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Public Types |
| typedef ShapeBaseData | Parent |
| | RecoverDelayBits = 7 |
| | JumpDelayBits = 7 |
| | NumSpineNodes = 6 |
| | ImpactBits = 3 |
| | NUM_SPLASH_EMITTERS = 3 |
| | BUBBLE_EMITTER = 2 |
| | FootSoft |
| | FootHard |
| | FootMetal |
| | FootSnow |
| | FootShallowSplash |
| | FootWading |
| | FootUnderWater |
| | FootBubbles |
| | MoveBubbles |
| | WaterBreath |
| | ImpactSoft |
| | ImpactHard |
| | ImpactMetal |
| | ImpactSnow |
| | ImpactWaterEasy |
| | ImpactWaterMedium |
| | ImpactWaterHard |
| | ExitWater |
| | MaxSounds |
| | RootAnim |
| | RunForwardAnim |
| | BackBackwardAnim |
| | SideLeftAnim |
| | FallAnim |
| | JumpAnim |
| | StandJumpAnim |
| | LandAnim |
| | JetAnim |
| | NumMoveActionAnims = SideLeftAnim + 1 |
| | NumTableActionAnims = JetAnim + 1 |
| | NumExtraActionAnims = 512 - NumTableActionAnims |
| | NumActionAnims = NumTableActionAnims + NumExtraActionAnims |
| | ActionAnimBits = 9 |
| | NullAnimation = (1 << ActionAnimBits) - 1 |
| | ImpactNone |
| | ImpactNormal |
| | LightRecoil |
| | MediumRecoil |
| | HeavyRecoil |
| | NumRecoilSequences |
| enum | Constants {
RecoverDelayBits = 7,
JumpDelayBits = 7,
NumSpineNodes = 6,
ImpactBits = 3,
NUM_SPLASH_EMITTERS = 3,
BUBBLE_EMITTER = 2
} |
| | Various constants relating to the ShapeBaseData. More...
|
| enum | Sounds {
FootSoft,
FootHard,
FootMetal,
FootSnow,
FootShallowSplash,
FootWading,
FootUnderWater,
FootBubbles,
MoveBubbles,
WaterBreath,
ImpactSoft,
ImpactHard,
ImpactMetal,
ImpactSnow,
ImpactWaterEasy,
ImpactWaterMedium,
ImpactWaterHard,
ExitWater,
MaxSounds
} |
| | Zounds! More...
|
| enum | {
RootAnim,
RunForwardAnim,
BackBackwardAnim,
SideLeftAnim,
FallAnim,
JumpAnim,
StandJumpAnim,
LandAnim,
JetAnim,
NumMoveActionAnims = SideLeftAnim + 1,
NumTableActionAnims = JetAnim + 1,
NumExtraActionAnims = 512 - NumTableActionAnims,
NumActionAnims = NumTableActionAnims + NumExtraActionAnims,
ActionAnimBits = 9,
NullAnimation = (1 << ActionAnimBits) - 1
} |
| enum | Impacts {
ImpactNone,
ImpactNormal
} |
| enum | Recoil {
LightRecoil,
MediumRecoil,
HeavyRecoil,
NumRecoilSequences
} |
Public Member Functions |
| | DECLARE_CONOBJECT (PlayerData) |
| | PlayerData () |
| bool | preload (bool server, String &errorStr) |
| | Called to prepare the datablock for use, after it has been unpacked.
|
| void | getGroundInfo (TSShapeInstance *, TSThread *, ActionAnimation *) |
| bool | isTableSequence (S32 seq) |
| bool | isJumpAction (U32 action) |
| virtual void | packData (BitStream *stream) |
| virtual void | unpackData (BitStream *stream) |
Static Public Member Functions |
| static void | initPersistFields () |
| | Register dynamic fields in a subclass of ConsoleObject.
|
Public Attributes |
| bool | renderFirstPerson |
| | Render the player shape in first person.
|
| F32 | pickupRadius |
| | Radius around player for items (on server).
|
| F32 | maxTimeScale |
| | Max timeScale for action animations.
|
| F32 | minLookAngle |
| | Lowest angle (radians) the player can look.
|
| F32 | maxLookAngle |
| | Highest angle (radians) the player can look.
|
| F32 | maxFreelookAngle |
| | Max left/right angle the player can look.
|
| F32 | minImpactSpeed |
| | Minimum impact speed required to apply fall damage.
|
| F32 | decalOffset |
| F32 | groundImpactMinSpeed |
| | Minimum impact speed required to apply fall damage with the ground.
|
| VectorF | groundImpactShakeFreq |
| | Frequency in each direction for the camera to shake.
|
| VectorF | groundImpactShakeAmp |
| | How much to shake.
|
| F32 | groundImpactShakeDuration |
| | How long to shake.
