ShaderData Class Reference#include <shaderData.h>
Inheritance diagram for ShaderData: ![]()
Member Typedef Documentation
Reimplemented from SimObject.
Constructor & Destructor Documentation
Member Function Documentation
Register dynamic fields in a subclass of ConsoleObject.
Reimplemented from SimObject.
Member Data Documentation
A semicolon separated string of defines to pass to the shader compiler. For example: SAMPLE_TAPS=10;USE_TEXKILL;USE_TORQUE_FOG=1
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