ShapeBaseImageData Member List

This is the complete list of members for ShapeBaseImageData, including all inherited members.

_getOwner()SimComponent [inline, protected]
_postRegisterComponents()SimComponent [protected]
_registerComponents(SimComponent *owner)SimComponent [protected]
_registerInterfaces(SimComponent *owner)SimComponent [protected]
_unregisterComponents()SimComponent [protected]
accuFireShapeBaseImageData
addComponent(SimComponent *component)ConsoleObject [virtual]
addComponentFromField(void *obj, const char *data)SimObject [static]
addDeprecatedField(const char *fieldName)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs)ConsoleObject [protected, static]
addFieldFilter(const char *fieldName)SimObject
addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, TypeValidator *v, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, const EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL)ConsoleObject [protected, static]
addToSet(SimObjectId)SimObject
addToSet(const char *)SimObject
allocNotify()SimObject [protected, static]
ambientSequenceShapeBaseImageData
assignDynamicFieldsFrom(SimObject *obj)SimObject
assignFieldsFrom(SimObject *obj)SimObject
assignId()SimDataBlock
assignName(const char *name)SimObject
buildFilterList()SimObject [virtual]
casingShapeBaseImageData
casingIDShapeBaseImageData
categoryGameBaseData
clearAllNotifications()SimObject
clearComponents()SimComponent [inline, virtual]
clearFieldFilters()SimObject
clearNotify(SimObject *obj)SimObject
cloakableShapeBaseImageData
computeCRCShapeBaseImageData
consoleInit()ConsoleObject [static]
ConsoleObject()ConsoleObject [inline, protected]
ConsoleObject(const ConsoleObject &)ConsoleObject [protected]
ConstantLight enum valueShapeBaseImageData
Constants enum nameShapeBaseImageData
correctMuzzleVectorShapeBaseImageData
create(const char *in_pClassName)ConsoleObject [inline, static]
create(const U32 groupId, const U32 typeId, const U32 in_classId)ConsoleObject [inline, static]
DECLARE_CONOBJECT(ShapeBaseImageData)ShapeBaseImageData
GameBaseData::DECLARE_CONOBJECT(GameBaseData)GameBaseData
SimDataBlock::DECLARE_CONOBJECT(SimDataBlock)SimDataBlock
SimObject::DECLARE_CONOBJECT(SimObject)SimObject
deleteNotify(SimObject *obj)SimObject
deleteObject()SimObject
dumpClassHierarchy()SimObject [virtual]
dumpToConsole(bool includeFunctions=true)SimObject
ejectNodeShapeBaseImageData
emapShapeBaseImageData
emitterNodeShapeBaseImageData
endGroup(const char *in_pGroupname)ConsoleObject [protected, static]
eyeOffsetShapeBaseImageData
findField(StringTableEntry fieldName) const ConsoleObject [inline]
findObject(const char *name)SimObject [virtual]
fireStateShapeBaseImageData
fireStateNameShapeBaseImageData
firstPersonShapeBaseImageData
freeNotify(SimObject::Notify *)SimObject [protected, static]
GameBaseData()GameBaseData
getCanSaveDynamicFields(bool bCanSave)SimObject [inline]
getClassId(U32 netClassGroup) const ConsoleObject [inline]
getClassName() const ConsoleObject [inline]
getClassNamespace() const SimObject [inline]
getClassRep() const ConsoleObject [virtual]
getComponent(S32 idx)SimComponent [inline]
getComponent()SimComponent
getComponentCount()SimComponent [inline]
getComponentList()SimComponent [inline, protected]
getComponentName()SimObject [inline, virtual]
getConsoleMethodData(const char *fname, S32 routingId, S32 *type, S32 *minArgs, S32 *maxArgs, void **callback, const char **usage)SimObject [inline, virtual]
getDataField(StringTableEntry slotName, const char *array)SimObject
getDataFieldType(StringTableEntry slotName, const char *array)SimObject
getDynamicGroupExpand()ConsoleObject [inline]
getFieldDictionary()SimObject [inline]
getFieldList() const ConsoleObject [inline]
getGroup() const SimObject [inline]
getId() const SimObject [inline]
getIdString() const SimObject
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterface(const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent [virtual]
getInterfaces(ComponentInterfaceList *list, const char *type=NULL, const char *name=NULL, const SimComponent *owner=NULL, bool notOwner=false)SimComponent
getInternalName()SimObject
