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colorswatch.cpp Example File
demos/mainwindow/colorswatch.cpp

 /****************************************************************************
 **
 ** Copyright (C) 2004-2007 Trolltech ASA. All rights reserved.
 **
 ** This file is part of the demonstration applications of the Qt Toolkit.
 **
 ** This file may be used under the terms of the GNU General Public
 ** License version 2.0 as published by the Free Software Foundation
 ** and appearing in the file LICENSE.GPL included in the packaging of
 ** this file.  Please review the following information to ensure GNU
 ** General Public Licensing requirements will be met:
 ** http://www.trolltech.com/products/qt/opensource.html
 **
 ** If you are unsure which license is appropriate for your use, please
 ** review the following information:
 ** http://www.trolltech.com/products/qt/licensing.html or contact the
 ** sales department at [email protected].
 **
 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 **
 ****************************************************************************/

 #include "colorswatch.h"

 #include <QAction>
 #include <QtEvents>
 #include <QFrame>
 #include <QMainWindow>
 #include <QMenu>
 #include <QPainter>
 #include <QImage>
 #include <QColor>
 #include <QDialog>
 #include <QGridLayout>
 #include <QSpinBox>
 #include <QLabel>
 #include <QPainterPath>
 #include <QPushButton>
 #include <QHBoxLayout>
 #include <QtDebug>

 #undef DEBUG_SIZEHINTS

 QColor bgColorForName(const QString &name)
 {
     if (name == "Black")
         return QColor("#D8D8D8");
     else if (name == "White")
         return QColor("#F1F1F1");
     else if (name == "Red")
         return QColor("#F1D8D8");
     else if (name == "Green")
         return QColor("#D8E4D8");
     else if (name == "Blue")
         return QColor("#D8D8F1");
     else if (name == "Yellow")
         return QColor("#F1F0D8");
     return QColor(name).light(110);
 }

 QColor fgColorForName(const QString &name)
 {
     if (name == "Black")
         return QColor("#6C6C6C");
     else if (name == "White")
         return QColor("#F8F8F8");
     else if (name == "Red")
         return QColor("#F86C6C");
     else if (name == "Green")
         return QColor("#6CB26C");
     else if (name == "Blue")
         return QColor("#6C6CF8");
     else if (name == "Yellow")
         return QColor("#F8F76C");
     return QColor(name);
 }

 class ColorDock : public QFrame
 {
     Q_OBJECT
 public:
     ColorDock(const QString &c, QWidget *parent);

     virtual QSize sizeHint() const;
     virtual QSize minimumSizeHint() const;

 public slots:
     void changeSizeHints();

 protected:
     void paintEvent(QPaintEvent *);
     QString color;
     QSize szHint, minSzHint;
 };

 ColorDock::ColorDock(const QString &c, QWidget *parent)
     : QFrame(parent) , color(c)
 {
     QFont font = this->font();
     font.setPointSize(8);
     setFont(font);
     szHint = QSize(-1, -1);
     minSzHint = QSize(125, 75);
 }

 QSize ColorDock::sizeHint() const
 {
     return szHint;
 }

 QSize ColorDock::minimumSizeHint() const
 {
     return minSzHint;
 }

 void ColorDock::paintEvent(QPaintEvent *)
 {
     QPainter p(this);
     p.setRenderHint(QPainter::Antialiasing);
     p.fillRect(rect(), bgColorForName(color));

     p.save();

     extern void render_qt_text(QPainter *, int, int, const QColor &);
     render_qt_text(&p, width(), height(), fgColorForName(color));

     p.restore();

 #ifdef DEBUG_SIZEHINTS
     p.setRenderHint(QPainter::Antialiasing, false);

     QSize sz = size();
     QSize szHint = sizeHint();
     QSize minSzHint = minimumSizeHint();
     QSize maxSz = maximumSize();
     QString text = QString::fromLatin1("sz: %1x%2\nszHint: %3x%4\nminSzHint: %5x%6\n"
                                         "maxSz: %8x%9")
                     .arg(sz.width()).arg(sz.height())
                     .arg(szHint.width()).arg(szHint.height())
                     .arg(minSzHint.width()).arg(minSzHint.height())
                     .arg(maxSz.width()).arg(maxSz.height());

