Qt Quick Examples - Touch Interaction

Touch Interaction is a collection of small QML examples relating to touch interaction methods. For more information, visit Important Concepts In Qt Quick - User Input.

Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

Multipoint Flames

Multipoint Flames demonstrates distinguishing different fingers in a MultiPointTouchArea, by assigning a different colored flame to each touch point.

The MultipointTouchArea sets up multiple touch points:

    MultiPointTouchArea {
        anchors.fill: parent
        minimumTouchPoints: 1
        maximumTouchPoints: 5
        touchPoints: [
            TouchPoint { id: touch1 },
            TouchPoint { id: touch2 },
            TouchPoint { id: touch11 },
            TouchPoint { id: touch21 },
            TouchPoint { id: touch31 }
        ]
    }

The flames are then simply bound to the coordinates of the touch point, and whether it is currently pressed, as follows:

    ParticleFlame {
        color: "red"
        emitterX: touch1.x
        emitterY: touch1.y
        emitting: touch1.pressed
    }

Bear-Whack

Bear-Whack demonstrates using MultiPointTouchArea to add multiple finger support to a simple game. The interaction with the game is done through a SpriteGoal that follows the TouchPoint. The TouchPoints added to the MultiPointTouchArea are a component with the relevant logic embedded into it:

TouchPoint {
    id: container
    property ParticleSystem system
    onPressedChanged: {
        if (pressed) {
            timer.restart();
            child.enabled = true;
            system.explode(x,y);
        }
    }
    property QtObject obj: Timer {
        id: timer
        interval: 100
        running: false
        repeat: false
        onTriggered: child.enabled = false
    }
    property Item child: SpriteGoal {
        enabled: false
        x: container.area.x - 16
        y: container.area.y - 16
        width: container.area.width + 32
        height: container.area.height + 32 //+32 so it doesn't have to hit the exact center
        system: container.system
        parent: container.system
        goalState: "falling"
    }
}

Flick Resize

Flick Resize uses a PinchArea to implement a pinch-to-resize behavior. This is easily achieved by listening to the PinchArea signals and responding to user input.

onPinchStarted: {
    initialWidth = flick.contentWidth
    initialHeight = flick.contentHeight
}

onPinchUpdated: {
    // adjust content pos due to drag
    flick.contentX += pinch.previousCenter.x - pinch.center.x
    flick.contentY += pinch.previousCenter.y - pinch.center.y

    // resize content
    flick.resizeContent(initialWidth * pinch.scale, initialHeight * pinch.scale, pinch.center)
}

onPinchFinished: {
    // Move its content within bounds.
    flick.returnToBounds()
}

Flickable

Flickable is a simple example demonstrating the Flickable type.

Rectangle {
width: 320
height: 480
Flickable {
    anchors.fill: parent
    contentWidth: 1200
    contentHeight: 1200
    Rectangle {
        width: 1000
        height: 1000

Corkboards

Corkboards shows another use for Flickable, with QML types within the flickable object that respond to mouse and keyboard interaction. This behavior does not require special code as the Qt Quick types already cooperate with the Flickable type for accepting touch events.

Files:

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