getModifiableFieldList()ConsoleObject [inline]
getModifiedKey() const SimDataBlock [inline]
getName() const SimObject [inline]
getNamespace()SimObject [inline]
getNextModifiedKey()SimDataBlock [inline, static]
getOwner() const SimComponent [inline]
getParentStaticClassRep()ConsoleObject [inline, static]
getStaticClassRep()ConsoleObject [inline, static]
getSuperClassNamespace() const SimObject [inline]
getType() const SimObject [inline]
getTypeMask() const SimObject [inline]
handlesConsoleMethod(const char *fname, S32 *routingId)SimObject [inline, virtual]
hasComponents() const SimComponent [inline]
hasFlashShapeBaseImageData
initPersistFields()ShapeBaseImageData [static]
inspectPostApply()SimObject [virtual]
inspectPreApply()SimObject [virtual]
isAnimatedShapeBaseImageData
isChildOfGroup(SimGroup *pGroup)SimObject
isDeleted() const SimObject [inline]
isEnabled() const SimComponent [inline]
isExpanded() const SimObject [inline]
isFiltered(const char *fieldName)SimObject
isHidden()SimObject
isLocked()SimObject
isMethod(const char *methodName)SimObject [virtual]
isProperlyAdded() const SimObject [inline]
isRemoved() const SimObject [inline]
isSelected() const SimObject [inline]
lightColorShapeBaseImageData
lightRadiusShapeBaseImageData
lightTimeShapeBaseImageData
LightType enum nameShapeBaseImageData
lightTypeShapeBaseImageData
LinkClassName enum valueSimObject
linkNamespaces()SimObject
LinkSuperClassName enum valueSimObject
lookupClassName(const U32 in_classTag)ConsoleObject [static]
lookupState(const char *name)ShapeBaseImageData
massShapeBaseImageData
MaxStates enum valueShapeBaseImageData
mCanSaveFieldDictionarySimObject [protected]
mClassNameSimObject [protected]
mCRCShapeBaseImageData
mEnabledSimComponent
mIdSimObject [protected]
minEnergyShapeBaseImageData
mInterfaceCacheSimComponent [protected]
mInternalNameSimObject [protected]
mLightShapeBaseImageData
mNameSpaceSimObject [protected]
mNotifyFreeListSimObject [protected, static]
mNSLinkMaskSimObject
modifiedKeySimDataBlock [protected]
mountOffsetShapeBaseImageData
mountPointShapeBaseImageData
mountTransformShapeBaseImageData
mSuperClassNameSimObject [protected]
mTypeMaskSimObject [protected]
muzzleNodeShapeBaseImageData
NoLight enum valueShapeBaseImageData
NumLightTypes enum valueShapeBaseImageData
NumStateBits enum valueShapeBaseImageData
onAdd()ShapeBaseImageData [virtual]
onComponentAdd(SimComponent *target)SimObject [virtual]
onComponentPostRegister()SimComponent [inline, protected, virtual]
onComponentRegister(SimComponent *owner)SimComponent [inline, protected, virtual]
onComponentRemove(SimComponent *target)SimObject [virtual]
onComponentUnRegister()SimComponent [inline, protected, virtual]
onDeleteNotify(SimObject *object)SimObject [virtual]
onEditorDisable()SimObject [inline, virtual]
onEditorEnable()SimObject [inline, virtual]
onGroupAdd()SimObject [virtual]
onGroupRemove()SimObject [virtual]
onNameChange(const char *name)SimObject [virtual]
onRemove()SimObject [virtual]
onStaticModified(const char *slotName, const char *newValue=NULL)SimDataBlock [virtual]
packData(BitStream *stream)ShapeBaseImageData [virtual]
packedGameBaseData
Parent typedefShapeBaseImageData [private]
preload(bool server, String &errorStr)ShapeBaseImageData [virtual]
processArguments(S32 argc, const char **argv)SimObject [virtual]
processDeleteNotifies()SimObject
projectileShapeBaseImageData
PulsingLight enum valueShapeBaseImageData
readObject(Stream *stream)SimObject [virtual]
registerCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
registerImageLights(LightManager *lightManager, bool lightingScene, const Point3F &objectPosition, U32 startTime)ShapeBaseImageData
registerInterfaces(SimComponent *owner)SimComponent [inline, protected, virtual]
registerLights(LightManager *lm, bool lightingScene)SimObject [inline, virtual]
registerObject()SimObject
registerObject(U32 id)SimObject
registerObject(const char *name)SimObject
registerObject(const char *name, U32 id)SimObject
registerReference(SimObject **obj)SimObject
registerUnCachedInterface(const char *type, const char *name, SimComponent *interfaceOwner, ComponentInterface *cinterface)SimComponent