|
| F32 | groundImpactShakeFalloff |
| | How fast the shake disapates.
|
| SFXProfile * | sound [MaxSounds] |
| Point3F | boxSize |
| | Width, depth, height.
|
| ActionAnimation | actionList [NumActionAnims] |
| U32 | actionCount |
| U32 | lookAction |
| S32 | spineNode [NumSpineNodes] |
| S32 | pickupDelta |
| | Base off of pcikupRadius.
|
| F32 | runSurfaceCos |
| | Angle from vertical in cos(runSurfaceAngle).
|
| F32 | jumpSurfaceCos |
| | Angle from vertical in cos(jumpSurfaceAngle).
|
| S32 | recoilSequence [NumRecoilSequences] |
|
| F32 | runForce |
| | Force used to accelerate player.
|
| F32 | runEnergyDrain |
| | Energy drain/tick.
|
| F32 | minRunEnergy |
| | Minimum energy required to run.
|
| F32 | maxForwardSpeed |
| | Maximum forward speed when running.
|
| F32 | maxBackwardSpeed |
| | Maximum backward speed when running.
|
| F32 | maxSideSpeed |
| | Maximum side speed when running.
|
| F32 | maxUnderwaterForwardSpeed |
| | Maximum underwater forward speed when running.
|
| F32 | maxUnderwaterBackwardSpeed |
| | Maximum underwater backward speed when running.
|
| F32 | maxUnderwaterSideSpeed |
| | Maximum underwater side speed when running.
|
| F32 | maxStepHeight |
| | Maximum height the player can step up.
|
| F32 | runSurfaceAngle |
| | Maximum angle from vertical in degrees the player can run up.
|
| F32 | horizMaxSpeed |
| | Max speed attainable in the horizontal.
|
| F32 | horizResistSpeed |
| | Speed at which resistence will take place.
|
| F32 | horizResistFactor |
| | Factor of resistence once horizResistSpeed has been reached.
|
| F32 | upMaxSpeed |
| | Max vertical speed attainable.
|
| F32 | upResistSpeed |
| | Speed at which resistence will take place.
|
| F32 | upResistFactor |
| | Factor of resistence once upResistSpeed has been reached.
|
| S32 | recoverDelay |
| | # tick
|
| F32 | recoverRunForceScale |
| | RunForce multiplier in recover state.
|
| F32 | jumpForce |
| | Force exherted per jump.
|
| F32 | jumpEnergyDrain |
| | Energy drained per jump.
|
| F32 | minJumpEnergy |
| | Minimum energy required to jump.
|
| F32 | minJumpSpeed |
| | Minimum speed needed to jump.
|
| F32 | maxJumpSpeed |
| | Maximum speed before the player can no longer jump.
|
| F32 | jumpSurfaceAngle |
| | Angle from vertical in degrees where the player can jump.
|
| S32 | jumpDelay |
| | Delay time in ticks between jumps.
|
| F32 | jetJumpForce |
| F32 | jetJumpEnergyDrain |
| | Energy per jump.
|
| F32 | jetMinJumpEnergy |
| F32 | jetMinJumpSpeed |
| F32 | jetMaxJumpSpeed |
| F32 | jetJumpSurfaceAngle |
| | Angle vertical degrees.
|
|
| F32 | boxHeadPercentage |
| F32 | boxTorsoPercentage |
| S32 | boxHeadLeftPercentage |
| S32 | boxHeadRightPercentage |
| S32 | boxHeadBackPercentage |
| S32 | boxHeadFrontPercentage |
|
All of the data relating to environmental effects
|
| ParticleEmitterData * | footPuffEmitter |
| S32 | footPuffID |
| S32 | footPuffNumParts |
| F32 | footPuffRadius |
| DecalData * | decalData |
| S32 | decalID |
| ParticleEmitterData * | dustEmitter |
| S32 | dustID |
| SplashData * | splash |
| S32 | splashId |
| F32 | splashVelocity |
| F32 | splashAngle |
| F32 | splashFreqMod |
| F32 | splashVelEpsilon |
| F32 | bubbleEmitTime |
| F32 | medSplashSoundVel |
| F32 | hardSplashSoundVel |
| F32 | exitSplashSoundVel |
| F32 | footSplashHeight |
| F32 | airControl |
| bool | jumpTowardsNormal |
| ParticleEmitterData * | splashEmitterList [NUM_SPLASH_EMITTERS] |
| S32 | splashEmitterIDList [NUM_SPLASH_EMITTERS] |
Static Public Attributes |
| static ActionAnimationDef | ActionAnimationList [NumTableActionAnims] |
Classes |
| struct | ActionAnimation |
| struct | ActionAnimationDef |
| | Animation and other data intialized in onAdd. More...
|