GFXGLCubemap Class Reference#include <gfxGLCubemap.h>
Inheritance diagram for GFXGLCubemap: ![]()
Constructor & Destructor Documentation
Member Function Documentation
Implements GFXCubemap.
Implements GFXCubemap.
When called the resource should destroy all device sensitive information (e.g. D3D resources in D3DPOOL_DEFAULT.
Implements GFXResource.
When called the resource should restore all device sensitive information destroyed by zombify().
Implements GFXResource.
Called by texCB; this is to ensure that all textures have been resurrected before we attempt to res the cubemap.
Performs lookup to get a GLenum for the given face number.
Texture callback method.
Notifies our owning device that we want to be set to the given texture unit (used for GL internal state tracking).
Copies the textures in faces into the cubemap.
Friends And Related Function Documentation
Reimplemented from GFXCubemap.
Member Data Documentation
Internal GL handle.
Size of faces for a dynamic texture (used in resurrect).
Used to unregister our texture callback on delete.
Keep refs to our textures for resurrection of static cubemaps.
Lookup table.
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