Qt 3D QML Types
To import and use the module's QML types, use the following statement:
import Qt3D.Core 2.0
For collision detection, renderer, and input-related QML types, use the following import statements:
import Qt3D.Render 2.0 import Qt3D.Input 2.0 import Qt3D.Logic 2.0 import Qt3D.Extras 2.0
QML Types
Qt 3D Core Module
Provides the base type for creating Qt 3D components | |
Used to perform transforms on meshes | |
Node subclass that can aggregate several Component3D instances that will specify its behavior | |
A base QML type that other types inherit. It cannot be directly created | |
Dynamically creates nodes | |
A PropertyAnimation for quaternions |
Qt 3D Input Module
QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class | |
QML frontend for abstract QAbstractAxisInput C++ class | |
QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class | |
QML frontend for the Qt3DInput::QAction C++ class | |
QML frontend for the Qt3DInput::QActionInput C++ class | |
QML frontend for QAnalogAxisInput C++ class | |
QML frontend for the Qt3DInput::QAxis C++ class | |
QML frontend for the Qt3DInput::QAxisAccumulator C++ class | |
QML frontend for the Qt3DInput::QAxisSetting C++ class | |
QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick | |
QML frontend for the Qt3DInput::QInputChord C++ class | |
QML frontend for the Qt3DInput::QInputSequence C++ class | |
Holds the pointer to an input event source object | |
QML frontend for QKeyboardDevice C++ class | |
QML frontend for QKeyboardHandler C++ class | |
QML frontend for QKeyEvent C++ class | |
QML frontend for the Qt3DInput::QLogicalDevice C++ class | |
Delegates mouse events to the attached MouseHandler objects | |
Provides parameters that describe a mouse event | |
Contains parameters that describe a mouse wheel event | |
Provides mouse event notification |
Qt 3D Logic Module
Provides a way to have a synchronous function executed each frame |
Qt 3D Render Module
Class to allow for selection of camera to be used | |
Class to clear buffers | |
FrameGraph node to issue work for the compute shader on GPU | |
Base class of all FrameGraph configuration nodes | |
Enable frustum culling for the FrameGraph | |
Controls layers Drawn in a frame graph branch | |
When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | |
Capture rendering | |
Receives render capture result | |
Provides a way of specifying the render surface | |
Provides a way of specifying a render target | |
Provides storage for the sort types to be used | |
A viewport on the Qt3D Scene | |
Defines a view point through which the scene will be rendered | |
Provides the projection matrix that is used to define a Camera for 3D scene | |
Way of filtering which entities will be rendered | |
Specifies how entity picking is handled | |
Type holds settings related to rendering process and host the active FrameGraph | |
Defines an attribute and how data should be read from a Buffer | |
Provides a data store for raw data to later be used as vertices or uniforms | |
A custom mesh | |
Provides the facility to load an existing Scene | |
Encapsulate a QAbstractLight object in a Qt 3D scene | |
Encapsulate a Directional Light object in a Qt 3D scene | |
Encapsulate a Point Light object in a Qt 3D scene | |
Encapsulate a Spot Light object in a Qt 3D scene | |
Base class for effects in a Qt 3D scene | |
Stores filter keys and their values | |
For OpenGL identifies the API required for the attached technique | |
Non-creatable abstract base for materials | |
Provides storage for a name and value pair | |
Encapsulates a Render Pass | |
Encapsulates a Shader Program | |
Encapsulates a Technique | |
Instantiates a component that can be used to interact with an Entity by a process known as picking | |
Holds information when an object is picked | |
Holds information when a triangle is picked | |
Enable alpha-to-coverage multisampling mode | |
Specify alpha reference test | |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation | |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Allows specifying which color components should be written to the currently bound frame buffer | |
Type specifies whether front or back face culling are enabled | |
Type tests the fragment shader's depth value against the depth of a sample being written to | |
Enable dithering | |
Type defines front and back facing polygons | |
Enable multisample antialiasing | |
Disable depth write | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
Type sets the scale and steps to calculate depth values for polygon offsets | |
Type discards fragments that fall outside of a certain rectangular portion of the screen | |
Enables seamless cubemap texture filtering | |
Type controls the front and back writing of individual bits in the stencil planes | |
Type specifies stencil operation | |
Type sets the actions to be taken when stencil and depth tests fail | |
Type specifies arguments for the stecil test | |
Type specifies arguments for stencil test | |
Encapsulates the necessary information to create an OpenGL texture image | |
Encapsulates the necessary information to create an OpenGL texture image from an image source |
Qt 3D Extras Module
Allows controlling the scene camera from the first person perspective | |
Allows controlling the scene camera along orbital path | |
Default implementation of the phong lighting effect where the diffuse light component is read from a texture map | |
Default implementation of the phong lighting effect where the diffuse and specular light components are read from texture maps | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
Specialization of NormalDiffuseMapMaterial with alpha coverage and a depth test performed in the rendering pass | |
Default implementation of the phong lighting and bump effect where the diffuse light component is read from a texture map and the normals of the mesh being rendered from a normal texture map | |
Default implementation of the phong lighting and bump effect where the diffuse and specular light components are read from texture maps and the normals of the mesh being rendered from a normal texture map | |
Default implementation for rendering the color properties set for each vertex | |
Default implementation of the phong lighting effect with alpha | |
Default implementation of the phong lighting effect | |
Default FrameGraph implementation of a forward renderer | |
Allows creation of a cone in 3D space | |
A conical mesh | |
Allows creation of a cuboid in 3D space | |
A cuboid mesh | |
Allows creation of a cylinder in 3D space | |
A cylindrical mesh | |
Allows creation of a plane in 3D space | |
A square planar mesh | |
Allows creation of a sphere in 3D space | |
A spherical mesh | |
Allows creation of a torus in 3D space | |
A toroidal mesh |
© 2017 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.