Qt Reference Documentation

Explosion.qml Example File

demos/declarative/minehunt/MinehuntCore/Explosion.qml
 /****************************************************************************
 **
 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation ([email protected])
 **
 ** This file is part of the QtDeclarative module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** No Commercial Usage
 ** This file contains pre-release code and may not be distributed.
 ** You may use this file in accordance with the terms and conditions
 ** contained in the Technology Preview License Agreement accompanying
 ** this package.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 2.1 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.LGPL included in the
 ** packaging of this file.  Please review the following information to
 ** ensure the GNU Lesser General Public License version 2.1 requirements
 ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** In addition, as a special exception, Nokia gives you certain additional
 ** rights.  These rights are described in the Nokia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** If you have questions regarding the use of this file, please contact
 ** Nokia at [email protected].
 **
 **
 **
 **
 **
 **
 **
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import Qt 4.7
 import Qt.labs.particles 1.0

 Item {
     property bool explode : false

     Particles {
         id: particles
         width: 40
         height: 40
         lifeSpan: 1000
         lifeSpanDeviation: 0
         source: "pics/star.png"
         count: 0
         angle: 270
         angleDeviation: 360
         velocity: 100
         velocityDeviation: 20
         z: 100
     }
     states: State { name: "exploding"; when: explode
         StateChangeScript {script: particles.burst(200); }
     }

 }
X

Thank you for giving your feedback.

Make sure it is related to this specific page. For more general bugs and requests, please use the Qt Bug Tracker.