SceneGraphData Struct Reference
#include <sceneData.h>
List of all members.
Public Member Functions
SceneGraphData
()
void
reset
()
void
setFogParams
(
SceneGraph
*sceneManager)
Public Attributes
GFXTextureObject
*
dynamicLight
GFXTextureObject
*
dynamicLightSecondary
GFXTextureObject
*
lightmap
GFXTextureObject
*
normLightmap
GFXTextureObject
*
fogTex
GFXTextureObject
*
blackfogTex
GFXTextureObject
*
backBuffTex
GFXTextureObject
*
reflectTex
GFXTextureObject
*
miscTex
LightInfo
*
light
LightInfo
*
lightSecondary
F32
fogHeightOffset
F32
fogInvHeightRange
F32
visDist
bool
glowPass
bool
refractPass
bool
reflectPass
Point3F
camPos
MatrixF
objTrans
VertexData *
vertData
GFXCubemap
*
cubemap
F32
visibility
Constructor & Destructor Documentation
SceneGraphData::SceneGraphData
(
)
[inline]
Member Function Documentation
void
SceneGraphData::reset
(
)
[inline]
void
SceneGraphData::setFogParams
(
SceneGraph
*
sceneManager
)
[inline]
Member Data Documentation
GFXTextureObject
*
SceneGraphData::dynamicLight
GFXTextureObject
*
SceneGraphData::dynamicLightSecondary
GFXTextureObject
*
SceneGraphData::lightmap
GFXTextureObject
*
SceneGraphData::normLightmap
GFXTextureObject
*
SceneGraphData::fogTex
GFXTextureObject
*
SceneGraphData::blackfogTex
GFXTextureObject
*
SceneGraphData::backBuffTex
GFXTextureObject
*
SceneGraphData::reflectTex
GFXTextureObject
*
SceneGraphData::miscTex
LightInfo
*
SceneGraphData::light
LightInfo
*
SceneGraphData::lightSecondary
F32
SceneGraphData::fogHeightOffset
F32
SceneGraphData::fogInvHeightRange
F32
SceneGraphData::visDist
bool
SceneGraphData::glowPass
bool
SceneGraphData::refractPass
bool
SceneGraphData::reflectPass
Point3F
SceneGraphData::camPos
MatrixF
SceneGraphData::objTrans
VertexData*
SceneGraphData::vertData
GFXCubemap
*
SceneGraphData::cubemap
F32
SceneGraphData::visibility