Qt 3D Core QML Types
To import and use the module's QML types, use the following statement:
import Qt3D.Core 2.5
See Qt 3D QML Types for a list of all QML types in Qt 3D.
QML Types
A skeleton contains the joints for a skinned mesh | |
Used to calculate skinning transform matrices and set them on shaders | |
Defines an attribute and how data should be read from a Buffer | |
Can be used to override an entity's bounding volume | |
Provides a data store for raw data to later be used as vertices or uniforms | |
Provides the base type for creating Qt 3D components | |
Holds settings related to core data handling process | |
Node subclass that can aggregate several Component3D instances that will specify its behavior | |
Provides a way to dynamically load an Entity subtree | |
Encapsulates geometry | |
Encapsulates geometry details | |
Used to transforms parts of skinned meshes | |
A base QML type that other types inherit. It cannot be directly created | |
Dynamically creates nodes | |
A PropertyAnimation for quaternions | |
Holds the data for a skeleton to be used with skinned meshes | |
Used to load a skeleton of joints from file | |
Used to perform transforms on meshes |
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