GFX360TextureTarget Class Reference#include <gfx360Target.h>
Inheritance diagram for GFX360TextureTarget: ![]()
Constructor & Destructor Documentation
Member Function Documentation
Detach all bound textures. This is a helper function to make it easy to make sure a GFXTextureTarget is entirely empty before you move on to other rendering tasks. Because a GFXTextureTarget will keep references to bound GFXTextureObjects, not clearing can results in resource leaks and hard to track down bugs. Implements GFXTextureTarget.
Friends And Related Function Documentation
Reimplemented from GFXTarget.
Member Data Documentation
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