/**************************************************************************** ** ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation ([email protected]) ** ** This file is part of the QtCore module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ** the names of its contributors may be used to endorse or promote ** products derived from this software without specific prior written ** permission. ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef ANIMATION_H #define ANIMATION_H #include <QtGui> #include <QtCore/qpropertyanimation.h> class Animation : public QPropertyAnimation { public: enum PathType { LinearPath, CirclePath, NPathTypes }; Animation(QObject *target, const QByteArray &prop) : QPropertyAnimation(target, prop) { setPathType(LinearPath); } void setPathType(PathType pathType) { if (pathType >= NPathTypes) qWarning("Unknown pathType %d", pathType); m_pathType = pathType; m_path = QPainterPath(); } void updateCurrentTime(int currentTime) { if (m_pathType == CirclePath) { if (m_path.isEmpty()) { QPointF to = endValue().toPointF(); QPointF from = startValue().toPointF(); m_path.moveTo(from); m_path.addEllipse(QRectF(from, to)); } int dura = duration(); const qreal progress = ((dura == 0) ? 1 : ((((currentTime - 1) % dura) + 1) / qreal(dura))); qreal easedProgress = easingCurve().valueForProgress(progress); if (easedProgress > 1.0) { easedProgress -= 1.0; } else if (easedProgress < 0) { easedProgress += 1.0; } QPointF pt = m_path.pointAtPercent(easedProgress); updateCurrentValue(pt); emit valueChanged(pt); } else { QPropertyAnimation::updateCurrentTime(currentTime); } } QPainterPath m_path; PathType m_pathType; }; #endif // ANIMATION_H