Table of Contents PlaneShift Team at Crystal Blue Release (December 2004) Luca "Talad" Pancallo, for building a great team to make a dream come true. Andrew "Acraig" Craig, for client GUI foundation, characater creation screens, equipment, inventory and much, much more. Keith "Vengeance" Fulton, for lights, animations management, char customization, client/server connections and much, much more. Creath "Artician" Carter, for his impressive hard work and focus on critical assets like arena, ojaveda and roads. Andrew "Acraig" Craig, client side department leader. Keith "Vengeance" Fulton, server side department leader. Andrew "Khaki" Dai, for client/server synchronization, anti-cheat modules, improved collision detection and more. Ian "Iand" Donderwinkel, for server maintenance functions and bug fixing. Ondrej "Tangerine" Hurt, for improvements and bug fixing to the client widgets. Andrew "Rhad" Mann, for advanced networking and a lot of other useful functions. Anders "Magodra" Reggestad, for magic system implementation and a lot more. Andrew "Aarobber" Robberts, for camera movement, particles and other effects. Christian "BlueCommand" Svensson, for updater program, lot of client improvements, bug hunting and bug fixing. Thomas "TomT" Towey, for trades/crafts system. Trent "QuantumG" Waddington, for lockable object keys, delayed spell results and bug fixing. Daniel Fryer, for the Mac OS X port. Steve "Darkmoon" Scott, for maps, NPCs dialogues, quests and knowledge areas. Charles "Drilixer" Ballowe, for monsters concepts. Steven "Wrath" Hume, for detailing many points of interest of the first level. Jay Kraxton, for quests and char creation options. Brian "Kinshadow" Murray, for Enkidukai background. Arnoud Telkamp, for detailing many points of interest of the first level. Ben "Djaggernaut" Chavigner, for char creation screens, new monsters and skins. Scott "Scobar" Barbian, for the renewed in game GUI, icons and more. Christina "Nanaki" Stadlmann, for player character skins and splash screen. Stefano "Boonet" Oggeri, for his contribution of models, renderings, textures and style. Creath "Artician" Carter, for his impressive hard work and focus on critical assets like arena, ojaveda and roads. Erik "Erik" Bakker, for Trepor model, sewers level, player animations. Niklas "Niber" Bergström, for shields, items models, and magic shop. Matthew "TorQ" Carter, for the dwarf model, magic shop outside model. Aaron "Storm" Gardiner, for animations of player characters. Natalia "Nata3D" Mitrofanova, for the ulbenault monster. Harry "Massie" Vermeulen, for models and animations of many monsters. Pablo "Paxx" Carapella, for progression, combat rules, combat simulator, and other great ideas. Dana "Galendan" Hawkes, for tavern theme, battle themes and outdoors. Ruslan "Ellarion" Perezhilo, for various songs. Jiri "GeorgeD" Ptacek, for various songs. Bruno "CyberMozart" Largarde, for the amazing main theme, intro songs and battle theme. Stuart "Sarth" Gear, for items sounds. Nick "DR" Sherman, for the dark Death Realm theme. Frank "Res" Richter, for working on CS New Renderer and supporting directly our project. Steven "Old Belge" Geens for cal3d improvements and sockets. Marc Haseinko, for providing a 99.9% reliable testing environment. Jorrit Tyberghein, for his great 3D engine (Crystal Space), for the continuous and passionate support to our team, quaternions and other E=mc2 things. Fragnetics Team (www.fragnetics.com) for providing the necessary hardware to MB and CB eAccelleration (www.eAcceleration.com) for providing web space and bandwidth to run our popular forums. All the former developers for their work and contributions to PlaneShift. .... and to all our players, fans and supporters! |