removeComponent(SimComponent *component)SimComponent [virtual]
removeField(const char *in_pFieldname)ConsoleObject [protected, static]
removeFieldFilter(const char *fieldName)SimObject
removeFromSet(SimObjectId)SimObject
removeFromSet(const char *)SimObject
removeNotify(void *ptr, Notify::Type)SimObject
retractNodeShapeBaseImageData
save(const char *pcFilePath, bool bOnlySelected=false)SimObject [virtual]
SelectedOnly enum valueSimObject
setAutoDelete(bool val)SimObject [inline]
setCanSaveDynamicFields(bool bCanSave)SimObject [inline]
setClass(void *obj, const char *data)SimObject [inline, protected, static]
setClassNamespace(const char *classNamespace)SimObject
setDataField(StringTableEntry slotName, const char *array, const char *value)SimObject
setDataFieldType(const U32 fieldTypeId, StringTableEntry slotName, const char *array)SimObject
setDataFieldType(const char *typeName, StringTableEntry slotName, const char *array)SimObject
setEnabled(void *obj, const char *data)SimComponent [inline, static]
setEnabled(const bool enabled)SimComponent [inline, virtual]
setExpanded(bool exp)SimObject [inline]
setField(const char *fieldName, const char *value)ConsoleObject [inline]
setHidden(bool b)SimObject
setId(SimObjectId id)SimObject
setInternalName(const char *newname)SimObject
setLocked(bool b)SimObject
setModDynamicFields(bool dyn)SimObject [inline]
setModStaticFields(bool sta)SimObject [inline]
setProtectedParent(void *obj, const char *data)SimObject [protected, static]
setSelected(bool sel)SimObject [inline]
setSuperClass(void *obj, const char *data)SimObject [inline, protected, static]
setSuperClassNamespace(const char *superClassNamespace)SimObject
shapeShapeBaseImageData
ShapeBaseImageData()ShapeBaseImageData
shapeNameShapeBaseImageData
shellExitDirShapeBaseImageData
shellExitVarianceShapeBaseImageData
shellVelocityShapeBaseImageData
SimComponent()SimComponent
SimComponentIterator typedefSimComponent [protected]
SimDataBlock()SimDataBlock
SimObject(const U8 namespaceLinkMask=0)SimObject
SimObjectNSLinkType enum nameSimObject
sNextModifiedKeySimDataBlock [static]
sNextObjectIdSimDataBlock [static]
spinSequenceShapeBaseImageData
stateShapeBaseImageData
stateAllowImageChangeShapeBaseImageData
stateDirectionShapeBaseImageData
stateEjectShellShapeBaseImageData
stateEmitterShapeBaseImageData
stateEmitterNodeShapeBaseImageData
stateEmitterTimeShapeBaseImageData
stateEnergyDrainShapeBaseImageData
stateFireShapeBaseImageData
stateIgnoreLoadedForReadyShapeBaseImageData
stateLoadedShapeBaseImageData
stateNameShapeBaseImageData
stateRecoilShapeBaseImageData
stateScaleAnimationShapeBaseImageData
stateScriptShapeBaseImageData
stateSequenceShapeBaseImageData
stateSequenceRandomFlashShapeBaseImageData
statesLoadedShapeBaseImageData
stateSoundShapeBaseImageData
stateSpinShapeBaseImageData
stateTimeoutValueShapeBaseImageData
stateTransitionAmmoShapeBaseImageData
stateTransitionLoadedShapeBaseImageData
stateTransitionNoAmmoShapeBaseImageData
stateTransitionNoTargetShapeBaseImageData
stateTransitionNotLoadedShapeBaseImageData
stateTransitionNotWetShapeBaseImageData
stateTransitionTargetShapeBaseImageData
stateTransitionTimeoutShapeBaseImageData
stateTransitionTriggerDownShapeBaseImageData
stateTransitionTriggerUpShapeBaseImageData
stateTransitionWetShapeBaseImageData
stateWaitForTimeoutShapeBaseImageData
tabComplete(const char *prevText, S32 baseLen, bool)SimObject
unlinkNamespaces()SimObject
unpackData(BitStream *stream)ShapeBaseImageData [virtual]
unregisterObject()SimObject
unregisterReference(SimObject **obj)SimObject
useEyeOffsetShapeBaseImageData
usesEnergyShapeBaseImageData
WeaponFireLight enum valueShapeBaseImageData
write(Stream &stream, U32 tabStop, U32 flags=0)SimObject [virtual]
writeField(StringTableEntry fieldname, const char *value)SimObject [virtual]
writeFields(Stream &stream, U32 tabStop)SimObject [virtual]
WriteFlags enum nameSimObject
writeObject(Stream *stream)SimObject [virtual]
~ConsoleObject()ConsoleObject [virtual]
~ShapeBaseImageData()ShapeBaseImageData
~SimComponent()SimComponent [virtual]
~SimObject()SimObject [virtual]