     QRect r = fontMetrics().boundingRect(rect(), Qt::AlignLeft|Qt::AlignTop, text);
     r.adjust(-2, -2, 1, 1);
     p.translate(4, 4);
     QColor bg = Qt::yellow;
     bg.setAlpha(120);
     p.setBrush(bg);
     p.setPen(Qt::black);
     p.drawRect(r);
     p.drawText(rect(), Qt::AlignLeft|Qt::AlignTop, text);
 #endif // DEBUG_SIZEHINTS
 }

 static QSpinBox *createSpinBox(int value, QWidget *parent, int max = 1000)
 {
     QSpinBox *result = new QSpinBox(parent);
     result->setMinimum(-1);
     result->setMaximum(max);
     result->setValue(value);
     return result;
 }

 void ColorDock::changeSizeHints()
 {
     QDialog dialog(this);
     dialog.setWindowTitle(color);

     QVBoxLayout *topLayout = new QVBoxLayout(&dialog);

     QGridLayout *inputLayout = new QGridLayout();
     topLayout->addLayout(inputLayout);

     inputLayout->addWidget(new QLabel(tr("Size Hint:"), &dialog), 0, 0);
     inputLayout->addWidget(new QLabel(tr("Min Size Hint:"), &dialog), 1, 0);
     inputLayout->addWidget(new QLabel(tr("Max Size:"), &dialog), 2, 0);
     inputLayout->addWidget(new QLabel(tr("Dockwgt Max Size:"), &dialog), 3, 0);

     QSpinBox *szHintW = createSpinBox(szHint.width(), &dialog);
     inputLayout->addWidget(szHintW, 0, 1);
     QSpinBox *szHintH = createSpinBox(szHint.height(), &dialog);
     inputLayout->addWidget(szHintH, 0, 2);

     QSpinBox *minSzHintW = createSpinBox(minSzHint.width(), &dialog);
     inputLayout->addWidget(minSzHintW, 1, 1);
     QSpinBox *minSzHintH = createSpinBox(minSzHint.height(), &dialog);
     inputLayout->addWidget(minSzHintH, 1, 2);

     QSize maxSz = maximumSize();
     QSpinBox *maxSzW = createSpinBox(maxSz.width(), &dialog, QWIDGETSIZE_MAX);
     inputLayout->addWidget(maxSzW, 2, 1);
     QSpinBox *maxSzH = createSpinBox(maxSz.height(), &dialog, QWIDGETSIZE_MAX);
     inputLayout->addWidget(maxSzH, 2, 2);

     QSize dwMaxSz = parentWidget()->maximumSize();
     QSpinBox *dwMaxSzW = createSpinBox(dwMaxSz.width(), &dialog, QWIDGETSIZE_MAX);
     inputLayout->addWidget(dwMaxSzW, 3, 1);
     QSpinBox *dwMaxSzH = createSpinBox(dwMaxSz.height(), &dialog, QWIDGETSIZE_MAX);
     inputLayout->addWidget(dwMaxSzH, 3, 2);

     inputLayout->setColumnStretch(1, 1);
     inputLayout->setColumnStretch(2, 1);

     topLayout->addStretch();

     QHBoxLayout *buttonBox = new QHBoxLayout();
     topLayout->addLayout(buttonBox);

     QPushButton *okButton = new QPushButton(tr("Ok"), &dialog);
     QPushButton *cancelButton = new QPushButton(tr("Cancel"), &dialog);
     connect(okButton, SIGNAL(clicked()), &dialog, SLOT(accept()));
     connect(cancelButton, SIGNAL(clicked()), &dialog, SLOT(reject()));
     buttonBox->addStretch();
     buttonBox->addWidget(cancelButton);
     buttonBox->addWidget(okButton);

     if (!dialog.exec())
         return;

     szHint = QSize(szHintW->value(), szHintH->value());
     minSzHint = QSize(minSzHintW->value(), minSzHintH->value());
     maxSz = QSize(maxSzW->value(), maxSzH->value());
     setMaximumSize(maxSz);
     dwMaxSz = QSize(dwMaxSzW->value(), dwMaxSzH->value());
     parentWidget()->setMaximumSize(dwMaxSz);
     updateGeometry();
     update();
 }

 ColorSwatch::ColorSwatch(const QString &colorName, QWidget *parent, Qt::WindowFlags flags)
     : QDockWidget(parent, flags)
 {
     setObjectName(colorName + QLatin1String(" Dock Widget"));
     setWindowTitle(objectName());

