ShaderFeatureGLSL Class Reference#include <shaderFeatureGLSL.h>
Inheritance diagram for ShaderFeatureGLSL: ![]()
Constructor & Destructor Documentation
Member Function Documentation
Get the incoming base texture coords - useful for bumpmap and detail maps.
Implements ShaderFeature.
Returns the name of this feature.
Implements ShaderFeature. Reimplemented in ExposureFeatureX2GLSL, ExposureFeatureX4GLSL, DynamicLightingFeatureGLSL, DynamicLightingDummyFeatureGLSL, SelfIlluminationFeatureGLSL, BumpFeatGLSL, PixelSpecularGLSL, VertPositionGLSL, VertLightColorGLSL, BaseTexFeatGLSL, DiffuseFeatureGLSL, LightmapFeatGLSL, DetailFeatGLSL, LightNormMapFeatGLSL, ReflectCubeFeatGLSL, FogFeatGLSL, TexAnimGLSL, VisibilityFeatGLSL, and ColorMultiplyFeatGLSL.
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