Qt Reference Documentation

server.cpp Example File

ipc/localfortuneserver/server.cpp
 /****************************************************************************
 **
 ** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation ([email protected])
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** You may use this file under the terms of the BSD license as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
 **     the names of its contributors may be used to endorse or promote
 **     products derived from this software without specific prior written
 **     permission.
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 #include <QtGui>
 #include <QtNetwork>

 #include <stdlib.h>

 #include "server.h"
 #include <qlocalserver.h>
 #include <qlocalsocket.h>

 Server::Server(QWidget *parent)
     : QDialog(parent)
 {
     statusLabel = new QLabel;
     quitButton = new QPushButton(tr("Quit"));
     quitButton->setAutoDefault(false);

     server = new QLocalServer(this);
     if (!server->listen("fortune")) {
         QMessageBox::critical(this, tr("Fortune Server"),
                               tr("Unable to start the server: %1.")
                               .arg(server->errorString()));
         close();
         return;
     }

     statusLabel->setText(tr("The server is running.\n"
                             "Run the Fortune Client example now."));

     fortunes << tr("You've been leading a dog's life. Stay off the furniture.")
              << tr("You've got to think about tomorrow.")
              << tr("You will be surprised by a loud noise.")
              << tr("You will feel hungry again in another hour.")
              << tr("You might have mail.")
              << tr("You cannot kill time without injuring eternity.")
              << tr("Computers are not intelligent. They only think they are.");

     connect(quitButton, SIGNAL(clicked()), this, SLOT(close()));
     connect(server, SIGNAL(newConnection()), this, SLOT(sendFortune()));

     QHBoxLayout *buttonLayout = new QHBoxLayout;
     buttonLayout->addStretch(1);
     buttonLayout->addWidget(quitButton);
     buttonLayout->addStretch(1);

     QVBoxLayout *mainLayout = new QVBoxLayout;
     mainLayout->addWidget(statusLabel);
     mainLayout->addLayout(buttonLayout);
     setLayout(mainLayout);

     setWindowTitle(tr("Fortune Server"));
 }

 void Server::sendFortune()
 {
     QByteArray block;
     QDataStream out(&block, QIODevice::WriteOnly);
     out.setVersion(QDataStream::Qt_4_0);
     out << (quint16)0;
     out << fortunes.at(qrand() % fortunes.size());
     out.device()->seek(0);
     out << (quint16)(block.size() - sizeof(quint16));

     QLocalSocket *clientConnection = server->nextPendingConnection();
     connect(clientConnection, SIGNAL(disconnected()),
             clientConnection, SLOT(deleteLater()));

     clientConnection->write(block);
     clientConnection->flush();
     clientConnection->disconnectFromServer();
 }
X

Thank you for giving your feedback.

Make sure it is related to this specific page. For more general bugs and requests, please use the Qt Bug Tracker.