     QFrame *swatch = new ColorDock(colorName, this);
     swatch->setFrameStyle(QFrame::Box | QFrame::Sunken);

     setWidget(swatch);

     changeSizeHintsAction = new QAction(tr("Change Size Hints"), this);
     connect(changeSizeHintsAction, SIGNAL(triggered()), swatch, SLOT(changeSizeHints()));

     closableAction = new QAction(tr("Closable"), this);
     closableAction->setCheckable(true);
     connect(closableAction, SIGNAL(triggered(bool)), SLOT(changeClosable(bool)));

     movableAction = new QAction(tr("Movable"), this);
     movableAction->setCheckable(true);
     connect(movableAction, SIGNAL(triggered(bool)), SLOT(changeMovable(bool)));

     floatableAction = new QAction(tr("Floatable"), this);
     floatableAction->setCheckable(true);
     connect(floatableAction, SIGNAL(triggered(bool)), SLOT(changeFloatable(bool)));

     floatingAction = new QAction(tr("Floating"), this);
     floatingAction->setCheckable(true);
     connect(floatingAction, SIGNAL(triggered(bool)), SLOT(changeFloating(bool)));

     allowedAreasActions = new QActionGroup(this);
     allowedAreasActions->setExclusive(false);

     allowLeftAction = new QAction(tr("Allow on Left"), this);
     allowLeftAction->setCheckable(true);
     connect(allowLeftAction, SIGNAL(triggered(bool)), SLOT(allowLeft(bool)));

     allowRightAction = new QAction(tr("Allow on Right"), this);
     allowRightAction->setCheckable(true);
     connect(allowRightAction, SIGNAL(triggered(bool)), SLOT(allowRight(bool)));

     allowTopAction = new QAction(tr("Allow on Top"), this);
     allowTopAction->setCheckable(true);
     connect(allowTopAction, SIGNAL(triggered(bool)), SLOT(allowTop(bool)));

     allowBottomAction = new QAction(tr("Allow on Bottom"), this);
     allowBottomAction->setCheckable(true);
     connect(allowBottomAction, SIGNAL(triggered(bool)), SLOT(allowBottom(bool)));

     allowedAreasActions->addAction(allowLeftAction);
     allowedAreasActions->addAction(allowRightAction);
     allowedAreasActions->addAction(allowTopAction);
     allowedAreasActions->addAction(allowBottomAction);

     areaActions = new QActionGroup(this);
     areaActions->setExclusive(true);

     leftAction = new QAction(tr("Place on Left") , this);
     leftAction->setCheckable(true);
     connect(leftAction, SIGNAL(triggered(bool)), SLOT(placeLeft(bool)));

     rightAction = new QAction(tr("Place on Right") , this);
     rightAction->setCheckable(true);
     connect(rightAction, SIGNAL(triggered(bool)), SLOT(placeRight(bool)));

     topAction = new QAction(tr("Place on Top") , this);
     topAction->setCheckable(true);
     connect(topAction, SIGNAL(triggered(bool)), SLOT(placeTop(bool)));

     bottomAction = new QAction(tr("Place on Bottom") , this);
     bottomAction->setCheckable(true);
     connect(bottomAction, SIGNAL(triggered(bool)), SLOT(placeBottom(bool)));

     areaActions->addAction(leftAction);
     areaActions->addAction(rightAction);
     areaActions->addAction(topAction);
     areaActions->addAction(bottomAction);

     connect(movableAction, SIGNAL(triggered(bool)), areaActions, SLOT(setEnabled(bool)));

     connect(movableAction, SIGNAL(triggered(bool)), allowedAreasActions, SLOT(setEnabled(bool)));

     connect(floatableAction, SIGNAL(triggered(bool)), floatingAction, SLOT(setEnabled(bool)));

     connect(floatingAction, SIGNAL(triggered(bool)), floatableAction, SLOT(setDisabled(bool)));
     connect(movableAction, SIGNAL(triggered(bool)), floatableAction, SLOT(setEnabled(bool)));

     tabMenu = new QMenu(this);
     tabMenu->setTitle(tr("Tab into"));
     connect(tabMenu, SIGNAL(triggered(QAction*)), this, SLOT(tabInto(QAction*)));

     splitHMenu = new QMenu(this);
     splitHMenu->setTitle(tr("Split horizontally into"));
     connect(splitHMenu, SIGNAL(triggered(QAction*)), this, SLOT(splitInto(QAction*)));

