ParticleEmitterData Class Reference#include <particleEmitter.h>
Inheritance diagram for ParticleEmitterData: ![]()
Member Typedef Documentation
Reimplemented from GameBaseData.
Member Enumeration Documentation
Constructor & Destructor Documentation
Member Function Documentation
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from GameBaseData.
Reimplemented from SimDataBlock.
Reimplemented from GameBaseData. Called to prepare the datablock for use, after it has been unpacked.
Reimplemented from GameBaseData.
Member Data DocumentationTime, in Milliseconds, between particle ejection.
Varience in ejection peroid between 0 and n.
Ejection velocity.
Variance for velocity between 0 and n.
Z offset from emitter point to eject from.
Minimum angle, from the horizontal plane, to eject from.
Maximum angle, from the horizontal plane, to eject from.
Reference angle, from the verticle plane, to eject from.
Varience from the reference angle, from 0 to n.
Lifetime of particles.
Varience in lifetime from 0 to n.
Particles always face the screen.
Particles face the screen at the start.
Use emitter specified sizes instead of datablock sizes.
Use emitter specified colors instead of datablock colors.
Used to load particle data directly from a string.
Particle Datablocks.
Datablock IDs (parellel array to particleDataBlocks).
initial size of particle list calc'd from datablock info
Pre-define blend factor setting.
Source blend factor setting.
Destination blend factor setting.
Particles are sorted back-to-front.
reverses draw order
Emitter texture file to override particle textures.
Emitter texture handle from txrName.
|