The method for reading pixels from the framebuffer and placing them in client memory is diagrammed in Figure 4.2. We describe the stages of the pixel reading process in the order in which they occur.
Figure 4.2: Operation of ReadPixels .
RGBA and color index pixel paths are shown;
depth and stencil pixel paths are not shown.
RGBA-to-RGBA lookup, index-to-index lookup, and RGB-to-L conversion
are optional.
Pixels are read using
void ReadPixels ( int x, int y, sizei width, sizei height, enum format, enum type, void *data ) ;
The arguments after x and y to ReadPixels correspond to those of DrawPixels . The pixel storage modes that apply to ReadPixels are summarized in Table 4.5.
Table 4.5: PixelStore parameters pertaining to ReadPixels .