC(U32 crc) | GameConnection | [inline] |
| setMissionPathsSent(const bool s) | NetConnection | [inline] |
| setModDynamicFields(bool dyn) | SimObject | [inline] |
| setModStaticFields(bool sta) | SimObject | [inline] |
| setMove(Move *m) | AIConnection | |
| setNetAddress(const NetAddress *address) | NetConnection | |
| setNetClassGroup(U32 group) | NetConnection | |
| setNetworkConnection(bool net) | NetConnection | [inline] |
| setProtectedParent(void *obj, const char *data) | SimObject | [protected, static] |
| setProtocolVersion(U32 protocolVersion) | NetConnection | [inline] |
| setRemoteConnectionObject(NetConnection *connection) | NetConnection | [inline] |
| setScopeObject(NetObject *object) | NetConnection | |
| setSelected(bool sel) | SimObject | [inline] |
| setSendingEvents(bool sending) | NetConnection | |
| setSequence(U32 connectSequence) | NetConnection | |
| setSimulatedNetParams(F32 packetLoss, U32 ping) | NetConnection | [inline] |
| setSuperClass(void *obj, const char *data) | SimObject | [inline, protected, static] |
| setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
| setTranslatesStrings(bool xl) | NetConnection | |
| SimComponent() | SimComponent | |
| SimComponentIterator typedef | SimComponent | [protected] |
| SimSet::SimObject(const U8 namespaceLinkMask=0) | SimObject | |
| SimObjectNSLinkType enum name | SimObject | |
| SimSet() | SimSet | [inline] |
| size() const | SimSet | [inline] |
| smFovUpdate | GameConnection | [static] |
| smGhostAlwaysDone | NetConnection | [static] |
| smPlayingDemo | GameConnection | [static] |
| startDemoRead() | NetConnection | |
| startDemoRecord(const char *fileName) | NetConnection | |
| startSendingFile(const char *fileName) | NetConnection | |
| stopDemoPlayback() | NetConnection | |
| stopRecording() | NetConnection | |
| tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
| translateRemoteStringId(U32 id) | NetConnection | [inline] |
| unlinkNamespaces() | SimObject | |
| unlock() | SimSet | [inline] |
| unpackNetStringHandleU(BitStream *stream) | NetConnection | |
| unpackString(BitStream *stream, char readBuffer[1024]) | NetConnection | |
| unregisterObject() | SimObject | |
| unregisterReference(SimObject **obj) | SimObject | |
| validateGhostArray() | NetConnection | [protected] |
| validateSendString(const char *str) | NetConnection | |
| value typedef | SimSet | |
| windowFull() | ConnectionProtocol | |
| write(Stream &stream, U32 tabStop, U32 flags=0) | SimSet | [virtual] |
| writeConnectAccept(BitStream *stream) | GameConnection | [virtual] |
| writeConnectRequest(BitStream *stream) | GameConnection | [virtual] |
| writeDemoStartBlock(ResizeBitStream *stream) | GameConnection | [protected, virtual] |
| writeField(StringTableEntry fieldname, const char *value) | SimObject | [virtual] |
| writeFields(Stream &stream, U32 tabStop) | SimObject | [virtual] |
| WriteFlags enum name | SimObject | |
| writeObject(Stream *stream) | SimSet | [virtual] |
| writePacket(BitStream *bstream, PacketNotify *note) | GameConnection | [protected] |
| NetConnection::writePacket(BitStream *bstream, PacketNotify *note) | NetConnection | [protected, virtual] |
| ~ConsoleObject() | ConsoleObject | [virtual] |
| ~GameConnection() | GameConnection | |
| ~NetConnection() | NetConnection | |
| ~SimComponent() | SimComponent | [virtual] |
| ~SimGroup() | SimGroup | |
| ~SimObject() | SimObject | [virtual] |
| ~SimSet() | SimSet | [inline] |