Qt 3D QML Types
The Qt 3D core QML types are imported with
import Qt3D.Core 2.5
Other modules import functionality for collision detection, rendering, input, and animation. The complete list of Qt 3D import statements:
import Qt3D.Core 2.5 import Qt3D.Render 2.5 import Qt3D.Input 2.5 import Qt3D.Logic 2.5 import Qt3D.Extras 2.5 import Qt3D.Animation 2.5 import QtQuick.Scene2D 2.5 import QtQuick.Scene3D 2.5
QML Types
Qt 3D Core Module
A skeleton contains the joints for a skinned mesh | |
Used to calculate skinning transform matrices and set them on shaders | |
Defines an attribute and how data should be read from a Buffer | |
Can be used to override an entity's bounding volume | |
Provides a data store for raw data to later be used as vertices or uniforms | |
Provides the base type for creating Qt 3D components | |
Holds settings related to core data handling process | |
Node subclass that can aggregate several Component3D instances that will specify its behavior | |
Provides a way to dynamically load an Entity subtree | |
Encapsulates geometry | |
Encapsulates geometry details | |
Used to transforms parts of skinned meshes | |
A base QML type that other types inherit. It cannot be directly created | |
Dynamically creates nodes | |
A PropertyAnimation for quaternions | |
Holds the data for a skeleton to be used with skinned meshes | |
Used to load a skeleton of joints from file | |
Used to perform transforms on meshes |
Qt 3D Input Module
QML frontend for the abstract Qt3DInput::QAbstractActionInput C++ class | |
QML frontend for abstract QAbstractAxisInput C++ class | |
QML frontend for the abstract Qt3DInput::QAbstractPhysicalDevice C++ class | |
QML frontend for the Qt3DInput::QAction C++ class | |
QML frontend for the Qt3DInput::QActionInput C++ class | |
QML frontend for QAnalogAxisInput C++ class | |
QML frontend for the Qt3DInput::QAxis C++ class | |
QML frontend for the Qt3DInput::QAxisAccumulator C++ class | |
QML frontend for the Qt3DInput::QAxisSetting C++ class | |
QML frontend for QButtonAxisInput C++ class. The axis value is controlled by buttons rather than a traditional analog input such as a joystick | |
QML frontend for the Qt3DInput::QInputChord C++ class | |
QML frontend for the Qt3DInput::QInputSequence C++ class | |
Holds the pointer to an input event source object | |
QML frontend for QKeyEvent C++ class | |
QML frontend for QKeyboardDevice C++ class | |
QML frontend for QKeyboardHandler C++ class | |
QML frontend for the Qt3DInput::QLogicalDevice C++ class | |
Delegates mouse events to the attached MouseHandler objects | |
Provides parameters that describe a mouse event | |
Provides mouse event notification | |
Contains parameters that describe a mouse wheel event |
Qt 3D Logic Module
Provides a way to have a synchronous function executed each frame |
Qt 3D Render Module
An abstract base class for ray casting in 3d scenes | |
A base class to be used to provide textures | |
Encapsulates the necessary information to create an OpenGL texture image | |
Enable alpha-to-coverage multisampling mode | |
Specify alpha reference test | |
Specifies the equation used for both the RGB blend equation and the Alpha blend equation | |
Encapsulates blending information: specifies how the incoming values (what's going to be drawn) are going to affect the existing values (what is already drawn) | |
FrameGraph node to transfer a rectangle of pixel values from one region of a render target to another | |
Exchanges buffer data between GPU and CPU | |
Defines a view point through which the scene will be rendered | |
Provides the projection matrix that is used to define a Camera for 3D scene | |
Class to allow for selection of camera to be used | |
Class to clear buffers | |
Enables an additional OpenGL clipping plane that can be in shaders using gl_ClipDistance | |
Allows specifying which color components should be written to the currently bound frame buffer | |
Component to issue work for the compute shader on GPU | |
Type specifies whether front or back face culling is enabled | |
Enables a visual overlay with scene details | |
Enables remapping depth values written into the depth buffer | |
Type tests the fragment shader's depth value against the depth of a sample being written to | |
Encapsulate a Directional Light object in a Qt 3D scene | |
FrameGraph node to issue work for the compute shader on GPU | |
Enable dithering | |
Base class for effects in a Qt 3D scene | |
Encapsulate an environment light object in a Qt 3D scene | |
Stores filter keys and their values | |
Base class of all FrameGraph configuration nodes | |
Type defines front and back facing polygons | |
Enable frustum culling for the FrameGraph | |
Encapsulates geometry rendering | |
For OpenGL identifies the API required for the attached technique | |
Way of filtering which entities will be rendered | |
Controls layers drawn in a frame graph branch | |
Way of controlling the complexity of rendered entities based on their size on the screen | |
QML type provides a simple spherical volume, defined by its center and radius | |
An entity loader that changes depending on distance to camera or screen size | |
Provides a way of enabling child entities based on distance or screen size | |
Encapsulate a QAbstractLight object in a Qt 3D scene | |
Specifies the width of rasterized lines | |
Non-creatable abstract base for materials | |
Class to place a memory barrier | |
A custom mesh loader | |
Enable multisample antialiasing | |
Disable depth write | |
When a NoDraw node is present in a FrameGraph branch, this prevents the renderer from rendering any primitive | |
When a NoPicking node is present in a FrameGraph branch, this prevents the render aspect from performing picking selection for the given branch | |
Instantiates a component that can be used to interact with an Entity by a process known as picking | |
Provides storage for a name and value pair. This maps to a shader uniform | |
Holds information when an object is picked. This is received as a parameter in most of the QObjectPicker component signals when picking succeeds | |
