VisibilityFeatHLSL Class Reference

#include <shaderFeatureHLSL.h>

Inheritance diagram for VisibilityFeatHLSL:

Inheritance graph
[legend]
List of all members.

Detailed Description

Visibility.


Public Member Functions

virtual void processPix (Vector< ShaderComponent * > &componentList, GFXMaterialFeatureData &fd)
virtual Material::BlendOp getBlendOp ()
 Identifies what type of blending a feature uses.
virtual String getName ()
 Returns the name of this feature.


Member Function Documentation

virtual void VisibilityFeatHLSL::processPix ( Vector< ShaderComponent * > &  componentList,
GFXMaterialFeatureData fd 
) [virtual]

Process pixel shader - This function is used by each feature to generate a list of LangElements that can be traversed and "printed" to generate the actual shader code. The 'output' member is the head of that list.

The componentList is used mostly for access to the "Connector" structure which is used to pass data from the vertex to the pixel shader.

The GFXMaterialFeatureData parameter is used to determine what other features are present for the shader being generated.

Reimplemented from ShaderFeature.

virtual Material::BlendOp VisibilityFeatHLSL::getBlendOp (  )  [inline, virtual]

Identifies what type of blending a feature uses.

This is used to group features with the same blend operation together in a multipass situation.

Reimplemented from ShaderFeature.

virtual String VisibilityFeatHLSL::getName (  )  [inline, virtual]

Returns the name of this feature.

Reimplemented from ShaderFeatureHLSL.