These commands do not work for normal players. They are reserved for
game administrators and GMs.
For convenience, you can add any of the following commands to your Shortcut Window.
Table A.8. GM Commands
Resets your admin level.
Manage petitions to help users.
me|player|id:N map|here sector x y z
Allows various teleportation of players around the game world. 'N' is an NPC ID.
player|me direction distance
Slides the named petitioner in the direction specified (L,R,F,B,U or D). If
name is "me", then you can slide yourself.
Mutes the named player until they log back in to this server.
Unmutes the named player.
Given a player's first name, displays all other characters on the same account.
Displays the GM window.
Informs the GM of the player ID from the database, account ID, last known IP address
and total time connected of the named player. If no name is given, the targeted
player is used. Works for NPCs also. Use this for bug reports about NPCs stuck
or in the wrong places.
Gives a warning with the specified reason to the player. Player will see
the warning in red in all their chat windows.
Kicks the named player off of the server.
<player name> <unique> <new player name> <new player last name / no>
Changes the player's name to something else. The unique parameter is either no or nothing, if it is no,
the name doesn't have to have a unique first and last name (used for weddings). If the lastname is no the lastname will be removed.
Renames a guild.
Bans a name, making it unavailable for new characters.
Removes the ban on a name, making it available again for new characters.
Prevents a player from moving.
Allows a player to move, if they had been frozen with /freeze.
Allows an admin to speak as if they were another person. You cannot impersonate online players. Possible values
for command are say, shout or worlshout.
player minutes hours days reason
Bans a player from logging into the game for a specified amount of time. The last parameter allows you to specify a reason.
Removes the ban on a player, allowing them to log in again.
Sets the named skill the current character to the specified level. If level
is not specified, the skill is set to 100.
Sets the a player attribute on or off. Possible attributes are: invisible, invincible,
nevertired, nofalldamage and questtester. If you specify list you will see the list of attributes.
Views the inventory of a specified player or NPC entity. When no entity is specified, it uses the currently selected target.
Spawns an item.
Creates a new object from the named item at your current location.
Make an object you are holding in your hand into a key using the
'make' command or modify a previously created key. A single key
can open multiple locks. To add a lock, target it and use the
command 'addlock'. Similarly you can 'removelock' to remove a
single lock whilst targeting it and 'clearlocks' to remove all
locks for a key. To make a skeleton key use the command 'skel'
(this toggles the skeleton key status of a key) which will allow
the key to open all locks.
sector drops interval
Creates rain in the named sector, with the specified number of drops with the specified interval between rain events.
Causes thunder in the named sector. Requires at least 2000 drops of rain.
sector density red green blue
Creates fog across the entire sector, with the specified density and red, green and blue component.
action can be either "pos" or "flag". For "pos", the params are x, y, z and rot.
For "flag", the params are the flag name and its value.
interval max_random item
Creates a new hunt location which spawns an item initially
and then every interval + max_random seconds
each time it is picked up.
Awards experience to the named player.
Kills the targeted NPC. 'N' is an NPC ID number. Using 'reload' causes the NPC to be reloaded from the database.
Kills a player.
Creates a clone of the named NPC at your current location.
This deletes a character from the database as well as any items they have in game. Cannot delete guild leaders, they must resign first.