GFXD3D8WindowTarget Class Reference#include <gfxD3D8Target.h>
Inheritance diagram for GFXD3D8WindowTarget: ![]()
Constructor & Destructor Documentation
Member Function Documentation
When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.
Implements GFXResource.
When called the resource should restore all device sensitive information destroyed by zombify().
Implements GFXResource.
Friends And Related Function Documentation
Member Data Documentation
Our depth stencil buffer, if any.
Maximum size we can render to.
Our swap chain, potentially the implicit device swap chain.
D3D presentation info.
Owning d3d device.
Is this the implicit swap chain?
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