VertLightColorGLSL Class Reference

#include <shaderFeatureGLSL.h>

Inheritance diagram for VertLightColorGLSL:

Inheritance graph
[legend]
List of all members.

Detailed Description

Vertex lighting color.


Public Member Functions

virtual void processVert (Vector< ShaderComponent * > &componentList, GFXMaterialFeatureData &fd)
virtual void processPix (Vector< ShaderComponent * > &componentList, GFXMaterialFeatureData &fd)
virtual Material::BlendOp getBlendOp ()
 Identifies what type of blending a feature uses.
virtual String getName ()
 Returns the name of this feature.


Member Function Documentation

virtual void VertLightColorGLSL::processVert ( Vector< ShaderComponent * > &  componentList,
GFXMaterialFeatureData fd 
) [virtual]

Process vertex shader - This function is used by each feature to generate a list of LangElements that can be traversed and "printed" to generate the actual shader code. The 'output' member is the head of that list.

The componentList is used mostly for access to the "Connector" structure which is used to pass data from the vertex to the pixel shader.

The GFXMaterialFeatureData parameter is used to determine what other features are present for the shader being generated.

Reimplemented from ShaderFeature.

virtual void VertLightColorGLSL::processPix ( Vector< ShaderComponent * > &  componentList,
GFXMaterialFeatureData fd 
) [virtual]

Process pixel shader - This function is used by each feature to generate a list of LangElements that can be traversed and "printed" to generate the actual shader code. The 'output' member is the head of that list.

The componentList is used mostly for access to the "Connector" structure which is used to pass data from the vertex to the pixel shader.

The GFXMaterialFeatureData parameter is used to determine what other features are present for the shader being generated.

Reimplemented from ShaderFeature.

virtual Material::BlendOp VertLightColorGLSL::getBlendOp (  )  [inline, virtual]

Identifies what type of blending a feature uses.

This is used to group features with the same blend operation together in a multipass situation.

Reimplemented from ShaderFeature.

virtual String VertLightColorGLSL::getName (  )  [inline, virtual]

Returns the name of this feature.

Reimplemented from ShaderFeatureGLSL.