GameBaseData Struct Reference#include <gameBase.h>
Inheritance diagram for GameBaseData: ![]() Detailed DescriptionScriptable, demo-able datablock.This variant of SimDataBlock performs these additional tasks:
Member Typedef Documentation
Reimplemented from SimDataBlock. Reimplemented in PathedInteriorData, sgLightObjectData, sgMissionLightingFilterData, DecalData, CameraData, DebrisData, ExplosionData, fxLightData, LightningData, ParticleEmitterData, ParticleEmitterNodeData, PrecipitationData, SplashData, ItemData, MissionMarkerData, PathCameraData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, StaticShapeData, FlyingVehicleData, HoverVehicleData, VehicleData, and WheeledVehicleData.
Constructor & Destructor Documentation
Member Function Documentation
Called when the object is added to the sim.
Reimplemented from SimDataBlock. Reimplemented in DebrisData, ExplosionData, fxLightData, LightningData, ParticleEmitterData, ParticleEmitterNodeData, PrecipitationData, SplashData, ProjectileData, RigidShapeData, ShapeBaseImageData, and HoverVehicleData.
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from SimObject. Reimplemented in PathedInteriorData, sgLightObjectData, sgMissionLightingFilterData, DecalData, CameraData, DebrisData, ExplosionData, fxLightData, LightningData, ParticleEmitterData, ParticleEmitterNodeData, PrecipitationData, SplashData, ItemData, PathCameraData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, StaticShapeData, FlyingVehicleData, HoverVehicleData, VehicleData, and WheeledVehicleData. Called to prepare the datablock for use, after it has been unpacked.
Reimplemented from SimDataBlock. Reimplemented in PathedInteriorData, DecalData, DebrisData, ExplosionData, LightningData, ParticleEmitterData, ParticleEmitterNodeData, SplashData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, FlyingVehicleData, HoverVehicleData, VehicleData, and WheeledVehicleData.
Reimplemented from SimDataBlock. Reimplemented in PathedInteriorData, sgLightObjectData, sgMissionLightingFilterData, DecalData, CameraData, DebrisData, ExplosionData, fxLightData, LightningData, ParticleEmitterData, ParticleEmitterNodeData, PrecipitationData, SplashData, ItemData, PathCameraData, PlayerData, ProjectileData, RigidShapeData, ShapeBaseImageData, ShapeBaseData, StaticShapeData, FlyingVehicleData, HoverVehicleData, VehicleData, and WheeledVehicleData.
Member Data Documentation
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