ParticleEmitterNodeData Class Reference#include <particleEmitterNode.h>
Inheritance diagram for ParticleEmitterNodeData:
[legend]List of all members.
Member Typedef Documentation
Constructor & Destructor Documentation
ParticleEmitterNodeData::ParticleEmitterNodeData |
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ParticleEmitterNodeData::~ParticleEmitterNodeData |
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Member Function Documentation
bool ParticleEmitterNodeData::onAdd |
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[protected, virtual] |
Called when the object is added to the sim.
Reimplemented from GameBaseData.
void ParticleEmitterNodeData::unpackData |
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BitStream * |
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bool ParticleEmitterNodeData::preload |
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bool |
server, |
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String & |
errorStr | |
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Called to prepare the datablock for use, after it has been unpacked.
- Parameters:
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| server | Set if we're running on the server (and therefore don't need to load things like textures or sounds). |
| errorStr | If an error occurs in loading, this is set to a short string describing the error. |
- Returns:
- True if all went well; false if something failed.
- See also:
- preload() and File Downloading
Reimplemented from GameBaseData.
static void ParticleEmitterNodeData::initPersistFields |
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[static] |
Member Data Documentation
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