     splitVMenu = new QMenu(this);
     splitVMenu->setTitle(tr("Split vertically into"));
     connect(splitVMenu, SIGNAL(triggered(QAction*)), this, SLOT(splitInto(QAction*)));

     menu = new QMenu(colorName, this);
     menu->addAction(toggleViewAction());
     QAction *action = menu->addAction(tr("Raise"));
     connect(action, SIGNAL(triggered()), this, SLOT(raise()));
     menu->addAction(changeSizeHintsAction);
     menu->addSeparator();
     menu->addAction(closableAction);
     menu->addAction(movableAction);
     menu->addAction(floatableAction);
     menu->addAction(floatingAction);
     menu->addSeparator();
     menu->addActions(allowedAreasActions->actions());
     menu->addSeparator();
     menu->addActions(areaActions->actions());
     menu->addSeparator();
     menu->addMenu(splitHMenu);
     menu->addMenu(splitVMenu);
     menu->addMenu(tabMenu);

     connect(menu, SIGNAL(aboutToShow()), this, SLOT(updateContextMenu()));

     if(colorName == "Black") {
         leftAction->setShortcut(Qt::CTRL|Qt::Key_W);
         rightAction->setShortcut(Qt::CTRL|Qt::Key_E);
         toggleViewAction()->setShortcut(Qt::CTRL|Qt::Key_R);
     }
 }

 void ColorSwatch::updateContextMenu()
 {
     QMainWindow *mainWindow = qobject_cast<QMainWindow *>(parentWidget());
     const Qt::DockWidgetArea area = mainWindow->dockWidgetArea(this);
     const Qt::DockWidgetAreas areas = allowedAreas();

     closableAction->setChecked(features() & QDockWidget::DockWidgetClosable);
     if (windowType() == Qt::Drawer) {
         floatableAction->setEnabled(false);
         floatingAction->setEnabled(false);
         movableAction->setEnabled(false);
     } else {
         floatableAction->setChecked(features() & QDockWidget::DockWidgetFloatable);
         floatingAction->setChecked(isWindow());
         // done after floating, to get 'floatable' correctly initialized
         movableAction->setChecked(features() & QDockWidget::DockWidgetMovable);
     }

     allowLeftAction->setChecked(isAreaAllowed(Qt::LeftDockWidgetArea));
     allowRightAction->setChecked(isAreaAllowed(Qt::RightDockWidgetArea));
     allowTopAction->setChecked(isAreaAllowed(Qt::TopDockWidgetArea));
     allowBottomAction->setChecked(isAreaAllowed(Qt::BottomDockWidgetArea));

     if (allowedAreasActions->isEnabled()) {
         allowLeftAction->setEnabled(area != Qt::LeftDockWidgetArea);
         allowRightAction->setEnabled(area != Qt::RightDockWidgetArea);
         allowTopAction->setEnabled(area != Qt::TopDockWidgetArea);
         allowBottomAction->setEnabled(area != Qt::BottomDockWidgetArea);
     }

     leftAction->blockSignals(true);
     rightAction->blockSignals(true);
     topAction->blockSignals(true);
     bottomAction->blockSignals(true);

     leftAction->setChecked(area == Qt::LeftDockWidgetArea);
     rightAction->setChecked(area == Qt::RightDockWidgetArea);
     topAction->setChecked(area == Qt::TopDockWidgetArea);
     bottomAction->setChecked(area == Qt::BottomDockWidgetArea);

     leftAction->blockSignals(false);
     rightAction->blockSignals(false);
     topAction->blockSignals(false);
     bottomAction->blockSignals(false);

     if (areaActions->isEnabled()) {
         leftAction->setEnabled(areas & Qt::LeftDockWidgetArea);
         rightAction->setEnabled(areas & Qt::RightDockWidgetArea);
         topAction->setEnabled(areas & Qt::TopDockWidgetArea);
         bottomAction->setEnabled(areas & Qt::BottomDockWidgetArea);
     }

     tabMenu->clear();
     splitHMenu->clear();
     splitVMenu->clear();
     QList<ColorSwatch*> dock_list = qFindChildren<ColorSwatch*>(mainWindow);
     foreach (ColorSwatch *dock, dock_list) {
 //        if (!dock->isVisible() || dock->isFloating())
 //            continue;
         tabMenu->addAction(dock->windowTitle());
         splitHMenu->addAction(dock->windowTitle());
         splitVMenu->addAction(dock->windowTitle());
     }
 }