Holds information when a segment of a line is picked | |
Holds information when a segment of a point cloud is picked | |
Holds information when a triangle is picked | |
Can be used to provide an alternate GeometryView used only for picking | |
Specifies how entity picking is handled | |
Encapsulate a Point Light object in a Qt 3D scene | |
Specifies the size of rasterized points. May either be set statically or by shader programs | |
Type sets the scale and steps to calculate depth values for polygon offsets | |
Select entities which are within a distance threshold of a target entity | |
Render state allows to control the type of rasterization to be performed | |
Used to perform ray casting tests in 3d world coordinates | |
QRenderCapabilities class holds settings related to available rendering engines | |
Capture rendering | |
Receives render capture result | |
Encapsulates a Render Pass | |
Provides storage for vectors of Filter Keys and Parameters | |
Type holds settings related to rendering process and host the active FrameGraph | |
An abstract base type for all render states | |
FrameGraph node offers a way of specifying a set of RenderState objects to be applied during the execution of a framegraph branch | |
Provides a way of specifying the render surface | |
Encapsulates a target (usually a frame buffer object) which the renderer can render into | |
Type allows the specification of an attachment of a render target (whether it is a color texture, a depth texture, etc... ) | |
Provides a way of specifying a render target | |
Provides the facility to load an existing Scene | |
Type discards fragments that fall outside of a certain rectangular portion of the screen | |
Performe ray casting test based on screen coordinates | |
Enables seamless cubemap texture filtering | |
Provides Image access to shader programs | |
Encapsulates a Shader Program | |
Generates a Shader Program content from loaded graphs | |
Allows to use a textureId from a separate OpenGL context in a Qt 3D scene | |
Provides storage for the sort types to be used | |
Encapsulate a Spot Light object in a Qt 3D scene | |
Type controls the front and back writing of individual bits in the stencil planes | |
Type specifies stencil operation | |
Type sets the actions to be taken when stencil and depth tests fail | |
Type specifies arguments for the stecil test | |
Type specifies arguments for stencil test | |
Enables or disables entire subtrees of frame graph nodes | |
Encapsulates a Technique | |
A FrameGraphNode used to select used Techniques | |
An AbstractTexture with a Target1D target format | |
An AbstractTexture with a Target1DArray target format | |
An AbstractTexture with a Target2D target format | |
An AbstractTexture with a Target2DArray target format | |
An AbstractTexture with a Target2DMultisample target format | |
An AbstractTexture with a Target2DMultisampleArray target format | |
An AbstractTexture with a Target3D target format | |
An AbstractTexture with a TargetBuffer target format | |
An AbstractTexture with a TargetCubeMap target format | |
An AbstractTexture with a TargetCubeMapArray target format | |
Encapsulates the necessary information to create an OpenGL texture image from an image source | |
Handles the texture loading and setting the texture's properties | |
An AbstractTexture with a TargetRectangle target format | |
A viewport on the Qt3D Scene |
Qt 3D Extras Module
Allows creation of a cone in 3D space | |
A conical mesh | |
A conical mesh | |
Allows creation of a cuboid in 3D space | |
A cuboid mesh | |
A cuboid mesh | |
Allows creation of a cylinder in 3D space | |
A cylindrical mesh | |
A cylindrical mesh | |
Default implementation of the phong lighting effect | |
Allows creation of a 3D text in 3D space | |
A 3D extruded Text mesh | |
Allows controlling the scene camera from the first person perspective | |
Default FrameGraph implementation of a forward renderer | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3 | |
Allows controlling the scene camera along orbital path | |
Default implementation for rendering the color properties set for each vertex | |
Allows creation of a plane in 3D space | |
A square planar mesh | |
A square planar mesh | |
Convenience Entity subclass that can be used to insert a skybox in a 3D scene | |
Allows creation of a sphere in 3D space | |
A spherical mesh | |
A spherical mesh | |
Allows creation of a 2D text in 3D space | |
Allows creation of a torus in 3D space | |
A toroidal mesh | |
A toroidal mesh |
Qt 3D Animation Module
An abstract base type for Qt3D animations | |
The base class for types providing animation playback capabilities | |
The base class for types used to construct animation blend trees | |
Performs an additive blend of two animation clips based on an additive factor | |
A controller type for animations | |
A type grouping animations together | |
Component providing animation playback capabilities of a tree of blend nodes | |
Component providing simple animation playback capabilities | |
Type used for including a clip in a blend tree | |
A type implementing simple keyframe animation to a Transform | |
Performs a linear interpolation of two animation clips based on a normalized factor | |
A type providing morph targets to blend-shape animation | |
A type implementing blend-shape morphing animation | |
A type implementing vertex-blend morphing animation |
Qt 3D Scene2D Module
This type enables rendering qml into a texture, which then can be used as a part of 3D scene |
Qt 3D Scene3D Module
Type is used to integrate a Qt3D scene into a QtQuick 2 scene |
© 2023 The Qt Company Ltd. Documentation contributions included herein are the copyrights of their respective owners. The documentation provided herein is licensed under the terms of the GNU Free Documentation License version 1.3 as published by the Free Software Foundation. Qt and respective logos are trademarks of The Qt Company Ltd. in Finland and/or other countries worldwide. All other trademarks are property of their respective owners.