GFXD3D8TextureTarget Class Reference#include <gfxD3D8Target.h>
Inheritance diagram for GFXD3D8TextureTarget: ![]()
Constructor & Destructor Documentation
Member Function Documentation
Detach all bound textures. This is a helper function to make it easy to make sure a GFXTextureTarget is entirely empty before you move on to other rendering tasks. Because a GFXTextureTarget will keep references to bound GFXTextureObjects, not clearing can results in resource leaks and hard to track down bugs. Implements GFXTextureTarget.
When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.
Implements GFXResource.
When called the resource should restore all device sensitive information destroyed by zombify().
Implements GFXResource.
Friends And Related Function Documentation
Member Data Documentation
Reimplemented from GFXTarget.
Reimplemented from GFXTarget.
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