PlayerData::ActionAnimation Struct Reference

#include <player.h>

List of all members.

Public Attributes

const char * name
 Sequence name.
S32 sequence
 Sequence index.
VectorF dir
 Dir of animation ground transform.
F32 speed
 Speed in m/s.
bool velocityScale
 Scale animation by velocity.
bool death
 Are we dying?


Member Data Documentation

Sequence name.

Dir of animation ground transform.

Scale animation by velocity.