 void ColorSwatch::splitInto(QAction *action)
 {
     QMainWindow *mainWindow = qobject_cast<QMainWindow *>(parentWidget());
     QList<ColorSwatch*> dock_list = qFindChildren<ColorSwatch*>(mainWindow);
     ColorSwatch *target = 0;
     foreach (ColorSwatch *dock, dock_list) {
         if (action->text() == dock->windowTitle()) {
             target = dock;
             break;
         }
     }
     if (target == 0)
         return;

     Qt::Orientation o = action->parent() == splitHMenu
                         ? Qt::Horizontal : Qt::Vertical;
     mainWindow->splitDockWidget(target, this, o);
 }

 void ColorSwatch::tabInto(QAction *action)
 {
     QMainWindow *mainWindow = qobject_cast<QMainWindow *>(parentWidget());
     QList<ColorSwatch*> dock_list = qFindChildren<ColorSwatch*>(mainWindow);
     ColorSwatch *target = 0;
     foreach (ColorSwatch *dock, dock_list) {
         if (action->text() == dock->windowTitle()) {
             target = dock;
             break;
         }
     }
     if (target == 0)
         return;

     mainWindow->tabifyDockWidget(target, this);
 }

 void ColorSwatch::contextMenuEvent(QContextMenuEvent *event)
 {
     event->accept();
     menu->exec(event->globalPos());
 }

 void ColorSwatch::allow(Qt::DockWidgetArea area, bool a)
 {
     Qt::DockWidgetAreas areas = allowedAreas();
     areas = a ? areas | area : areas & ~area;
     setAllowedAreas(areas);

     if (areaActions->isEnabled()) {
         leftAction->setEnabled(areas & Qt::LeftDockWidgetArea);
         rightAction->setEnabled(areas & Qt::RightDockWidgetArea);
         topAction->setEnabled(areas & Qt::TopDockWidgetArea);
         bottomAction->setEnabled(areas & Qt::BottomDockWidgetArea);
     }
 }

 void ColorSwatch::place(Qt::DockWidgetArea area, bool p)
 {
     if (!p) return;

     QMainWindow *mainWindow = qobject_cast<QMainWindow *>(parentWidget());
     mainWindow->addDockWidget(area, this);

     if (allowedAreasActions->isEnabled()) {
         allowLeftAction->setEnabled(area != Qt::LeftDockWidgetArea);
         allowRightAction->setEnabled(area != Qt::RightDockWidgetArea);
         allowTopAction->setEnabled(area != Qt::TopDockWidgetArea);
         allowBottomAction->setEnabled(area != Qt::BottomDockWidgetArea);
     }
 }

 void ColorSwatch::changeClosable(bool on)
 { setFeatures(on ? features() | DockWidgetClosable : features() & ~DockWidgetClosable); }

 void ColorSwatch::changeMovable(bool on)
 { setFeatures(on ? features() | DockWidgetMovable : features() & ~DockWidgetMovable); }

 void ColorSwatch::changeFloatable(bool on)
 { setFeatures(on ? features() | DockWidgetFloatable : features() & ~DockWidgetFloatable); }

 void ColorSwatch::changeFloating(bool floating)
 { setFloating(floating); }

 void ColorSwatch::allowLeft(bool a)
 { allow(Qt::LeftDockWidgetArea, a); }

 void ColorSwatch::allowRight(bool a)
 { allow(Qt::RightDockWidgetArea, a); }

 void ColorSwatch::allowTop(bool a)
 { allow(Qt::TopDockWidgetArea, a); }

 void ColorSwatch::allowBottom(bool a)
 { allow(Qt::BottomDockWidgetArea, a); }

 void ColorSwatch::placeLeft(bool p)
 { place(Qt::LeftDockWidgetArea, p); }

 void ColorSwatch::placeRight(bool p)
 { place(Qt::RightDockWidgetArea, p); }

 void ColorSwatch::placeTop(bool p)
 { place(Qt::TopDockWidgetArea, p); }

 void ColorSwatch::placeBottom(bool p)
 { place(Qt::BottomDockWidgetArea, p); }

 #include "colorswatch.moc"


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Qt 4.2.3