AtlasClipMapBatcher Class Reference#include <atlasClipMapBatcher.h>
Detailed DescriptionManage optimal rendering of a set of AtlasGeomChunks with a clipmap applied.Also provides functionality related to detail maps and lighting.
Constructor & Destructor Documentation
Member Function DocumentationRenderNote comparison function; sorts by distance (closest first).
Member Data Documentation
What clipmap are we going to be rendering from?
List of chunks to render for each shader.
RenderNotes to be rendered with detail maps. Offsets to entries in mRenderList
RenderNotes to be rendered with fog.
RenderNotes to be rendered with lighting.
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