Qt 3D Extras C++ Classes
The Qt 3D Extras module provides a set of prebuilt elements to help you get started with Qt 3D. More...
This module is under development and is subject to change.
Namespaces
Contains classes from the Qt3DExtras module |
Classes
Basic functionality for camera controllers | |
Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone | |
A conical mesh | |
A conical mesh | |
Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A cuboid mesh | |
A cuboid mesh | |
Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A cylindrical mesh | |
A cylindrical mesh | |
Default implementation of the phong lighting effect | |
Allows creation of a 3D extruded text in 3D space | |
A 3D extruded Text mesh | |
Allows controlling the scene camera from the first person perspective | |
Default FrameGraph implementation of a forward renderer | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
Default implementation of PBR lighting | |
Default implementation of the phong lighting effect | |
Allows controlling the scene camera along orbital path | |
Default implementation for rendering the color properties set for each vertex | |
Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A square planar mesh | |
A square planar mesh | |
Qt3DExtras::QSkyboxEntity is a convenience Qt3DCore::QEntity subclass that can be used to insert a skybox in a 3D scene | |
Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A spherical mesh | |
A spherical mesh | |
Allows creation of a 2D text in 3D space | |
Default implementation of a simple unlit texture material | |
Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A toroidal mesh | |
A toroidal mesh |
Detailed Description
This module is still in development but is available as a technology preview. This means it is unstable, likely to change and provided as a convenience only.
#include <Qt3DExtras>
To link against the corresponding C++ library, add the following to your qmake project file:
QT += 3dextras
Classes, types, and functions are declared under the Qt3DExtras namespace.
Overview
Materials
Default implementation of the phong lighting effect | |
Material that implements the Gooch shading model, popular in CAD and CAM applications | |
Default implementation of PBR lighting | |
Default implementation of the phong lighting effect | |
Default implementation for rendering the color properties set for each vertex | |
Default implementation of a simple unlit texture material |
Meshes and Geometries
Allows creation of a cone in 3D space. * * * * * The QConeGeometry class is most commonly used internally by the QConeMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses. The class * allows for creation of both a cone and a truncated cone | |
A conical mesh | |
A conical mesh | |
Allows creation of a cuboid in 3D space. * * * * * The QCuboidGeometry class is most commonly used internally by the QCuboidMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A cuboid mesh | |
A cuboid mesh | |
Allows creation of a cylinder in 3D space. * * * * * The QCylinderGeometry class is most commonly used internally by the QCylinderMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A cylindrical mesh | |
A cylindrical mesh | |
Allows creation of a plane in 3D space. * * * * The QPlaneGeometry class is most commonly used internally by the QPlaneMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A square planar mesh | |
A square planar mesh | |
Allows creation of a sphere in 3D space. * * * * * The QSphereGeometry class is most commonly used internally by the QSphereMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A spherical mesh | |
A spherical mesh | |
Allows creation of a torus in 3D space. * * * * * The QTorusGeometry class is most commonly used internally by the QTorusMesh * but can also be used in custom Qt3DRender::QGeometryRenderer subclasses | |
A toroidal mesh | |
A toroidal mesh |
Camera Controllers
Allows controlling the scene camera from the first person perspective | |
Allows controlling the scene camera along orbital path |
Entities
FrameGraphs
Window
- Qt3DExtras::Qt3DWindow
Note: The Quick3DExtras module also specifies a Qt3DExtras::Quick::Qt3DQuickWindow.
Reference
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